2023-02-04 01:01:49 +00:00
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//! Domain of rooms — chats with multiple participants.
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2023-02-03 22:43:59 +00:00
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use std::{
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collections::HashMap,
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hash::Hash,
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sync::Arc,
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2023-02-03 22:43:59 +00:00
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};
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2023-02-12 22:23:52 +00:00
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use prometheus::{IntGauge, Registry as MetricRegistry};
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2023-02-15 17:10:54 +00:00
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use serde::Serialize;
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2023-02-14 00:12:27 +00:00
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use tokio::sync::RwLock as AsyncRwLock;
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2023-02-03 22:43:59 +00:00
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2023-08-17 13:41:28 +00:00
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use crate::core::player::{PlayerHandle, PlayerId, Updates};
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use crate::core::repo::Storage;
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use crate::prelude::*;
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2023-02-03 22:43:59 +00:00
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/// Opaque room id
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2023-02-15 17:10:54 +00:00
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
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pub struct RoomId(Str);
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impl RoomId {
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pub fn from(str: impl Into<Str>) -> Result<RoomId> {
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let bytes = str.into();
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if bytes.len() > 32 {
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return Err(anyhow::Error::msg(
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"Room name cannot be longer than 32 symbols",
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));
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}
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if bytes.contains(' ') {
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return Err(anyhow::Error::msg("Room name cannot contain spaces"));
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}
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Ok(RoomId(bytes))
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}
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pub fn as_inner(&self) -> &Str {
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&self.0
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}
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pub fn into_inner(self) -> Str {
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self.0
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}
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}
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2023-02-03 22:43:59 +00:00
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/// Shared datastructure for storing metadata about rooms.
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#[derive(Clone)]
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pub struct RoomRegistry(Arc<AsyncRwLock<RoomRegistryInner>>);
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impl RoomRegistry {
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pub fn new(metrics: &mut MetricRegistry, storage: Storage) -> Result<RoomRegistry> {
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let metric_active_rooms =
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IntGauge::new("chat_rooms_active", "Number of alive room actors")?;
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metrics.register(Box::new(metric_active_rooms.clone()))?;
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let inner = RoomRegistryInner {
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rooms: HashMap::new(),
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metric_active_rooms,
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storage,
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};
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Ok(RoomRegistry(Arc::new(AsyncRwLock::new(inner))))
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}
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pub async fn get_or_create_room(&mut self, room_id: RoomId) -> Result<RoomHandle> {
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let mut inner = self.0.write().await;
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if let Some(room_handle) = inner.rooms.get(&room_id) {
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// room was already loaded into memory
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log::debug!("Room {} was loaded already", &room_id.0);
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Ok(room_handle.clone())
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} else if let Some(stored_room) = inner.storage.retrieve_room_by_name(&*room_id.0).await? {
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// room exists, but was not loaded
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log::debug!("Loading room {}...", &room_id.0);
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let room = Room {
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storage_id: stored_room.id,
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room_id: room_id.clone(),
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subscriptions: HashMap::new(), // TODO figure out how to populate subscriptions
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topic: stored_room.topic.into(),
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message_count: stored_room.message_count,
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storage: inner.storage.clone(),
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};
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let room_handle = RoomHandle(Arc::new(AsyncRwLock::new(room)));
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inner.rooms.insert(room_id, room_handle.clone());
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inner.metric_active_rooms.inc();
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Ok(room_handle)
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} else {
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// room does not exist, create it and load
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log::debug!("Creating room {}...", &room_id.0);
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let topic = "New room";
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let id = inner.storage.create_new_room(&*room_id.0, &*topic).await?;
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let room = Room {
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storage_id: id,
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room_id: room_id.clone(),
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subscriptions: HashMap::new(),
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topic: topic.into(),
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message_count: 0,
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storage: inner.storage.clone(),
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};
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let room_handle = RoomHandle(Arc::new(AsyncRwLock::new(room)));
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inner.rooms.insert(room_id, room_handle.clone());
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inner.metric_active_rooms.inc();
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Ok(room_handle)
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}
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}
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pub async fn get_room(&self, room_id: &RoomId) -> Option<RoomHandle> {
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let inner = self.0.read().await;
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let res = inner.rooms.get(room_id);
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res.map(|r| r.clone())
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}
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pub async fn get_all_rooms(&self) -> Vec<RoomInfo> {
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let handles = {
