forked from lavina/lavina
split client command handling into methods
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8e158336ad
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ee10e3837a
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@ -47,6 +47,7 @@ impl PlayerId {
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pub struct ConnectionId(pub AnonKey);
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/// Representation of an authenticated client connection.
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/// The public API available to projections through which all client actions are executed.
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///
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/// The connection is used to send commands to the player actor and to receive updates that might be sent to the client.
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pub struct PlayerConnection {
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@ -55,6 +56,7 @@ pub struct PlayerConnection {
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player_handle: PlayerHandle,
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}
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impl PlayerConnection {
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/// Handled in [Player::send_message].
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pub async fn send_message(&mut self, room_id: RoomId, body: Str) -> Result<()> {
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::SendMessage { room_id, body, promise };
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@ -62,6 +64,7 @@ impl PlayerConnection {
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Ok(deferred.await?)
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}
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/// Handled in [Player::join_room].
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pub async fn join_room(&mut self, room_id: RoomId) -> Result<JoinResult> {
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::JoinRoom { room_id, promise };
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@ -69,6 +72,7 @@ impl PlayerConnection {
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Ok(deferred.await?)
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}
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/// Handled in [Player::change_topic].
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pub async fn change_topic(&mut self, room_id: RoomId, new_topic: Str) -> Result<()> {
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::ChangeTopic {
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@ -80,6 +84,7 @@ impl PlayerConnection {
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Ok(deferred.await?)
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}
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/// Handled in [Player::leave_room].
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pub async fn leave_room(&mut self, room_id: RoomId) -> Result<()> {
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let (promise, deferred) = oneshot();
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let cmd = ClientCommand::LeaveRoom { room_id, promise };
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@ -296,22 +301,7 @@ impl Player {
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}
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let _ = promise.send(response);
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}
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ActorCommand::Update(update) => {
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log::info!(
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"Player received an update, broadcasting to {} connections",
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self.connections.len()
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);
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match update {
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Updates::BannedFrom(ref room_id) => {
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self.banned_from.insert(room_id.clone());
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self.my_rooms.remove(room_id);
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}
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_ => {}
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}
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for (_, connection) in &self.connections {
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let _ = connection.send(update.clone()).await;
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}
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}
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ActorCommand::Update(update) => self.handle_update(update).await,
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ActorCommand::ClientCommand(cmd, connection_id) => self.handle_cmd(cmd, connection_id).await,
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ActorCommand::Stop => break,
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}
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@ -320,83 +310,117 @@ impl Player {
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self
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}
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/// Handle an incoming update by changing the internal state and broadcasting it to all connections if necessary.
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async fn handle_update(&mut self, update: Updates) {
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log::info!(
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"Player received an update, broadcasting to {} connections",
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self.connections.len()
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);
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match update {
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Updates::BannedFrom(ref room_id) => {
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self.banned_from.insert(room_id.clone());
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self.my_rooms.remove(room_id);
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}
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_ => {}
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}
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for (_, connection) in &self.connections {
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let _ = connection.send(update.clone()).await;
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}
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}
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fn terminate_connection(&mut self, connection_id: ConnectionId) {
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if let None = self.connections.pop(connection_id.0) {
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log::warn!("Connection {connection_id:?} already terminated");
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}
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}
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/// Dispatches a client command to the appropriate handler.
