lavina/crates/lavina-core/src/player.rs

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//! Domain of chat participants.
//!
//! Player is a single user account, which is used to participate in chats,
//! including sending messages, receiving messaged, retrieving history and running privileged actions.
//! A player corresponds to a single user account. Usually a person has only one account,
//! but it is possible to have multiple accounts for one person and therefore multiple player entities.
//!
//! A player actor is a serial handler of commands from a single player. It is preferable to run all per-player validations in the player actor,
//! so that they don't overload the room actor.
use std::collections::{HashMap, HashSet};
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use chrono::{DateTime, Utc};
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use prometheus::{IntGauge, Registry as MetricsRegistry};
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use serde::Serialize;
use tokio::sync::mpsc::{channel, Receiver, Sender};
use tokio::sync::RwLock;
use tracing::{Instrument, Span};
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use crate::clustering::room::*;
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use crate::prelude::*;
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use crate::room::{HistoryMessage, RoomHandle, RoomId, RoomInfo};
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use crate::table::{AnonTable, Key as AnonKey};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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use crate::LavinaCore;
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/// Opaque player identifier. Cannot contain spaces, must be shorter than 32.
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
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pub struct PlayerId(Str);
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impl PlayerId {
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pub fn from(str: impl Into<Str>) -> Result<PlayerId> {
let bytes = str.into();
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if bytes.len() > 32 {
return Err(fail("Nickname cannot be longer than 32 symbols"));
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}
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if bytes.contains(' ') {
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return Err(anyhow::Error::msg("Nickname cannot contain spaces"));
}
Ok(PlayerId(bytes))
}
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pub fn as_inner(&self) -> &Str {
&self.0
}
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pub fn into_inner(self) -> Str {
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self.0
}
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}
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/// Node-local identifier of a connection. It is used to address a connection within a player actor.
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct ConnectionId(pub AnonKey);
/// Representation of an authenticated client connection.
/// The public API available to projections through which all client actions are executed.
///
/// The connection is used to send commands to the player actor and to receive updates that might be sent to the client.
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pub struct PlayerConnection {
pub connection_id: ConnectionId,
pub receiver: Receiver<ConnectionMessage>,
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player_handle: PlayerHandle,
}
impl PlayerConnection {
/// Handled in [Player::send_room_message].
#[tracing::instrument(skip(self, body), name = "PlayerConnection::send_message")]
pub async fn send_message(&mut self, room_id: RoomId, body: Str) -> Result<SendMessageResult> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::SendMessage { room_id, body, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
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}
/// Handled in [Player::join_room].
#[tracing::instrument(skip(self), name = "PlayerConnection::join_room")]
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pub async fn join_room(&mut self, room_id: RoomId) -> Result<JoinResult> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::JoinRoom { room_id, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
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}
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/// Handled in [Player::change_room_topic].
#[tracing::instrument(skip(self, new_topic), name = "PlayerConnection::change_topic")]
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pub async fn change_topic(&mut self, room_id: RoomId, new_topic: Str) -> Result<()> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::ChangeTopic {
room_id,
new_topic,
promise,
};
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handled in [Player::leave_room].
#[tracing::instrument(skip(self), name = "PlayerConnection::leave_room")]
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pub async fn leave_room(&mut self, room_id: RoomId) -> Result<()> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::LeaveRoom { room_id, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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Ok(deferred.await?)
}
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pub async fn terminate(self) {
self.player_handle.send(ActorCommand::TerminateConnection(self.connection_id)).await;
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}
/// Handled in [Player::get_rooms].
#[tracing::instrument(skip(self), name = "PlayerConnection::get_rooms")]
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pub async fn get_rooms(&self) -> Result<Vec<RoomInfo>> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::GetRooms { promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
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Ok(deferred.await?)
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}
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#[tracing::instrument(skip(self), name = "PlayerConnection::get_room_message_history")]
pub async fn get_room_message_history(&self, room_id: RoomId) -> Result<(Vec<HistoryMessage>)> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::GetRoomHistory { room_id, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handler in [Player::send_dialog_message].
#[tracing::instrument(skip(self, body), name = "PlayerConnection::send_dialog_message")]
pub async fn send_dialog_message(&self, recipient: PlayerId, body: Str) -> Result<()> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::SendDialogMessage {
recipient,
body,
promise,
};
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handler in [Player::check_user_existence].
