2023-02-04 01:01:49 +00:00
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//! Domain of chat participants.
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//!
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//! Player is a single user account, which is used to participate in chats,
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//! including sending messages, receiving messaged, retrieving history and running privileged actions.
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//! A player corresponds to a single user account. Usually a person has only one account,
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//! but it is possible to have multiple accounts for one person and therefore multiple player entities.
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//!
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//! A player actor is a serial handler of commands from a single player. It is preferable to run all per-player validations in the player actor,
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//! so that they don't overload the room actor.
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2023-02-03 22:43:59 +00:00
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use std::{
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collections::HashMap,
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sync::{Arc, RwLock},
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};
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2023-02-12 22:23:52 +00:00
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use prometheus::{IntGauge, Registry as MetricsRegistry};
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2023-02-03 22:43:59 +00:00
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use tokio::{
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sync::mpsc::{channel, Receiver, Sender},
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2023-02-13 18:32:52 +00:00
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sync::oneshot::{channel as oneshot, Sender as OneshotSender},
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2023-02-03 22:43:59 +00:00
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task::JoinHandle,
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};
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use crate::{
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2023-02-14 17:53:43 +00:00
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core::room::{RoomId, RoomInfo, RoomRegistry},
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2023-02-12 22:23:52 +00:00
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prelude::*,
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2023-02-13 18:32:52 +00:00
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util::table::{AnonTable, Key as AnonKey},
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2023-02-03 22:43:59 +00:00
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};
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2023-02-14 19:07:07 +00:00
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/// Opaque player identifier. Cannot contain spaces, must be shorter than 32.
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2023-02-12 23:31:16 +00:00
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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2023-02-14 19:07:07 +00:00
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pub struct PlayerId(ByteVec);
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impl PlayerId {
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pub fn from_bytes(bytes: ByteVec) -> Result<PlayerId> {
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if bytes.len() > 32 {
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2023-02-14 19:42:52 +00:00
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return Err(fail("Nickname cannot be longer than 32 symbols"));
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2023-02-14 19:07:07 +00:00
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}
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if bytes.contains(&b' ') {
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return Err(anyhow::Error::msg("Nickname cannot contain spaces"));
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}
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Ok(PlayerId(bytes))
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}
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2023-02-14 19:42:52 +00:00
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pub fn as_bytes(&self) -> &ByteVec {
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&self.0
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}
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2023-02-14 19:07:07 +00:00
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}
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2023-02-03 22:43:59 +00:00
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2023-02-13 18:32:52 +00:00
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct ConnectionId(pub AnonKey);
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2023-02-13 19:16:00 +00:00
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pub struct PlayerConnection {
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pub connection_id: ConnectionId,
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pub receiver: Receiver<Updates>,
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player_handle: PlayerHandle,
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}
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impl PlayerConnection {
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pub async fn send_message(&mut self, room_id: RoomId, body: String) {
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self.player_handle
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.send_message(room_id, self.connection_id.clone(), body)
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.await
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}
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2023-02-14 00:44:03 +00:00
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pub async fn join_room(&mut self, room_id: RoomId) -> Result<RoomInfo> {
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2023-02-14 17:53:43 +00:00
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self.player_handle
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.join_room(room_id, self.connection_id.clone())
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.await
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2023-02-13 19:16:00 +00:00
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}
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2023-02-14 18:28:49 +00:00
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pub async fn send(&self, command: PlayerCommand) {
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self.player_handle.send(command).await;
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}
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2023-02-13 19:16:00 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// Handle to a player actor.
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2023-02-03 22:43:59 +00:00
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#[derive(Clone)]
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pub struct PlayerHandle {
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tx: Sender<PlayerCommand>,
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}
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impl PlayerHandle {
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2023-02-14 00:12:27 +00:00
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pub async fn subscribe(&self) -> PlayerConnection {
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2023-02-13 19:16:00 +00:00
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let (sender, receiver) = channel(32);
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2023-02-13 18:32:52 +00:00
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let (promise, deferred) = oneshot();
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self.tx
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2023-02-14 19:45:22 +00:00
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.send(PlayerCommand::AddConnection { sender, promise })
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2023-02-13 18:32:52 +00:00
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.await;
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let connection_id = deferred.await.unwrap();
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2023-02-13 19:16:00 +00:00
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PlayerConnection {
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connection_id,
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player_handle: self.clone(),
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receiver,
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}
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2023-02-03 22:43:59 +00:00
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}
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2023-02-14 17:53:43 +00:00
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pub async fn send_message(&self, room_id: RoomId, connection_id: ConnectionId, body: String) {
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2023-02-03 22:43:59 +00:00
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self.tx
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2023-02-13 18:32:52 +00:00
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.send(PlayerCommand::SendMessage {
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room_id,
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connection_id,
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body,
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})
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2023-02-03 22:43:59 +00:00
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.await;
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}
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2023-02-14 17:53:43 +00:00
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pub async fn join_room(
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&self,
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room_id: RoomId,
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connection_id: ConnectionId,
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) -> Result<RoomInfo> {
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2023-02-14 00:44:03 +00:00
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let (promise, deferred) = oneshot();
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2023-02-14 17:53:43 +00:00
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self.tx
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.send(PlayerCommand::JoinRoom {
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room_id,
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connection_id,
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promise,
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})
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.await;
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2023-02-14 00:44:03 +00:00
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Ok(deferred.await?)
