forked from lavina/lavina
184 lines
5.6 KiB
Rust
184 lines
5.6 KiB
Rust
//! Domain of rooms — chats with multiple participants.
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use std::{
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collections::HashMap,
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hash::Hash,
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sync::{Arc, RwLock},
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};
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use prometheus::{IntGauge, Registry as MetricRegistry};
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use serde::Serialize;
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use tokio::sync::RwLock as AsyncRwLock;
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use crate::{
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core::player::{PlayerHandle, PlayerId, Updates},
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prelude::*,
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};
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/// Opaque room id
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
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pub struct RoomId(ByteVec);
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impl RoomId {
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pub fn from_bytes(bytes: ByteVec) -> Result<RoomId> {
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if bytes.len() > 32 {
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return Err(anyhow::Error::msg(
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"Room name cannot be longer than 32 symbols",
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));
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}
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if bytes.contains(&b' ') {
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return Err(anyhow::Error::msg("Room name cannot contain spaces"));
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}
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Ok(RoomId(bytes))
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}
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pub fn as_bytes(&self) -> &ByteVec {
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&self.0
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}
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}
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/// Shared datastructure for storing metadata about rooms.
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#[derive(Clone)]
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pub struct RoomRegistry(Arc<RwLock<RoomRegistryInner>>);
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impl RoomRegistry {
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pub fn empty(metrics: &mut MetricRegistry) -> Result<RoomRegistry> {
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let metric_active_rooms =
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IntGauge::new("chat_rooms_active", "Number of alive room actors")?;
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metrics.register(Box::new(metric_active_rooms.clone()))?;
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let inner = RoomRegistryInner {
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rooms: HashMap::new(),
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metric_active_rooms,
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};
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Ok(RoomRegistry(Arc::new(RwLock::new(inner))))
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}
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pub fn get_or_create_room(&mut self, room_id: RoomId) -> RoomHandle {
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let mut inner = self.0.write().unwrap();
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if let Some(room_handle) = inner.rooms.get(&room_id) {
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room_handle.clone()
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} else {
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let room = Room {
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room_id: room_id.clone(),
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subscriptions: HashMap::new(),
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topic: b"New room".to_vec(),
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};
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let room_handle = RoomHandle(Arc::new(AsyncRwLock::new(room)));
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inner.rooms.insert(room_id, room_handle.clone());
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inner.metric_active_rooms.inc();
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room_handle
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}
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}
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pub fn get_room(&self, room_id: &RoomId) -> Option<RoomHandle> {
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let inner = self.0.read().unwrap();
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let res = inner.rooms.get(room_id);
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res.map(|r| r.clone())
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}
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pub async fn get_all_rooms(&self) -> Vec<RoomInfo> {
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let handles = {
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let inner = self.0.read().unwrap();
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let handles = inner.rooms.values().cloned().collect::<Vec<_>>();
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handles
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};
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let mut res = vec![];
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for i in handles {
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res.push(i.get_room_info().await)
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}
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res
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}
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}
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struct RoomRegistryInner {
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rooms: HashMap<RoomId, RoomHandle>,
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metric_active_rooms: IntGauge,
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}
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#[derive(Clone)]
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pub struct RoomHandle(Arc<AsyncRwLock<Room>>);
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impl RoomHandle {
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pub async fn subscribe(&self, player_id: PlayerId, player_handle: PlayerHandle) {
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let mut lock = self.0.write().await;
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lock.add_subscriber(player_id, player_handle).await;
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}
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pub async fn unsubscribe(&self, player_id: &PlayerId) {
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let mut lock = self.0.write().await;
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lock.subscriptions.remove(player_id);
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let update = Updates::RoomLeft {
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room_id: lock.room_id.clone(),
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former_member_id: player_id.clone(),
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};
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lock.broadcast_update(update, player_id).await;
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}
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pub async fn send_message(&self, player_id: PlayerId, body: String) {
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let lock = self.0.read().await;
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lock.send_message(player_id, body).await;
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}
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pub async fn get_room_info(&self) -> RoomInfo {
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let lock = self.0.read().await;
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RoomInfo {
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id: lock.room_id.clone(),
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members: lock
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.subscriptions
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.keys()
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.map(|x| x.clone())
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.collect::<Vec<_>>(),
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topic: lock.topic.clone(),
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}
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}
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pub async fn set_topic(&mut self, changer_id: PlayerId, new_topic: ByteVec) {
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let mut lock = self.0.write().await;
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lock.topic = new_topic.clone();
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let update = Updates::RoomTopicChanged {
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room_id: lock.room_id.clone(),
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new_topic: new_topic.clone(),
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};
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lock.broadcast_update(update, &changer_id).await;
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}
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}
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struct Room {
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room_id: RoomId,
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subscriptions: HashMap<PlayerId, PlayerHandle>,
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topic: ByteVec,
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}
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impl Room {
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async fn add_subscriber(&mut self, player_id: PlayerId, player_handle: PlayerHandle) {
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tracing::info!("Adding a subscriber to room");
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self.subscriptions.insert(player_id.clone(), player_handle);
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let update = Updates::RoomJoined {
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room_id: self.room_id.clone(),
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new_member_id: player_id.clone(),
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};
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self.broadcast_update(update, &player_id).await;
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}
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async fn send_message(&self, author_id: PlayerId, body: String) {
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tracing::info!("Adding a message to room");
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let update = Updates::NewMessage {
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room_id: self.room_id.clone(),
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author_id: author_id.clone(),
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body,
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};
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self.broadcast_update(update, &author_id).await;
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}
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async fn broadcast_update(&self, update: Updates, except: &PlayerId) {
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for (player_id, sub) in &self.subscriptions {
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if player_id == except {
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continue;
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}
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log::info!("Sending a message from room to player");
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sub.update(update.clone()).await;
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}
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}
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}
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#[derive(Serialize)]
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pub struct RoomInfo {
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pub id: RoomId,
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pub members: Vec<PlayerId>,
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pub topic: ByteVec,
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}
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