Rename State member to make it less confusing
JesterAI::previousState updates on the next frame after currentBehaviourStateIndex changes, while current- & previous- BehaviourStateIndex only change when SwitchToBehaviourState() is requested.
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@ -186,7 +186,7 @@ namespace MuzikaGromche
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{
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__state = new State
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{
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prevStateindex = __instance.previousState
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previousState = __instance.previousState
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};
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if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2)
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{
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@ -206,7 +206,7 @@ namespace MuzikaGromche
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__instance.farAudio = __state.farAudio;
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}
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if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
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if (__instance.currentBehaviourStateIndex == 1 && __state.previousState != 1)
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{
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// if just started winding up
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// then stop the default music...
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@ -236,13 +236,13 @@ namespace MuzikaGromche
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__instance.farAudio.Play();
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}
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if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
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if (__instance.currentBehaviourStateIndex == 2 && __state.previousState != 2)
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{
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__instance.creatureVoice.Stop();
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Plugin.StartLightSwitching(__instance);
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}
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if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
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if (__instance.currentBehaviourStateIndex != 2 && __state.previousState == 2)
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{
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Plugin.StopLightSwitching(__instance);
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Plugin.ResetLightColor();
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@ -264,6 +264,6 @@ namespace MuzikaGromche
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internal class State
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{
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public AudioSource farAudio;
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public int prevStateindex;
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public int previousState;
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}
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}
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