#[tracing::instrument(skip(self), name = "PlayerConnection::check_user_existence")]
pub async fn check_user_existence(&self, recipient: PlayerId) -> Result<GetInfoResult> {
let (promise, deferred) = oneshot();
let cmd = ClientCommand::GetInfo { recipient, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
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}
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/// Handle to a player actor.
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#[derive(Clone)]
pub struct PlayerHandle {
tx: Sender<(ActorCommand, Span)>,
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}
impl PlayerHandle {
pub async fn subscribe(&self) -> PlayerConnection {
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let (sender, receiver) = channel(32);
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let (promise, deferred) = oneshot();
let cmd = ActorCommand::AddConnection { sender, promise };
self.send(cmd).await;
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let connection_id = deferred.await.unwrap();
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PlayerConnection {
connection_id,
player_handle: self.clone(),
receiver,
}
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}
async fn send(&self, command: ActorCommand) {
let span = tracing::span!(tracing::Level::INFO, "PlayerHandle::send");
// TODO either handle the error or doc why it is safe to ignore
let _ = self.tx.send((command, span)).await;
}
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pub async fn update(&self, update: Updates) {
self.send(ActorCommand::Update(update)).await;
}
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}
/// Messages sent to the player actor.
enum ActorCommand {
/// Establish a new connection.
AddConnection {
sender: Sender<ConnectionMessage>,
promise: Promise<ConnectionId>,
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},
/// Terminate an existing connection.
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TerminateConnection(ConnectionId),
/// Player-issued command.
ClientCommand(ClientCommand, ConnectionId),
/// Update which is sent from a room the player is member of.
Update(Updates),
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Stop,
}
/// Client-issued command sent to the player actor. The actor will respond with by fulfilling the promise.
pub enum ClientCommand {
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JoinRoom {
room_id: RoomId,
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promise: Promise<JoinResult>,
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},
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LeaveRoom {
room_id: RoomId,
promise: Promise<()>,
},
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SendMessage {
room_id: RoomId,
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body: Str,
promise: Promise<SendMessageResult>,
},
ChangeTopic {
room_id: RoomId,
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new_topic: Str,
promise: Promise<()>,
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},
GetRooms {
promise: Promise<Vec<RoomInfo>>,
},
SendDialogMessage {
recipient: PlayerId,
body: Str,
promise: Promise<()>,
},
GetInfo {
recipient: PlayerId,
promise: Promise<GetInfoResult>,
},
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GetRoomHistory {
room_id: RoomId,
promise: Promise<Vec<HistoryMessage>>,
},
}
pub enum GetInfoResult {
UserExists,
UserDoesntExist,
}
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pub enum JoinResult {
Success(RoomInfo),
AlreadyJoined,
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Banned,
}
pub enum SendMessageResult {
Success(DateTime<Utc>),
NoSuchRoom,
}
/// Player update event type which is sent to a player actor and from there to a connection handler.
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#[derive(Clone, Debug)]
pub enum Updates {
RoomTopicChanged {
room_id: RoomId,
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new_topic: Str,
},
NewMessage {
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room_id: RoomId,
author_id: PlayerId,
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body: Str,
created_at: DateTime<Utc>,
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},
RoomJoined {
room_id: RoomId,
new_member_id: PlayerId,
},
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RoomLeft {
room_id: RoomId,
former_member_id: PlayerId,
},
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/// The player was banned from the room and left it immediately.
BannedFrom(RoomId),
NewDialogMessage {
sender: PlayerId,
receiver: PlayerId,
body: Str,
created_at: DateTime<Utc>,
},
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}
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/// Handle to a player registry — a shared data structure containing information about players.
