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improve docs and split command handlers into methods (#40)

This commit is contained in:
Nikita Vilunov 2024-03-26 16:26:31 +00:00
parent 878ec33cbb
commit d436631450
6 changed files with 201 additions and 142 deletions

21
.run/Run lavina.run.xml Normal file
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@ -0,0 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Run lavina" type="CargoCommandRunConfiguration" factoryName="Cargo Command">
<option name="command" value="run --package lavina --bin lavina -- --config config.toml" />
<option name="workingDirectory" value="file://$PROJECT_DIR$" />
<envs>
<env name="RUST_LOG" value="debug" />
</envs>
<option name="emulateTerminal" value="true" />
<option name="channel" value="DEFAULT" />
<option name="requiredFeatures" value="true" />
<option name="allFeatures" value="false" />
<option name="withSudo" value="false" />
<option name="buildTarget" value="REMOTE" />
<option name="backtrace" value="FULL" />
<option name="isRedirectInput" value="false" />
<option name="redirectInputPath" value="" />
<method v="2">
<option name="CARGO.BUILD_TASK_PROVIDER" enabled="true" />
</method>
</configuration>
</component>

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@ -14,10 +14,7 @@ use std::{
use prometheus::{IntGauge, Registry as MetricsRegistry};
use serde::Serialize;
use tokio::{
sync::mpsc::{channel, Receiver, Sender},
task::JoinHandle,
};
use tokio::sync::mpsc::{channel, Receiver, Sender};
use crate::prelude::*;
use crate::room::{RoomHandle, RoomId, RoomInfo, RoomRegistry};
@ -45,52 +42,65 @@ impl PlayerId {
}
}
/// Node-local identifier of a connection. It is used to address a connection within a player actor.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct ConnectionId(pub AnonKey);
/// Representation of an authenticated client connection.
/// The public API available to projections through which all client actions are executed.
///
/// The connection is used to send commands to the player actor and to receive updates that might be sent to the client.
pub struct PlayerConnection {
pub connection_id: ConnectionId,
pub receiver: Receiver<Updates>,
player_handle: PlayerHandle,
}
impl PlayerConnection {
/// Handled in [Player::send_message].
pub async fn send_message(&mut self, room_id: RoomId, body: Str) -> Result<()> {
self.player_handle.send_message(room_id, self.connection_id.clone(), body).await
let (promise, deferred) = oneshot();
let cmd = ClientCommand::SendMessage { room_id, body, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handled in [Player::join_room].
pub async fn join_room(&mut self, room_id: RoomId) -> Result<JoinResult> {
self.player_handle.join_room(room_id, self.connection_id.clone()).await
let (promise, deferred) = oneshot();
let cmd = ClientCommand::JoinRoom { room_id, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handled in [Player::change_topic].
pub async fn change_topic(&mut self, room_id: RoomId, new_topic: Str) -> Result<()> {
let (promise, deferred) = oneshot();
let cmd = Cmd::ChangeTopic {
let cmd = ClientCommand::ChangeTopic {
room_id,
new_topic,
promise,
};
self.player_handle.send(PlayerCommand::Cmd(cmd, self.connection_id.clone())).await;
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
/// Handled in [Player::leave_room].
pub async fn leave_room(&mut self, room_id: RoomId) -> Result<()> {
let (promise, deferred) = oneshot();
self.player_handle
.send(PlayerCommand::Cmd(
Cmd::LeaveRoom { room_id, promise },
self.connection_id.clone(),
))
.await;
let cmd = ClientCommand::LeaveRoom { room_id, promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
pub async fn terminate(self) {
self.player_handle.send(PlayerCommand::TerminateConnection(self.connection_id)).await;
self.player_handle.send(ActorCommand::TerminateConnection(self.connection_id)).await;
}
/// Handled in [Player::get_rooms].
pub async fn get_rooms(&self) -> Result<Vec<RoomInfo>> {
let (promise, deferred) = oneshot();
self.player_handle.send(PlayerCommand::GetRooms(promise)).await;
let cmd = ClientCommand::GetRooms { promise };
self.player_handle.send(ActorCommand::ClientCommand(cmd, self.connection_id.clone())).await;
Ok(deferred.await?)