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2023-02-03 22:43:59 +00:00
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}
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2023-02-14 17:53:43 +00:00
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pub async fn send(&self, command: PlayerCommand) {
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self.tx.send(command).await;
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}
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2023-02-03 22:43:59 +00:00
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2023-02-14 19:42:52 +00:00
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pub async fn update(&self, update: Updates) {
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self.send(PlayerCommand::Update(update)).await;
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}
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2023-02-03 22:43:59 +00:00
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}
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2023-02-14 19:42:52 +00:00
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2023-02-14 17:53:43 +00:00
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pub enum PlayerCommand {
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/** Commands from connections */
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2023-02-14 19:45:22 +00:00
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AddConnection {
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2023-02-03 22:43:59 +00:00
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sender: Sender<Updates>,
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2023-02-13 18:32:52 +00:00
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promise: OneshotSender<ConnectionId>,
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2023-02-03 22:43:59 +00:00
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},
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JoinRoom {
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room_id: RoomId,
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2023-02-14 17:53:43 +00:00
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connection_id: ConnectionId,
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2023-02-14 00:44:03 +00:00
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promise: Promise<RoomInfo>,
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2023-02-03 22:43:59 +00:00
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},
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SendMessage {
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room_id: RoomId,
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2023-02-13 18:32:52 +00:00
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connection_id: ConnectionId,
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2023-02-03 22:43:59 +00:00
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body: String,
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},
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2023-02-14 18:28:49 +00:00
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GetRooms(Promise<Vec<RoomInfo>>),
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2023-02-14 17:53:43 +00:00
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/** Events from rooms */
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2023-02-14 19:42:52 +00:00
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Update(Updates),
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}
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/// Player update event type which is sent to a player actor and from there to a connection handler.
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#[derive(Clone)]
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pub enum Updates {
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RoomTopicChanged {
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room_id: RoomId,
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new_topic: ByteVec,
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},
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NewMessage {
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2023-02-03 22:43:59 +00:00
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room_id: RoomId,
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2023-02-13 18:32:52 +00:00
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connection_id: ConnectionId,
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2023-02-14 19:42:52 +00:00
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author_id: PlayerId,
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2023-02-03 22:43:59 +00:00
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body: String,
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},
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2023-02-14 19:42:52 +00:00
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RoomJoined {
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2023-02-14 17:53:43 +00:00
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room_id: RoomId,
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new_member_id: PlayerId,
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connection_id: ConnectionId,
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},
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2023-02-03 22:43:59 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// Handle to a player registry — a shared data structure containing information about players.
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2023-02-03 22:43:59 +00:00
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#[derive(Clone)]
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pub struct PlayerRegistry(Arc<RwLock<PlayerRegistryInner>>);
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impl PlayerRegistry {
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2023-02-12 22:23:52 +00:00
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pub fn empty(
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room_registry: RoomRegistry,
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metrics: &mut MetricsRegistry,
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) -> Result<PlayerRegistry> {
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let metric_active_players =
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IntGauge::new("chat_players_active", "Number of alive player actors")?;
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metrics.register(Box::new(metric_active_players.clone()))?;
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2023-02-03 22:43:59 +00:00
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let inner = PlayerRegistryInner {
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room_registry,
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players: HashMap::new(),
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2023-02-12 22:23:52 +00:00
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metric_active_players,
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2023-02-03 22:43:59 +00:00
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};
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2023-02-12 22:23:52 +00:00
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Ok(PlayerRegistry(Arc::new(RwLock::new(inner))))
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2023-02-03 22:43:59 +00:00
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}
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2023-02-12 23:31:16 +00:00
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pub async fn get_or_create_player(&mut self, id: PlayerId) -> PlayerHandle {
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2023-02-03 22:43:59 +00:00
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let player = Player {
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2023-02-14 19:45:22 +00:00
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connections: AnonTable::new(),
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2023-02-03 22:43:59 +00:00
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};
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let mut inner = self.0.write().unwrap();
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2023-02-13 18:32:52 +00:00
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if let Some((handle, _)) = inner.players.get(&id) {
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handle.clone()
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} else {
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let (handle, fiber) = player.launch(id.clone(), inner.room_registry.clone());
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inner.players.insert(id, (handle.clone(), fiber));
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inner.metric_active_players.inc();
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handle
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}
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2023-02-03 22:43:59 +00:00
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}
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2023-02-13 19:16:00 +00:00
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pub async fn connect_to_player(&mut self, id: PlayerId) -> PlayerConnection {
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let mut player_handle = self.get_or_create_player(id).await;
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player_handle.subscribe().await
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}
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2023-02-03 22:43:59 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// The player registry state representation.