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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pub(crate) struct PlayerRegistry(RwLock<PlayerRegistryInner>);
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impl PlayerRegistry {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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pub fn empty(metrics: &mut MetricsRegistry) -> Result<PlayerRegistry> {
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let metric_active_players = IntGauge::new("chat_players_active", "Number of alive player actors")?;
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metrics.register(Box::new(metric_active_players.clone()))?;
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let inner = PlayerRegistryInner {
players: HashMap::new(),
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metric_active_players,
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};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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Ok(PlayerRegistry(RwLock::new(inner)))
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}
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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pub fn shutdown(self) {
let res = self.0.into_inner();
drop(res);
}
#[tracing::instrument(skip(self), name = "PlayerRegistry::get_player")]
pub async fn get_player(&self, id: &PlayerId) -> Option<PlayerHandle> {
let inner = self.0.read().await;
inner.players.get(id).map(|(handle, _)| handle.clone())
}
#[tracing::instrument(skip(self), name = "PlayerRegistry::stop_player")]
pub async fn stop_player(&self, id: &PlayerId) -> Result<Option<()>> {
let mut inner = self.0.write().await;
if let Some((handle, fiber)) = inner.players.remove(id) {
handle.send(ActorCommand::Stop).await;
drop(handle);
fiber.await?;
inner.metric_active_players.dec();
Ok(Some(()))
} else {
Ok(None)
}
}
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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#[tracing::instrument(skip(self, core), name = "PlayerRegistry::get_or_launch_player")]
pub async fn get_or_launch_player(&self, core: &LavinaCore, id: &PlayerId) -> PlayerHandle {
let inner = self.0.read().await;
if let Some((handle, _)) = inner.players.get(id) {
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handle.clone()
} else {
drop(inner);
let mut inner = self.0.write().await;
if let Some((handle, _)) = inner.players.get(id) {
handle.clone()
} else {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
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let (handle, fiber) = Player::launch(id.clone(), core.clone()).await;
inner.players.insert(id.clone(), (handle.clone(), fiber));
inner.metric_active_players.inc();
handle
}
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}
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}
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core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
#[tracing::instrument(skip(self, core), name = "PlayerRegistry::connect_to_player")]
pub async fn connect_to_player(&self, core: &LavinaCore, id: &PlayerId) -> PlayerConnection {
let player_handle = self.get_or_launch_player(core, id).await;
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player_handle.subscribe().await
}
2023-08-24 12:10:31 +00:00
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
pub async fn shutdown_all(&self) -> Result<()> {
let mut inner = self.0.write().await;
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for (i, (k, j)) in inner.players.drain() {
k.send(ActorCommand::Stop).await;
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drop(k);
j.await?;
log::debug!("Player stopped #{i:?}")
}
log::debug!("All players stopped");
Ok(())
}
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}
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/// The player registry state representation.
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struct PlayerRegistryInner {
/// Active player actors.
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players: HashMap<PlayerId, (PlayerHandle, JoinHandle<Player>)>,
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metric_active_players: IntGauge,
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}
enum RoomRef {
Local(RoomHandle),
Remote { node_id: u32 },
}
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/// Player actor inner state representation.
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struct Player {
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player_id: PlayerId,
storage_id: u32,
connections: AnonTable<Sender<ConnectionMessage>>,
my_rooms: HashMap<RoomId, RoomRef>,
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banned_from: HashSet<RoomId>,
rx: Receiver<(ActorCommand, Span)>,
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handle: PlayerHandle,
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
services: LavinaCore,
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}