}
}
@ -98,13 +108,13 @@ impl PlayerConnection {
/// Handle to a player actor.
#[derive(Clone)]
pub struct PlayerHandle {
tx: Sender<PlayerCommand>,
tx: Sender<ActorCommand>,
}
impl PlayerHandle {
pub async fn subscribe(&self) -> PlayerConnection {
let (sender, receiver) = channel(32);
let (promise, deferred) = oneshot();
let cmd = PlayerCommand::AddConnection { sender, promise };
let cmd = ActorCommand::AddConnection { sender, promise };
let _ = self.tx.send(cmd).await;
let connection_id = deferred.await.unwrap();
PlayerConnection {
@ -114,45 +124,34 @@ impl PlayerHandle {
}
}
pub async fn send_message(&self, room_id: RoomId, connection_id: ConnectionId, body: Str) -> Result<()> {
let (promise, deferred) = oneshot();
let cmd = Cmd::SendMessage { room_id, body, promise };
let _ = self.tx.send(PlayerCommand::Cmd(cmd, connection_id)).await;
Ok(deferred.await?)
}
pub async fn join_room(&self, room_id: RoomId, connection_id: ConnectionId) -> Result<JoinResult> {
let (promise, deferred) = oneshot();
let cmd = Cmd::JoinRoom { room_id, promise };
let _ = self.tx.send(PlayerCommand::Cmd(cmd, connection_id)).await;
Ok(deferred.await?)
}
async fn send(&self, command: PlayerCommand) {
async fn send(&self, command: ActorCommand) {
// TODO either handle the error or doc why it is safe to ignore
let _ = self.tx.send(command).await;
}
pub async fn update(&self, update: Updates) {
self.send(PlayerCommand::Update(update)).await;
self.send(ActorCommand::Update(update)).await;
}
}
enum PlayerCommand {
/** Commands from connections */
/// Messages sent to the player actor.
enum ActorCommand {
/// Establish a new connection.
AddConnection {
sender: Sender<Updates>,
promise: Promise<ConnectionId>,
},
/// Terminate an existing connection.
TerminateConnection(ConnectionId),
Cmd(Cmd, ConnectionId),
/// Query - responds with a list of rooms the player is a member of.
GetRooms(Promise<Vec<RoomInfo>>),
/** Events from rooms */
/// Player-issued command.
ClientCommand(ClientCommand, ConnectionId),
/// Update which is sent from a room the player is member of.
Update(Updates),
Stop,
}
pub enum Cmd {
/// Client-issued command sent to the player actor. The actor will respond with by fulfilling the promise.
pub enum ClientCommand {
JoinRoom {
room_id: RoomId,
promise: Promise<JoinResult>,
@ -171,6 +170,9 @@ pub enum Cmd {
new_topic: Str,
promise: Promise<()>,
},
GetRooms {
promise: Promise<Vec<RoomInfo>>,
},
}
pub enum JoinResult {
@ -237,7 +239,7 @@ impl PlayerRegistry {
pub async fn shutdown_all(&mut self) -> Result<()> {
let mut inner = self.0.write().unwrap();
for (i, (k, j)) in inner.players.drain() {
k.send(PlayerCommand::Stop).await;
k.send(ActorCommand::Stop).await;
drop(k);
j.await?;
log::debug!("Player stopped #{i:?}")
@ -260,7 +262,7 @@ struct Player {
connections: AnonTable<Sender<Updates>>,
my_rooms: HashMap<RoomId, RoomHandle>,
banned_from: HashSet<RoomId>,
rx: Receiver<PlayerCommand>,
rx: Receiver<ActorCommand>,
handle: PlayerHandle,
rooms: RoomRegistry,
}
@ -285,24 +287,27 @@ impl Player {
async fn main_loop(mut self) -> Self {
while let Some(cmd) = self.rx.recv().await {
match cmd {
PlayerCommand::AddConnection { sender, promise } => {
ActorCommand::AddConnection { sender, promise } => {
let connection_id = self.connections.insert(sender);
if let Err(connection_id) = promise.send(ConnectionId(connection_id)) {
log::warn!("Connection {connection_id:?} terminated before finalization");
self.terminate_connection(connection_id);
}
}
PlayerCommand::TerminateConnection(connection_id) => {
ActorCommand::TerminateConnection(connection_id) => {
self.terminate_connection(connection_id);
}
PlayerCommand::GetRooms(promise) => {
let mut response = vec![];
for (_, handle) in &self.my_rooms {
response.push(handle.get_room_info().await);
ActorCommand::Update(update) => self.handle_update(update).await,
ActorCommand::ClientCommand(cmd, connection_id) => self.handle_cmd(cmd, connection_id).await,
ActorCommand::Stop => break,
}
let _ = promise.send(response);
}
PlayerCommand::Update(update) => {
log::debug!("Shutting down player actor #{:?}", self.player_id);
self
}
/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
async fn handle_update(&mut self, update: Updates) {
log::info!(