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let inner = self.0.read().await;
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let handles = inner.rooms.values().cloned().collect::<Vec<_>>();
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handles
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};
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let mut res = vec![];
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for i in handles {
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res.push(i.get_room_info().await)
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}
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res
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}
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}
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struct RoomRegistryInner {
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rooms: HashMap<RoomId, RoomHandle>,
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metric_active_rooms: IntGauge,
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storage: Storage,
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}
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#[derive(Clone)]
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pub struct RoomHandle(Arc<AsyncRwLock<Room>>);
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impl RoomHandle {
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pub async fn subscribe(&self, player_id: PlayerId, player_handle: PlayerHandle) {
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let mut lock = self.0.write().await;
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lock.add_subscriber(player_id, player_handle).await;
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}
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pub async fn unsubscribe(&self, player_id: &PlayerId) {
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let mut lock = self.0.write().await;
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lock.subscriptions.remove(player_id);
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let update = Updates::RoomLeft {
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room_id: lock.room_id.clone(),
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former_member_id: player_id.clone(),
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};
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lock.broadcast_update(update, player_id).await;
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}
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pub async fn send_message(&self, player_id: PlayerId, body: Str) {
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let mut lock = self.0.write().await;
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let res = lock.send_message(player_id, body).await;
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if let Err(err) = res {
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log::warn!("Failed to send message: {err:?}");
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}
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}
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pub async fn get_room_info(&self) -> RoomInfo {
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let lock = self.0.read().await;
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RoomInfo {
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id: lock.room_id.clone(),
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members: lock
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.subscriptions
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.keys()
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.map(|x| x.clone())
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.collect::<Vec<_>>(),
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topic: lock.topic.clone(),
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}
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}
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pub async fn set_topic(&mut self, changer_id: PlayerId, new_topic: Str) {
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let mut lock = self.0.write().await;
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lock.topic = new_topic.clone();
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let update = Updates::RoomTopicChanged {
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room_id: lock.room_id.clone(),
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new_topic: new_topic.clone(),
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};
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lock.broadcast_update(update, &changer_id).await;
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}
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}
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struct Room {
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storage_id: u32,
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room_id: RoomId,
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subscriptions: HashMap<PlayerId, PlayerHandle>,
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message_count: u32,
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topic: Str,
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storage: Storage,
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}
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impl Room {
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async fn add_subscriber(&mut self, player_id: PlayerId, player_handle: PlayerHandle) {
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tracing::info!("Adding a subscriber to room");
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self.subscriptions.insert(player_id.clone(), player_handle);
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let update = Updates::RoomJoined {
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room_id: self.room_id.clone(),
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new_member_id: player_id.clone(),
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};
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self.broadcast_update(update, &player_id).await;
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}
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async fn send_message(&mut self, author_id: PlayerId, body: Str) -> Result<()> {
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tracing::info!("Adding a message to room");
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2023-08-18 14:45:48 +00:00
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self.storage.insert_message(self.storage_id, self.message_count, &body).await?;
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self.message_count += 1;
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2023-02-14 19:42:52 +00:00
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let update = Updates::NewMessage {
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room_id: self.room_id.clone(),
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author_id: author_id.clone(),
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body,
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};
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self.broadcast_update(update, &author_id).await;
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Ok(())
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}
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async fn broadcast_update(&self, update: Updates, except: &PlayerId) {
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tracing::debug!("Broadcasting an update to {} subs", self.subscriptions.len());
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for (player_id, sub) in &self.subscriptions {
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if player_id == except {
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continue;
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}
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log::info!("Sending a message from room to player");
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sub.update(update.clone()).await;
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}
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}
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}
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2023-02-15 17:10:54 +00:00
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#[derive(Serialize)]
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pub struct RoomInfo {
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pub id: RoomId,
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pub members: Vec<PlayerId>,
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pub topic: Str,
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}
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