impl Player {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
async fn launch(player_id: PlayerId, core: LavinaCore) -> (PlayerHandle, JoinHandle<Player>) {
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let (tx, rx) = channel(32);
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let handle = PlayerHandle { tx };
let handle_clone = handle.clone();
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let storage_id = core.services.storage.retrieve_user_id_by_name(player_id.as_inner()).await.unwrap().unwrap();
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let player = Player {
player_id,
storage_id,
// connections are empty when the actor is just started
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connections: AnonTable::new(),
// room handlers will be loaded later in the started task
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my_rooms: HashMap::new(),
// TODO implement and load bans
banned_from: HashSet::new(),
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rx,
handle,
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
services: core,
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};
let fiber = tokio::task::spawn(player.main_loop());
(handle_clone, fiber)
}
fn room_location(&self, room_id: &RoomId) -> Option<u32> {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let res = self.services.cluster_metadata.rooms.get(room_id.as_inner().as_ref()).copied();
let node = res.unwrap_or(self.services.cluster_metadata.main_owner);
if node == self.services.cluster_metadata.node_id {
None
} else {
Some(node)
}
}
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async fn main_loop(mut self) -> Self {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let rooms = self.services.storage.get_rooms_of_a_user(self.storage_id).await.unwrap();
for room_id in rooms {
if let Some(remote_node) = self.room_location(&room_id) {
self.my_rooms.insert(room_id.clone(), RoomRef::Remote { node_id: remote_node });
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.subscribe(self.player_id.clone(), room_id).await;
} else {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let room = self.services.rooms.get_room(&self.services, &room_id).await;
if let Some(room) = room {
self.my_rooms.insert(room_id, RoomRef::Local(room));
} else {
tracing::error!("Room #{room_id:?} not found");
}
}
}
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while let Some(cmd) = self.rx.recv().await {
let (cmd, span) = cmd;
let should_stop = async {
match cmd {
ActorCommand::AddConnection { sender, promise } => {
let connection_id = self.connections.insert(sender);
if let Err(connection_id) = promise.send(ConnectionId(connection_id)) {
log::warn!("Connection {connection_id:?} terminated before finalization");
self.terminate_connection(connection_id);
}
false
}
ActorCommand::TerminateConnection(connection_id) => {
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self.terminate_connection(connection_id);
false
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}
ActorCommand::Update(update) => {
self.handle_update(update).await;
false
}
ActorCommand::ClientCommand(cmd, connection_id) => {
self.handle_cmd(cmd, connection_id).await;
false
}
ActorCommand::Stop => true,
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}
}
.instrument(span)
.await;
if should_stop {
break;
2023-02-03 22:43:59 +00:00
}
2023-02-14 22:38:40 +00:00
}
2023-08-24 12:10:31 +00:00
log::debug!("Shutting down player actor #{:?}", self.player_id);
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self
}
/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
#[tracing::instrument(skip(self, update), name = "Player::handle_update")]
async fn handle_update(&mut self, update: Updates) {
log::debug!(
"Player received an update, broadcasting to {} connections",
self.connections.len()
);
match update {
Updates::BannedFrom(ref room_id) => {
self.banned_from.insert(room_id.clone());
self.my_rooms.remove(room_id);
}
_ => {}
}
for (_, connection) in &self.connections {
let _ = connection.send(ConnectionMessage::Update(update.clone())).await;
}
}
2023-02-15 16:47:48 +00:00
fn terminate_connection(&mut self, connection_id: ConnectionId) {
if let None = self.connections.pop(connection_id.0) {
log::warn!("Connection {connection_id:?} already terminated");
}
}
/// Dispatches a client command to the appropriate handler.
async fn handle_cmd(&mut self, cmd: ClientCommand, connection_id: ConnectionId) {
2023-02-14 22:38:40 +00:00
match cmd {
ClientCommand::JoinRoom { room_id, promise } => {
let result = self.join_room(connection_id, room_id).await;
let _ = promise.send(result);
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}
ClientCommand::LeaveRoom { room_id, promise } => {
self.leave_room(connection_id, room_id).await;
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let _ = promise.send(());
2023-02-15 17:54:48 +00:00
}
ClientCommand::SendMessage { room_id, body, promise } => {
let result = self.send_room_message(connection_id, room_id, body).await;
let _ = promise.send(result);
