forked from lavina/lavina
fix
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parent
c3a709424e
commit
c983b59ddc
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@ -60,51 +60,59 @@ impl DialogRegistry {
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body: Str,
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created_at: &DateTime<Utc>,
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) -> Result<()> {
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let guard = self.0.read().await;
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let mut guard = self.0.read().await;
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let id = DialogId::new(from.clone(), to.clone());
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let dialog = guard.dialogs.get(&id);
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if let Some(d) = dialog {
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let mut d = d.write().await;
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guard.storage.increment_dialog_message_count(d.storage_id).await?;
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d.message_count += 1;
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let Some(players) = &guard.players else {
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tracing::error!("No player registry present");
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return Ok(());
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};
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let Some(player) = players.get_player(&to).await else {
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tracing::debug!("Player {to:?} not active, not sending message");
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return Ok(());
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};
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let update = Updates::NewDialogMessage {
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sender: from.clone(),
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receiver: to.clone(),
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body: body.clone(),
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created_at: chrono::Utc::now(), // todo
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};
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player.update(update).await;
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return Ok(());
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}
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drop(guard);
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let mut guard = self.0.write().await;
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let (p1, p2) = id.as_inner();
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tracing::info!("Dialog {id:?} not found locally, trying to load from storage");
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let stored_dialog = match guard.storage.retrieve_dialog(p1.as_inner(), p2.as_inner()).await? {
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Some(t) => t,
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None => {
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tracing::info!("Dialog {id:?} does not exist, creating a new one in storage");
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guard.storage.initialize_dialog(p1.as_inner(), p2.as_inner(), created_at).await?
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} else {
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drop(guard);
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let mut guard2 = self.0.write().await;
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// double check in case concurrent access has loaded this dialog
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if let Some(d) = guard2.dialogs.get(&id) {
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let mut d = d.write().await;
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guard2.storage.increment_dialog_message_count(d.storage_id).await?;
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d.message_count += 1;
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} else {
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let (p1, p2) = id.as_inner();
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tracing::info!("Dialog {id:?} not found locally, trying to load from storage");
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let stored_dialog = match guard2.storage.retrieve_dialog(p1.as_inner(), p2.as_inner()).await? {
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Some(t) => t,
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None => {
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tracing::info!("Dialog {id:?} does not exist, creating a new one in storage");
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guard2.storage.initialize_dialog(p1.as_inner(), p2.as_inner(), created_at).await?
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}
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};
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tracing::info!("Dialog {id:?} loaded");
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guard2.storage.increment_dialog_message_count(stored_dialog.id).await?;
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let dialog = Dialog {
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storage_id: stored_dialog.id,
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player_storage_id_1: stored_dialog.participant_1,
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player_storage_id_2: stored_dialog.participant_2,
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message_count: stored_dialog.message_count + 1,
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};
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guard2.dialogs.insert(id.clone(), AsyncRwLock::new(dialog));
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}
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};
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tracing::info!("Dialog {id:?} loaded");
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guard.storage.increment_dialog_message_count(stored_dialog.id).await?;
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let dialog = Dialog {
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storage_id: stored_dialog.id,
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player_storage_id_1: stored_dialog.participant_1,
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player_storage_id_2: stored_dialog.participant_2,
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message_count: stored_dialog.message_count + 1,
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};
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guard.dialogs.insert(id.clone(), AsyncRwLock::new(dialog));
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guard = guard2.downgrade();
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}
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// TODO send message to the other player and persist it
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let Some(players) = &guard.players else {
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tracing::error!("No player registry present");
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return Ok(());
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};
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let Some(player) = players.get_player(&to).await else {
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tracing::debug!("Player {to:?} not active, not sending message");
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return Ok(());
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};
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let update = Updates::NewDialogMessage {
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sender: from.clone(),
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receiver: to.clone(),
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body: body.clone(),
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created_at: chrono::Utc::now(), // todo
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};
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player.update(update).await;
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return Ok(());
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}
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}
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