From 19a4cbff689c896114728ef1bc1ac1240d6f7e58 Mon Sep 17 00:00:00 2001 From: Nikita Vilunov Date: Sun, 10 Mar 2024 01:47:21 +0100 Subject: [PATCH] increase music radius to cover most of the dungeon but not the surface world --- MuzikaGromche/Plugin.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/MuzikaGromche/Plugin.cs b/MuzikaGromche/Plugin.cs index 172e3a3..4442245 100644 --- a/MuzikaGromche/Plugin.cs +++ b/MuzikaGromche/Plugin.cs @@ -96,6 +96,8 @@ namespace MuzikaGromche if (__instance.currentBehaviourStateIndex is 1 && !__instance.farAudio.isPlaying) { + Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); + __instance.farAudio.maxDistance = 150; __instance.farAudio.PlayOneShot(Plugin.AudioStart); } @@ -126,6 +128,8 @@ namespace MuzikaGromche if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying && !__instance.farAudio.isPlaying) { + Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}"); + __instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.clip = Plugin.AudioLoop; __instance.creatureVoice.Play(); }