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}
ClientCommand::ChangeTopic {
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room_id,
new_topic,
promise,
} => {
self.change_room_topic(connection_id, room_id, new_topic).await;
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let _ = promise.send(());
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}
ClientCommand::GetRooms { promise } => {
let result = self.get_rooms().await;
let _ = promise.send(result);
}
ClientCommand::SendDialogMessage {
recipient,
body,
promise,
} => {
self.send_dialog_message(connection_id, recipient, body).await;
let _ = promise.send(());
}
ClientCommand::GetInfo { recipient, promise } => {
let result = self.check_user_existence(recipient).await;
let _ = promise.send(result);
}
2024-05-23 12:35:52 +00:00
ClientCommand::GetRoomHistory { room_id, promise } => {
let result = self.get_room_history(room_id).await;
let _ = promise.send(result);
}
_ => {}
}
}
#[tracing::instrument(skip(self), name = "Player::join_room")]
async fn join_room(&mut self, connection_id: ConnectionId, room_id: RoomId) -> JoinResult {
if self.banned_from.contains(&room_id) {
return JoinResult::Banned;
}
if self.my_rooms.contains_key(&room_id) {
return JoinResult::AlreadyJoined;
}
if let Some(remote_node) = self.room_location(&room_id) {
let req = JoinRoomReq {
room_id: room_id.as_inner(),
player_id: self.player_id.as_inner(),
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.client.join_room(remote_node, req).await.unwrap();
let room_storage_id =
self.services.storage.create_or_retrieve_room_id_by_name(room_id.as_inner()).await.unwrap();
self.services.storage.add_room_member(room_storage_id, self.storage_id).await.unwrap();
self.my_rooms.insert(room_id.clone(), RoomRef::Remote { node_id: remote_node });
JoinResult::Success(RoomInfo {
id: room_id,
topic: "unknown".into(),
members: vec![],
})
} else {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let room = match self.services.rooms.get_or_create_room(&self.services, room_id.clone()).await {
Ok(room) => room,
Err(e) => {
log::error!("Failed to get or create room: {e}");
todo!();
}
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
room.add_member(&self.services, &self.player_id, self.storage_id).await;
room.subscribe(&self.player_id, self.handle.clone()).await;
self.my_rooms.insert(room_id.clone(), RoomRef::Local(room.clone()));
let room_info = room.get_room_info().await;
let update = Updates::RoomJoined {
room_id,
new_member_id: self.player_id.clone(),
};
self.broadcast_update(update, connection_id).await;
JoinResult::Success(room_info)
}
}
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#[tracing::instrument(skip(self), name = "Player::retrieve_room_history")]
async fn get_room_history(&mut self, room_id: RoomId) -> Vec<HistoryMessage> {
let room = self.my_rooms.get(&room_id);
if let Some(room) = room {
match room {
RoomRef::Local(room) => room.get_message_history().await,
RoomRef::Remote { node_id } => {
todo!()
}
}
} else {
tracing::info!("Room with ID {room_id:?} not found");
// todo: return error
todo!()
}
}
#[tracing::instrument(skip(self), name = "Player::leave_room")]
async fn leave_room(&mut self, connection_id: ConnectionId, room_id: RoomId) {
let room = self.my_rooms.remove(&room_id);
if let Some(room) = room {
match room {
RoomRef::Local(room) => {
room.unsubscribe(&self.player_id).await;
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
room.remove_member(&self.services, &self.player_id, self.storage_id).await;
}
RoomRef::Remote { node_id } => {
let req = LeaveRoomReq {
room_id: room_id.as_inner(),
player_id: self.player_id.as_inner(),
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.client.leave_room(node_id, req).await.unwrap();
let room_storage_id =
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.storage.create_or_retrieve_room_id_by_name(room_id.as_inner()).await.unwrap();
self.services.storage.remove_room_member(room_storage_id, self.storage_id).await.unwrap();
}
}
}
let update = Updates::RoomLeft {
room_id,
former_member_id: self.player_id.clone(),
};
self.broadcast_update(update, connection_id).await;
}
#[tracing::instrument(skip(self, body), name = "Player::send_room_message")]
async fn send_room_message(
&mut self,
connection_id: ConnectionId,
room_id: RoomId,
body: Str,
) -> SendMessageResult {
let Some(room) = self.my_rooms.get(&room_id) else {
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tracing::info!("Room with ID {room_id:?} not found");
return SendMessageResult::NoSuchRoom;
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let created_at = Utc::now();
match room {
RoomRef::Local(room) => {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
room.send_message(&self.services, &self.player_id, body.clone(), created_at.clone()).await;
}
RoomRef::Remote { node_id } => {
let req = SendMessageReq {
room_id: room_id.as_inner(),
player_id: self.player_id.as_inner(),
message: &*body,
created_at: &*created_at.to_rfc3339(),