"Player received an update, broadcasting to {} connections",
self.connections.len()
@ -318,13 +323,6 @@ impl Player {
let _ = connection.send(update.clone()).await;
}
}
PlayerCommand::Cmd(cmd, connection_id) => self.handle_cmd(cmd, connection_id).await,
PlayerCommand::Stop => break,
}
}
log::debug!("Shutting down player actor #{:?}", self.player_id);
self
}
fn terminate_connection(&mut self, connection_id: ConnectionId) {
if let None = self.connections.pop(connection_id.0) {
@ -332,52 +330,78 @@ impl Player {
}
}
async fn handle_cmd(&mut self, cmd: Cmd, connection_id: ConnectionId) {
/// Dispatches a client command to the appropriate handler.
async fn handle_cmd(&mut self, cmd: ClientCommand, connection_id: ConnectionId) {
match cmd {
Cmd::JoinRoom { room_id, promise } => {
ClientCommand::JoinRoom { room_id, promise } => {
let result = self.join_room(connection_id, room_id).await;
let _ = promise.send(result);
}
ClientCommand::LeaveRoom { room_id, promise } => {
self.leave_room(connection_id, room_id).await;
let _ = promise.send(());
}
ClientCommand::SendMessage { room_id, body, promise } => {
self.send_message(connection_id, room_id, body).await;
let _ = promise.send(());
}
ClientCommand::ChangeTopic {
room_id,
new_topic,
promise,
} => {
self.change_topic(connection_id, room_id, new_topic).await;
let _ = promise.send(());
}
ClientCommand::GetRooms { promise } => {
let result = self.get_rooms().await;
let _ = promise.send(result);
}
}
}
async fn join_room(&mut self, connection_id: ConnectionId, room_id: RoomId) -> JoinResult {
if self.banned_from.contains(&room_id) {
let _ = promise.send(JoinResult::Banned);
return;
return JoinResult::Banned;
}
let room = match self.rooms.get_or_create_room(room_id.clone()).await {
Ok(room) => room,
Err(e) => {
log::error!("Failed to get or create room: {e}");
return;
todo!();
}
};
room.subscribe(self.player_id.clone(), self.handle.clone()).await;
self.my_rooms.insert(room_id.clone(), room.clone());
let room_info = room.get_room_info().await;
let _ = promise.send(JoinResult::Success(room_info));
let update = Updates::RoomJoined {
room_id,
new_member_id: self.player_id.clone(),
};
self.broadcast_update(update, connection_id).await;
JoinResult::Success(room_info)
}
Cmd::LeaveRoom { room_id, promise } => {
async fn leave_room(&mut self, connection_id: ConnectionId, room_id: RoomId) {
let room = self.my_rooms.remove(&room_id);
if let Some(room) = room {
room.unsubscribe(&self.player_id).await;
let room_info = room.get_room_info().await;
}
let _ = promise.send(());
let update = Updates::RoomLeft {
room_id,
former_member_id: self.player_id.clone(),
};
self.broadcast_update(update, connection_id).await;
}
Cmd::SendMessage { room_id, body, promise } => {
async fn send_message(&mut self, connection_id: ConnectionId, room_id: RoomId, body: Str) {
let room = self.rooms.get_room(&room_id).await;
if let Some(room) = room {
room.send_message(self.player_id.clone(), body.clone()).await;
} else {
tracing::info!("no room found");
}
let _ = promise.send(());
let update = Updates::NewMessage {
room_id,
author_id: self.player_id.clone(),
@ -385,24 +409,30 @@ impl Player {
};
self.broadcast_update(update, connection_id).await;
}
Cmd::ChangeTopic {
room_id,
new_topic,
promise,
} => {
async fn change_topic(&mut self, connection_id: ConnectionId, room_id: RoomId, new_topic: Str) {
let room = self.rooms.get_room(&room_id).await;
if let Some(mut room) = room {
room.set_topic(self.player_id.clone(), new_topic.clone()).await;
} else {
tracing::info!("no room found");
}
let _ = promise.send(());
let update = Updates::RoomTopicChanged { room_id, new_topic };
self.broadcast_update(update, connection_id).await;
}
async fn get_rooms(&self) -> Vec<RoomInfo> {
let mut response = vec![];
for (_, handle) in &self.my_rooms {
response.push(handle.get_room_info().await);
}
response
}
/// Broadcasts an update to all connections except the one with the given id.
///
/// This is called after handling a client command.
/// Sending the update to the connection which sent the command is handled by the connection itself.
async fn broadcast_update(&self, update: Updates, except: ConnectionId) {
for (a, b) in &self.connections {
if ConnectionId(a) == except {

