[*.cs]

# IDE0290: Use primary constructor
# Primary constructors are far from perfect: they can't have readonly fields, while fields can be used anywhere in the class body.
csharp_style_prefer_primary_constructors = false

# IDE0305: Simplify collection initialization
dotnet_style_prefer_collection_expression = never

# IDE0031: Use null propagation
# Unity overrides equality operator, so gameObject == null also accounts for internal state of the backing C++ object
# Read more:
# - https://blog.lslabs.dev/posts/null_check_equality_unity
# - https://blog.lslabs.dev/posts/unity_script_duality
dotnet_style_null_propagation = false
