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@ -385,7 +385,7 @@ impl Player {
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/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
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/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
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async fn handle_update(&mut self, update: Updates) {
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async fn handle_update(&mut self, update: Updates) {
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log::info!(
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log::debug!(
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"Player received an update, broadcasting to {} connections",
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"Player received an update, broadcasting to {} connections",
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self.connections.len()
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self.connections.len()
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);
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);
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