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lavina/src/core/room.rs

184 lines
5.6 KiB
Rust

//! Domain of rooms — chats with multiple participants.
use std::{
collections::HashMap,
hash::Hash,
sync::{Arc, RwLock},
};
use prometheus::{IntGauge, Registry as MetricRegistry};
use serde::Serialize;
use tokio::sync::RwLock as AsyncRwLock;
use crate::{
core::player::{PlayerHandle, PlayerId, Updates},
prelude::*,
};
/// Opaque room id
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
pub struct RoomId(ByteVec);
impl RoomId {
pub fn from_bytes(bytes: ByteVec) -> Result<RoomId> {
if bytes.len() > 32 {
return Err(anyhow::Error::msg(
"Room name cannot be longer than 32 symbols",
));
}
if bytes.contains(&b' ') {
return Err(anyhow::Error::msg("Room name cannot contain spaces"));
}
Ok(RoomId(bytes))
}
pub fn as_bytes(&self) -> &ByteVec {
&self.0
}
}
/// Shared datastructure for storing metadata about rooms.
#[derive(Clone)]
pub struct RoomRegistry(Arc<RwLock<RoomRegistryInner>>);
impl RoomRegistry {
pub fn empty(metrics: &mut MetricRegistry) -> Result<RoomRegistry> {
let metric_active_rooms =
IntGauge::new("chat_rooms_active", "Number of alive room actors")?;
metrics.register(Box::new(metric_active_rooms.clone()))?;
let inner = RoomRegistryInner {
rooms: HashMap::new(),
metric_active_rooms,
};
Ok(RoomRegistry(Arc::new(RwLock::new(inner))))
}
pub fn get_or_create_room(&mut self, room_id: RoomId) -> RoomHandle {
let mut inner = self.0.write().unwrap();
if let Some(room_handle) = inner.rooms.get(&room_id) {
room_handle.clone()
} else {
let room = Room {
room_id: room_id.clone(),
subscriptions: HashMap::new(),
topic: b"New room".to_vec(),
};
let room_handle = RoomHandle(Arc::new(AsyncRwLock::new(room)));
inner.rooms.insert(room_id, room_handle.clone());
inner.metric_active_rooms.inc();
room_handle
}
}
pub fn get_room(&self, room_id: &RoomId) -> Option<RoomHandle> {
let inner = self.0.read().unwrap();
let res = inner.rooms.get(room_id);
res.map(|r| r.clone())
}
pub async fn get_all_rooms(&self) -> Vec<RoomInfo> {
let handles = {
let inner = self.0.read().unwrap();
let handles = inner.rooms.values().cloned().collect::<Vec<_>>();
handles
};
let mut res = vec![];
for i in handles {
res.push(i.get_room_info().await)
}
res
}
}
struct RoomRegistryInner {
rooms: HashMap<RoomId, RoomHandle>,
metric_active_rooms: IntGauge,
}
#[derive(Clone)]
pub struct RoomHandle(Arc<AsyncRwLock<Room>>);
impl RoomHandle {
pub async fn subscribe(&self, player_id: PlayerId, player_handle: PlayerHandle) {
let mut lock = self.0.write().await;
lock.add_subscriber(player_id, player_handle).await;
}
pub async fn unsubscribe(&self, player_id: &PlayerId) {
let mut lock = self.0.write().await;
lock.subscriptions.remove(player_id);
let update = Updates::RoomLeft {
room_id: lock.room_id.clone(),
former_member_id: player_id.clone(),
};
lock.broadcast_update(update, player_id).await;
}
pub async fn send_message(&self, player_id: PlayerId, body: String) {
let lock = self.0.read().await;
lock.send_message(player_id, body).await;
}
pub async fn get_room_info(&self) -> RoomInfo {
let lock = self.0.read().await;
RoomInfo {
id: lock.room_id.clone(),
members: lock
.subscriptions
.keys()
.map(|x| x.clone())
.collect::<Vec<_>>(),
topic: lock.topic.clone(),
}
}
pub async fn set_topic(&mut self, changer_id: PlayerId, new_topic: ByteVec) {
let mut lock = self.0.write().await;
lock.topic = new_topic.clone();
let update = Updates::RoomTopicChanged {
room_id: lock.room_id.clone(),
new_topic: new_topic.clone(),
};
lock.broadcast_update(update, &changer_id).await;
}
}
struct Room {
room_id: RoomId,
subscriptions: HashMap<PlayerId, PlayerHandle>,
topic: ByteVec,
}
impl Room {
async fn add_subscriber(&mut self, player_id: PlayerId, player_handle: PlayerHandle) {
tracing::info!("Adding a subscriber to room");
self.subscriptions.insert(player_id.clone(), player_handle);
let update = Updates::RoomJoined {
room_id: self.room_id.clone(),
new_member_id: player_id.clone(),
};
self.broadcast_update(update, &player_id).await;
}
async fn send_message(&self, author_id: PlayerId, body: String) {
tracing::info!("Adding a message to room");
let update = Updates::NewMessage {
room_id: self.room_id.clone(),
author_id: author_id.clone(),
body,
};
self.broadcast_update(update, &author_id).await;
}
async fn broadcast_update(&self, update: Updates, except: &PlayerId) {
for (player_id, sub) in &self.subscriptions {
if player_id == except {
continue;
}
log::info!("Sending a message from room to player");
sub.update(update.clone()).await;
}
}
}
#[derive(Serialize)]
pub struct RoomInfo {
pub id: RoomId,
pub members: Vec<PlayerId>,
pub topic: ByteVec,
}