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2023-02-03 22:43:59 +00:00
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struct PlayerRegistryInner {
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room_registry: RoomRegistry,
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players: HashMap<PlayerId, (PlayerHandle, JoinHandle<Player>)>,
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2023-02-12 22:23:52 +00:00
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metric_active_players: IntGauge,
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2023-02-03 22:43:59 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// Player actor inner state representation.
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2023-02-03 22:43:59 +00:00
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struct Player {
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2023-02-14 19:45:22 +00:00
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connections: AnonTable<Sender<Updates>>,
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2023-02-03 22:43:59 +00:00
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}
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impl Player {
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fn launch(
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mut self,
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player_id: PlayerId,
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mut rooms: RoomRegistry,
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) -> (PlayerHandle, JoinHandle<Player>) {
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let (tx, mut rx) = channel(32);
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let handle = PlayerHandle { tx };
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let handle_clone = handle.clone();
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2023-02-14 18:28:49 +00:00
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let mut my_rooms = HashMap::new();
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2023-02-03 22:43:59 +00:00
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let fiber = tokio::task::spawn(async move {
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while let Some(cmd) = rx.recv().await {
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match cmd {
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2023-02-14 19:45:22 +00:00
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PlayerCommand::AddConnection { sender, promise } => {
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let connection_id = self.connections.insert(sender);
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2023-02-13 18:32:52 +00:00
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promise.send(ConnectionId(connection_id));
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2023-02-03 22:43:59 +00:00
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}
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2023-02-14 17:53:43 +00:00
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PlayerCommand::JoinRoom {
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room_id,
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connection_id,
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promise,
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} => {
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2023-02-14 00:44:03 +00:00
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let mut room = rooms.get_or_create_room(room_id.clone());
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2023-02-14 17:53:43 +00:00
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room.subscribe(player_id.clone(), connection_id, handle.clone())
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.await;
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2023-02-14 18:28:49 +00:00
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my_rooms.insert(room_id.clone(), room.clone());
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2023-02-14 00:44:03 +00:00
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let members = room.get_members().await;
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2023-02-14 17:53:43 +00:00
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promise.send(RoomInfo {
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id: room_id,
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members,
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topic: b"some topic lol".to_vec(),
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});
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2023-02-03 22:43:59 +00:00
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}
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2023-02-13 18:32:52 +00:00
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PlayerCommand::SendMessage {
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room_id,
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connection_id,
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body,
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} => {
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2023-02-14 17:53:43 +00:00
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let room = rooms.get_room(&room_id);
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2023-02-03 22:43:59 +00:00
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match room {
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Some(mut room) => {
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2023-02-13 18:32:52 +00:00
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room.send_message(player_id.clone(), connection_id, body)
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.await;
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2023-02-03 22:43:59 +00:00
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}
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None => {
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tracing::info!("no room found");
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}
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}
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}
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2023-02-14 18:28:49 +00:00
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PlayerCommand::GetRooms(promise) => {
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let mut response = vec![];
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for (_, handle) in &my_rooms {
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response.push(handle.get_room_info().await);
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}
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promise.send(response);
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}
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2023-02-14 19:42:52 +00:00
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PlayerCommand::Update(update) => {
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log::info!(
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"Player received an update, broadcasting to {} connections",
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2023-02-14 19:45:22 +00:00
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self.connections.len()
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2023-02-13 20:58:44 +00:00
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);
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2023-02-14 19:45:22 +00:00
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for connection in &self.connections {
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connection.send(update.clone()).await;
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2023-02-14 18:46:42 +00:00
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}
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}
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2023-02-03 22:43:59 +00:00
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}
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}
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self
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});
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(handle_clone, fiber)
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}
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}
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