2023-02-04 01:01:49 +00:00
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//! Domain of chat participants.
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//!
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//! Player is a single user account, which is used to participate in chats,
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//! including sending messages, receiving messaged, retrieving history and running privileged actions.
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//! A player corresponds to a single user account. Usually a person has only one account,
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//! but it is possible to have multiple accounts for one person and therefore multiple player entities.
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//!
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//! A player actor is a serial handler of commands from a single player. It is preferable to run all per-player validations in the player actor,
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//! so that they don't overload the room actor.
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2023-02-03 22:43:59 +00:00
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use std::{
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collections::HashMap,
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sync::{Arc, RwLock},
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};
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2023-02-12 22:23:52 +00:00
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use prometheus::{IntGauge, Registry as MetricsRegistry};
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2023-02-03 22:43:59 +00:00
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use tokio::{
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sync::mpsc::{channel, Receiver, Sender},
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task::JoinHandle,
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};
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use crate::{
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2023-02-04 01:01:49 +00:00
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core::room::{RoomId, RoomRegistry},
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2023-02-12 22:23:52 +00:00
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prelude::*,
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2023-02-04 01:01:49 +00:00
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util::table::AnonTable,
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2023-02-03 22:43:59 +00:00
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};
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2023-02-04 01:01:49 +00:00
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/// Opaque player identifier.
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2023-02-03 22:43:59 +00:00
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct PlayerId(u64);
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2023-02-04 01:01:49 +00:00
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/// Handle to a player actor.
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2023-02-03 22:43:59 +00:00
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#[derive(Clone)]
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pub struct PlayerHandle {
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tx: Sender<PlayerCommand>,
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}
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impl PlayerHandle {
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pub async fn subscribe(&mut self) -> Receiver<Updates> {
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let (sender, rx) = channel(32);
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self.tx.send(PlayerCommand::AddSocket { sender }).await;
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rx
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}
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pub async fn create_room(&mut self) {
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match self.tx.send(PlayerCommand::CreateRoom).await {
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Ok(_) => {}
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Err(_) => {
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panic!("unexpected err");
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}
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};
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}
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pub async fn send_message(&mut self, room_id: RoomId, body: String) {
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self.tx
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.send(PlayerCommand::SendMessage { room_id, body })
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.await;
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}
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pub async fn join_room(&mut self, room_id: RoomId) {
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self.tx.send(PlayerCommand::JoinRoom { room_id }).await;
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}
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pub async fn receive_message(&mut self, room_id: RoomId, author: PlayerId, body: String) {
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self.tx
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.send(PlayerCommand::IncomingMessage {
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room_id,
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author,
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body,
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})
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.await;
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}
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}
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2023-02-04 01:01:49 +00:00
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/// Player update event type which is sent to a connection handler.
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2023-02-03 22:43:59 +00:00
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pub enum Updates {
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RoomJoined { room_id: RoomId },
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NewMessage { room_id: RoomId, body: String },
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}
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enum PlayerCommand {
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AddSocket {
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sender: Sender<Updates>,
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},
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CreateRoom,
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JoinRoom {
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room_id: RoomId,
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},
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SendMessage {
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room_id: RoomId,
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body: String,
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},
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IncomingMessage {
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room_id: RoomId,
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author: PlayerId,
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body: String,
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},
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}
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2023-02-04 01:01:49 +00:00
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/// Handle to a player registry — a shared data structure containing information about players.
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2023-02-03 22:43:59 +00:00
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#[derive(Clone)]
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pub struct PlayerRegistry(Arc<RwLock<PlayerRegistryInner>>);
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impl PlayerRegistry {
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2023-02-12 22:23:52 +00:00
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pub fn empty(
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room_registry: RoomRegistry,
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metrics: &mut MetricsRegistry,
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) -> Result<PlayerRegistry> {
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let metric_active_players =
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IntGauge::new("chat_players_active", "Number of alive player actors")?;
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metrics.register(Box::new(metric_active_players.clone()))?;
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2023-02-03 22:43:59 +00:00
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let inner = PlayerRegistryInner {
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next_id: PlayerId(0),
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room_registry,
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players: HashMap::new(),
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2023-02-12 22:23:52 +00:00
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metric_active_players,
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2023-02-03 22:43:59 +00:00
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};
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Ok(PlayerRegistry(Arc::new(RwLock::new(inner))))
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}
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pub async fn create_player(&mut self) -> (PlayerId, PlayerHandle) {
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let player = Player {
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sockets: AnonTable::new(),
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};
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let mut inner = self.0.write().unwrap();
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let id = inner.next_id;
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inner.next_id.0 += 1;
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let (handle, fiber) = player.launch(id, inner.room_registry.clone());
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inner.players.insert(id, (handle.clone(), fiber));
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inner.metric_active_players.inc();
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(id, handle)
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}
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}
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2023-02-04 01:01:49 +00:00
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/// The player registry state representation.
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2023-02-03 22:43:59 +00:00
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struct PlayerRegistryInner {
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next_id: PlayerId,
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room_registry: RoomRegistry,
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players: HashMap<PlayerId, (PlayerHandle, JoinHandle<Player>)>,
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2023-02-12 22:23:52 +00:00
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metric_active_players: IntGauge,
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2023-02-03 22:43:59 +00:00
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}
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2023-02-04 01:01:49 +00:00
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/// Player actor inner state representation.
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2023-02-03 22:43:59 +00:00
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struct Player {
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sockets: AnonTable<Sender<Updates>>,
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}
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impl Player {
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fn launch(
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mut self,
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player_id: PlayerId,
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mut rooms: RoomRegistry,
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) -> (PlayerHandle, JoinHandle<Player>) {
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let (tx, mut rx) = channel(32);
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let handle = PlayerHandle { tx };
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let handle_clone = handle.clone();
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let fiber = tokio::task::spawn(async move {
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while let Some(cmd) = rx.recv().await {
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match cmd {
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PlayerCommand::AddSocket { sender } => {
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self.sockets.insert(sender);
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}
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PlayerCommand::CreateRoom => {
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let (room_id, room_handle) = rooms.create_room();
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}
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PlayerCommand::JoinRoom { room_id } => {
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let room = rooms.get_room(room_id);
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match room {
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Some(mut room) => {
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room.subscribe(player_id, handle.clone()).await;
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}
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None => {
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tracing::info!("no room found");
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}
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}
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}
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PlayerCommand::SendMessage { room_id, body } => {
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let room = rooms.get_room(room_id);
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match room {
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Some(mut room) => {
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room.send_message(player_id, body).await;
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}
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None => {
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tracing::info!("no room found");
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}
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}
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}
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PlayerCommand::IncomingMessage {
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room_id,
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author,
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body,
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} => {
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tracing::info!("Handling incoming message");
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for socket in &self.sockets {
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socket
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.send(Updates::NewMessage {
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room_id,
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body: body.clone(),
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})
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.await;
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}
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}
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}
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}
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self
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});
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(handle_clone, fiber)
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}
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}
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