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async fn handle_cmd(&mut self, cmd: ClientCommand, connection_id: ConnectionId) {
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match cmd {
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ClientCommand::JoinRoom { room_id, promise } => {
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if self.banned_from.contains(&room_id) {
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let _ = promise.send(JoinResult::Banned);
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return;
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}
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let room = match self.rooms.get_or_create_room(room_id.clone()).await {
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Ok(room) => room,
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Err(e) => {
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log::error!("Failed to get or create room: {e}");
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return;
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}
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};
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room.subscribe(self.player_id.clone(), self.handle.clone()).await;
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self.my_rooms.insert(room_id.clone(), room.clone());
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let room_info = room.get_room_info().await;
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let _ = promise.send(JoinResult::Success(room_info));
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let update = Updates::RoomJoined {
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room_id,
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new_member_id: self.player_id.clone(),
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};
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self.broadcast_update(update, connection_id).await;
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let result = self.join_room(connection_id, room_id).await;
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let _ = promise.send(result);
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}
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ClientCommand::LeaveRoom { room_id, promise } => {
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let room = self.my_rooms.remove(&room_id);
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if let Some(room) = room {
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room.unsubscribe(&self.player_id).await;
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let room_info = room.get_room_info().await;
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}
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self.leave_room(connection_id, room_id).await;
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let _ = promise.send(());
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let update = Updates::RoomLeft {
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room_id,
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former_member_id: self.player_id.clone(),
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};
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self.broadcast_update(update, connection_id).await;
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}
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ClientCommand::SendMessage { room_id, body, promise } => {
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let room = self.rooms.get_room(&room_id).await;
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if let Some(room) = room {
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room.send_message(self.player_id.clone(), body.clone()).await;
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} else {
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tracing::info!("no room found");
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}
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self.send_message(connection_id, room_id, body).await;
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let _ = promise.send(());
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let update = Updates::NewMessage {
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room_id,
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author_id: self.player_id.clone(),
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body,
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};
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self.broadcast_update(update, connection_id).await;
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}
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ClientCommand::ChangeTopic {
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room_id,
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new_topic,
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promise,
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} => {
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let room = self.rooms.get_room(&room_id).await;
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if let Some(mut room) = room {
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room.set_topic(self.player_id.clone(), new_topic.clone()).await;
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} else {
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tracing::info!("no room found");
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}
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self.change_topic(connection_id, room_id, new_topic).await;
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let _ = promise.send(());
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let update = Updates::RoomTopicChanged { room_id, new_topic };
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self.broadcast_update(update, connection_id).await;
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}
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}
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}
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async fn join_room(&mut self, connection_id: ConnectionId, room_id: RoomId) -> JoinResult {
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if self.banned_from.contains(&room_id) {
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return JoinResult::Banned;
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}
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let room = match self.rooms.get_or_create_room(room_id.clone()).await {
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Ok(room) => room,
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Err(e) => {
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log::error!("Failed to get or create room: {e}");
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todo!();
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}
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};
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room.subscribe(self.player_id.clone(), self.handle.clone()).await;
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self.my_rooms.insert(room_id.clone(), room.clone());
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let room_info = room.get_room_info().await;
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let update = Updates::RoomJoined {
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room_id,
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new_member_id: self.player_id.clone(),
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};
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self.broadcast_update(update, connection_id).await;
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JoinResult::Success(room_info)
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}
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async fn leave_room(&mut self, connection_id: ConnectionId, room_id: RoomId) {
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let room = self.my_rooms.remove(&room_id);
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if let Some(room) = room {
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room.unsubscribe(&self.player_id).await;
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}
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let update = Updates::RoomLeft {
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room_id,
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former_member_id: self.player_id.clone(),
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};
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self.broadcast_update(update, connection_id).await;
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}
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async fn send_message(&mut self, connection_id: ConnectionId, room_id: RoomId, body: Str) {
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let room = self.rooms.get_room(&room_id).await;
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if let Some(room) = room {
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room.send_message(self.player_id.clone(), body.clone()).await;
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} else {
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tracing::info!("no room found");
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}
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let update = Updates::NewMessage {
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room_id,
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author_id: self.player_id.clone(),
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body,
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};
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self.broadcast_update(update, connection_id).await;
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}
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async fn change_topic(&mut self, connection_id: ConnectionId, room_id: RoomId, new_topic: Str) {
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let room = self.rooms.get_room(&room_id).await;
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if let Some(mut room) = room {
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room.set_topic(self.player_id.clone(), new_topic.clone()).await;
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} else {
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tracing::info!("no room found");
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}
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let update = Updates::RoomTopicChanged { room_id, new_topic };
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self.broadcast_update(update, connection_id).await;
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}
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/// Broadcasts an update to all connections except the one with the given id.
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///
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/// This is called after handling a client command.
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