Rename State member to make it less confusing

JesterAI::previousState updates on the next frame after
currentBehaviourStateIndex changes, while current- & previous-
BehaviourStateIndex only change when SwitchToBehaviourState() is
requested.
This commit is contained in:
ivan tkachenko 2025-07-10 04:32:33 +03:00
parent 94cb3eecde
commit 2457d3806c
1 changed files with 5 additions and 5 deletions

View File

@ -186,7 +186,7 @@ namespace MuzikaGromche
{
__state = new State
{
prevStateindex = __instance.previousState
previousState = __instance.previousState
};
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2)
{
@ -206,7 +206,7 @@ namespace MuzikaGromche
__instance.farAudio = __state.farAudio;
}
if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
if (__instance.currentBehaviourStateIndex == 1 && __state.previousState != 1)
{
// if just started winding up
// then stop the default music...
@ -236,13 +236,13 @@ namespace MuzikaGromche
__instance.farAudio.Play();
}
if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
if (__instance.currentBehaviourStateIndex == 2 && __state.previousState != 2)
{
__instance.creatureVoice.Stop();
Plugin.StartLightSwitching(__instance);
}
if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
if (__instance.currentBehaviourStateIndex != 2 && __state.previousState == 2)
{
Plugin.StopLightSwitching(__instance);
Plugin.ResetLightColor();
@ -264,6 +264,6 @@ namespace MuzikaGromche
internal class State
{
public AudioSource farAudio;
public int prevStateindex;
public int previousState;
}
}