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@ -31,7 +31,7 @@ impl RoomId {
}
}
/// Shared datastructure for storing metadata about rooms.
/// Shared data structure for storing metadata about rooms.
#[derive(Clone)]
pub struct RoomRegistry(Arc<AsyncRwLock<RoomRegistryInner>>);
impl RoomRegistry {
@ -160,9 +160,13 @@ impl RoomHandle {
}
struct Room {
/// The numeric node-local id of the room as it is stored in the database.
storage_id: u32,
/// The cluster-global id of the room.
room_id: RoomId,
/// Player actors on the local node which are subscribed to this room's updates.
subscriptions: HashMap<PlayerId, PlayerHandle>,
/// The total number of messages. Used to calculate the id of the new message.
message_count: u32,
topic: Str,
storage: Storage,
@ -191,6 +195,10 @@ impl Room {
Ok(())
}
/// Broadcasts an update to all players except the one who caused the update.
///
/// This is called after handling a client command.
/// Sending the update to the player who sent the command is handled by the player actor.
async fn broadcast_update(&self, update: Updates, except: &PlayerId) {
tracing::debug!("Broadcasting an update to {} subs", self.subscriptions.len());
for (player_id, sub) in &self.subscriptions {

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@ -44,7 +44,7 @@ struct RegisteredUser {
/**
* Username is mostly unused in modern IRC.
*
* [https://stackoverflow.com/questions/31666247/what-is-the-difference-between-the-nick-username-and-real-name-in-irc-and-wha]
* <https://stackoverflow.com/questions/31666247/what-is-the-difference-between-the-nick-username-and-real-name-in-irc-and-wha>
*/
username: Str,
realname: Str,

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@ -7,42 +7,42 @@ use nonempty::NonEmpty;
/// Client-to-server command.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum ClientMessage {
/// CAP. Capability-related commands.
/// `CAP`. Capability-related commands.
Capability {
subcommand: CapabilitySubcommand,
},
/// PING <token>
/// `PING <token>`
Ping {
token: Str,
},
/// PONG <token>
/// `PONG <token>`
Pong {
token: Str,
},
/// NICK <nickname>
/// `NICK <nickname>`
Nick {
nickname: Str,
},
/// PASS <password>
/// `PASS <password>`
Pass {
password: Str,
},
/// USER <username> 0 * :<realname>
/// `USER <username> 0 * :<realname>`
User {
username: Str,
realname: Str,
},
/// JOIN <chan>
/// `JOIN <chan>`
Join(Chan),
/// MODE <target>
/// `MODE <target>`
Mode {
target: Recipient,
},
/// WHO <target>
/// `WHO <target>`
Who {
target: Recipient, // aka mask
},
/// TOPIC <chan> :<topic>
/// `TOPIC <chan> :<topic>`
Topic {
chan: Chan,
topic: Str,
@ -51,12 +51,12 @@ pub enum ClientMessage {
chan: Chan,
message: Str,
},
/// PRIVMSG <target> :<msg>
/// `PRIVMSG <target> :<msg>`
PrivateMessage {
recipient: Recipient,
body: Str,
},
/// QUIT :<reason>
/// `QUIT :<reason>`
Quit {
reason: Str,
},

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@ -36,9 +36,9 @@ fn params(input: &str) -> IResult<&str, &str> {
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum Chan {
/// #<name> — network-global channel, available from any server in the network.
/// `#<name>` — network-global channel, available from any server in the network.
Global(Str),
/// &<name> — server-local channel, available only to connections to the same server. Rarely used in practice.
/// `&<name>` — server-local channel, available only to connections to the same server. Rarely used in practice.
Local(Str),
}
impl Chan {