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.client.send_room_message(*node_id, req).await.unwrap();
self.services
.broadcast(
room_id.clone(),
self.player_id.clone(),
body.clone(),
created_at.clone(),
)
.await;
}
}
let update = Updates::NewMessage {
room_id,
author_id: self.player_id.clone(),
body,
created_at,
};
self.broadcast_update(update, connection_id).await;
SendMessageResult::Success(created_at)
}
#[tracing::instrument(skip(self, new_topic), name = "Player::change_room_topic")]
async fn change_room_topic(&mut self, connection_id: ConnectionId, room_id: RoomId, new_topic: Str) {
let Some(room) = self.my_rooms.get(&room_id) else {
2024-05-23 12:35:52 +00:00
tracing::info!("Room with ID {room_id:?} not found");
return;
};
match room {
RoomRef::Local(room) => {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
room.set_topic(&self.services, &self.player_id, new_topic.clone()).await;
}
RoomRef::Remote { node_id } => {
let req = SetRoomTopicReq {
room_id: room_id.as_inner(),
player_id: self.player_id.as_inner(),
topic: &*new_topic,
};
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
self.services.client.set_room_topic(*node_id, req).await.unwrap();
}
}
let update = Updates::RoomTopicChanged { room_id, new_topic };
self.broadcast_update(update, connection_id).await;
}
#[tracing::instrument(skip(self), name = "Player::get_rooms")]
async fn get_rooms(&self) -> Vec<RoomInfo> {
let mut response = vec![];
for (room_id, handle) in &self.my_rooms {
match handle {
RoomRef::Local(handle) => {
response.push(handle.get_room_info().await);
}
RoomRef::Remote { .. } => {
let room_info = RoomInfo {
id: room_id.clone(),
topic: "unknown".into(),
members: vec![],
};
response.push(room_info);
}
}
2023-02-14 22:38:40 +00:00
}
response
2023-02-14 22:38:40 +00:00
}
#[tracing::instrument(skip(self, body), name = "Player::send_dialog_message")]
async fn send_dialog_message(&self, connection_id: ConnectionId, recipient: PlayerId, body: Str) {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
let created_at = Utc::now();
self.services
.send_dialog_message(self.player_id.clone(), recipient.clone(), body.clone(), &created_at)
.await
.unwrap();
let update = Updates::NewDialogMessage {
sender: self.player_id.clone(),
receiver: recipient.clone(),
body,
created_at,
};
self.broadcast_update(update, connection_id).await;
}
#[tracing::instrument(skip(self), name = "Player::check_user_existence")]
async fn check_user_existence(&self, recipient: PlayerId) -> GetInfoResult {
core: separate the model from the logic implementation (#66) This separates the core in two layers – the model objects and the `LavinaCore` service. Service is responsible for implementing the application logic and exposing it as core's public API to projections, while the model objects will be independent of each other and responsible only for managing and owning in-memory data. The model objects include: 1. `Storage` – the open connection to the SQLite DB. 2. `PlayerRegistry` – creates, stores refs to, and stops player actors. 3. `RoomRegistry` – manages active rooms. 4. `DialogRegistry` – manages active dialogs. 5. `Broadcasting` – manages subscriptions of players to rooms on remote cluster nodes. 6. `LavinaClient` – manages HTTP connections to remote cluster nodes. 7. `ClusterMetadata` – read-only configuration of the cluster metadata, i.e. allocation of entities to nodes. As a result: 1. Model objects will be fully independent of each other, e.g. it's no longer necessary to provide a `Storage` to all registries, or to provide `PlayerRegistry` and `DialogRegistry` to each other. 2. Model objects will no longer be `Arc`-wrapped; instead the whole `Services` object will be `Arc`ed and provided to projections. 3. The public API of `lavina-core` will be properly delimited by the APIs of `LavinaCore`, `PlayerConnection` and so on. 4. `LavinaCore` and `PlayerConnection` will also contain APIs of all features, unlike it was previously with `RoomRegistry` and `DialogRegistry`. This is unfortunate, but it could be improved in future. Reviewed-on: https://git.vilunov.me/lavina/lavina/pulls/66
2024-05-13 14:32:45 +00:00
if self.services.storage.check_user_existence(recipient.as_inner().as_ref()).await.unwrap() {
GetInfoResult::UserExists
} else {
GetInfoResult::UserDoesntExist
}
}
/// Broadcasts an update to all connections except the one with the given id.
///
/// This is called after handling a client command.
/// Sending the update to the connection which sent the command is handled by the connection itself.
#[tracing::instrument(skip(self, update), name = "Player::broadcast_update")]
2023-02-14 22:38:40 +00:00
async fn broadcast_update(&self, update: Updates, except: ConnectionId) {
for (a, b) in &self.connections {
if ConnectionId(a) == except {
continue;
}
let _ = b.send(ConnectionMessage::Update(update.clone())).await;
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}
2023-02-03 22:43:59 +00:00
}
}
pub enum ConnectionMessage {
Update(Updates),
Stop(StopReason),
}
#[derive(Debug)]
pub enum StopReason {
ServerShutdown,
InternalError,
}