Fix up csproj XML formatting
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				|  | @ -10,10 +10,10 @@ | |||
|     </PropertyGroup> | ||||
| 
 | ||||
|     <ItemGroup> | ||||
|         <PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/> | ||||
|         <PackageReference Include="BepInEx.Core" Version="5.*"/> | ||||
|         <PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/> | ||||
|         <PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/> | ||||
|         <PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" /> | ||||
|         <PackageReference Include="BepInEx.Core" Version="5.*" /> | ||||
|         <PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" /> | ||||
|         <PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" /> | ||||
|         <PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" /> | ||||
|         <!-- | ||||
|             Publicize internal methods, so we could generate config entries for tracks at runtime instead | ||||
|  | @ -36,7 +36,7 @@ | |||
|     </ItemGroup> | ||||
| 
 | ||||
|     <ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'"> | ||||
|         <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/> | ||||
|         <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" /> | ||||
|     </ItemGroup> | ||||
| 
 | ||||
|     <Target Name="Bundle" AfterTargets="Build"> | ||||
|  | @ -86,6 +86,6 @@ | |||
|             <TrackNames Include="$(TrackName)Start" /> | ||||
|             <TrackNames Include="$(TrackName)Loop" /> | ||||
|         </ItemGroup> | ||||
|         <Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg"/> | ||||
|         <Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" /> | ||||
|     </Target> | ||||
| </Project> | ||||
|  |  | |||
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