Merge pull request 'Clean up and fix double-starting music' (#2) from ratijas/muzika-gromche:work/r/double-trigger into master
Reviewed-on: #2
This commit is contained in:
commit
787f15944a
|
@ -1,8 +1,493 @@
|
||||||
bin/
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
obj/
|
## files generated by popular Visual Studio add-ons.
|
||||||
/packages/
|
##
|
||||||
riderModule.iml
|
## Get latest from `dotnet new gitignore`
|
||||||
/_ReSharper.Caches/
|
|
||||||
|
# dotenv files
|
||||||
|
.env
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# Tye
|
||||||
|
.tye/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
.idea/
|
.idea/
|
||||||
|
|
||||||
|
##
|
||||||
|
## Visual studio for Mac
|
||||||
|
##
|
||||||
|
|
||||||
|
|
||||||
|
# globs
|
||||||
|
Makefile.in
|
||||||
|
*.userprefs
|
||||||
|
*.usertasks
|
||||||
|
config.make
|
||||||
|
config.status
|
||||||
|
aclocal.m4
|
||||||
|
install-sh
|
||||||
|
autom4te.cache/
|
||||||
|
*.tar.gz
|
||||||
|
tarballs/
|
||||||
|
test-results/
|
||||||
|
|
||||||
|
# Mac bundle stuff
|
||||||
|
*.dmg
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
|
||||||
|
# General
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
|
||||||
|
# Icon must end with two \r
|
||||||
|
Icon
|
||||||
|
|
||||||
|
|
||||||
|
# Thumbnails
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Files that might appear in the root of a volume
|
||||||
|
.DocumentRevisions-V100
|
||||||
|
.fseventsd
|
||||||
|
.Spotlight-V100
|
||||||
|
.TemporaryItems
|
||||||
|
.Trashes
|
||||||
|
.VolumeIcon.icns
|
||||||
|
.com.apple.timemachine.donotpresent
|
||||||
|
|
||||||
|
# Directories potentially created on remote AFP share
|
||||||
|
.AppleDB
|
||||||
|
.AppleDesktop
|
||||||
|
Network Trash Folder
|
||||||
|
Temporary Items
|
||||||
|
.apdisk
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
|
||||||
|
# Windows thumbnail cache files
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
ehthumbs_vista.db
|
||||||
|
|
||||||
|
# Dump file
|
||||||
|
*.stackdump
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
# Vim temporary swap files
|
||||||
|
*.swp
|
||||||
|
|
||||||
|
# Override *.user rule for templates
|
||||||
|
!*.template.props.user
|
||||||
|
!*.template.just.user
|
||||||
|
|
||||||
|
riderModule.iml
|
||||||
|
dist/
|
||||||
*.dll
|
*.dll
|
||||||
MuzikaGromche.sln.DotSettings.user
|
*.zip
|
||||||
|
|
|
@ -1 +1,3 @@
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
<Project>
|
||||||
|
<!-- Import local user props -->
|
||||||
|
<Import Project="$(SolutionDir)MuzikaGromche.props.user"/>
|
||||||
|
</Project>
|
|
@ -0,0 +1,28 @@
|
||||||
|
import? 'MuzikaGromche.just.user'
|
||||||
|
|
||||||
|
build: build-debug build-release
|
||||||
|
|
||||||
|
build-release:
|
||||||
|
dotnet build --configuration Release
|
||||||
|
|
||||||
|
build-debug:
|
||||||
|
dotnet build --configuration Debug
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf dist MuzikaGromche/bin MuzikaGromche/obj
|
||||||
|
|
||||||
|
plugin_dir := "$HOME/.config/r2modmanPlus-local/LethalCompany/profiles" / imperium_profile / "BepInEx/plugins/Oflor-MuzikaGromche/"
|
||||||
|
|
||||||
|
install-imperium:
|
||||||
|
rm -rf "{{ plugin_dir }}"
|
||||||
|
mkdir "{{ plugin_dir }}"
|
||||||
|
unzip -q dist/MuzikaGromche-Debug.zip -d "{{ plugin_dir }}"
|
||||||
|
|
||||||
|
run-imperium:
|
||||||
|
DRI_PRIME=1 steam -applaunch 1966720 --doorstop-enable true --doorstop-target "Z:$HOME/.config/r2modmanPlus-local/LethalCompany/profiles/{{ imperium_profile }}/BepInEx/core/BepInEx.Preloader.dll" --r2profile "{{ imperium_profile }}"
|
||||||
|
|
||||||
|
bump version_number:
|
||||||
|
[[ "v{{ version_number }}" =~ ^v[0-9]+\.[0-9]+\.[0-9]+$ ]] || (echo "Invalid version format" && exit 1)
|
||||||
|
jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy
|
||||||
|
mv manifest.json.copy manifest.json
|
||||||
|
sed -i 's/<Version>.*<\/Version>/<Version>{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj
|
|
@ -0,0 +1,3 @@
|
||||||
|
# Copy me to MuzikaGromche.just.user and adjust tasks to your workflow
|
||||||
|
|
||||||
|
imperium_profile := "Muzika Gromche with Imperium"
|
|
@ -0,0 +1,10 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: -->
|
||||||
|
<!-- On Linux: -->
|
||||||
|
<!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> -->
|
||||||
|
<!-- On Windows: -->
|
||||||
|
<!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> -->
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
|
@ -4,7 +4,7 @@
|
||||||
<TargetFramework>netstandard2.1</TargetFramework>
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
<AssemblyName>MuzikaGromche</AssemblyName>
|
<AssemblyName>MuzikaGromche</AssemblyName>
|
||||||
<Description>Opa che tut u nas</Description>
|
<Description>Opa che tut u nas</Description>
|
||||||
<Version>1.0.0</Version>
|
<Version>13.37.6</Version>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -15,11 +15,56 @@
|
||||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
|
||||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
|
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
|
||||||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
|
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
|
||||||
<Reference Include="Assembly-CSharp" HintPath="Assembly-CSharp.dll" Publicize="true" />
|
</ItemGroup>
|
||||||
<Reference Include="Unity.Netcode.Runtime" HintPath="Unity.Netcode.Runtime.dll" Publicize="true" />
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Assembly-CSharp" Publicize="true">
|
||||||
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections">
|
||||||
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Netcode.Runtime" Publicize="true">
|
||||||
|
<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="Bundle" AfterTargets="Build">
|
||||||
|
<PropertyGroup>
|
||||||
|
<DistDir>$(TargetDir)MuzikaGromche\</DistDir>
|
||||||
|
<ZipBundle>$(TargetDir)MuzikaGromche-$(Configuration).zip</ZipBundle>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackagedResources Include="$(SolutionDir)README.md" />
|
||||||
|
<PackagedResources Include="$(SolutionDir)icon.png" />
|
||||||
|
<PackagedResources Include="$(SolutionDir)manifest.json" />
|
||||||
|
<PackagedResources Include="$(TargetDir)MuzikaGromche.dll" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<AudioFiles Include="$(SolutionDir)Assets\*.mp3" />
|
||||||
|
<AudioFiles Include="$(SolutionDir)Assets\*.ogg" />
|
||||||
|
<AudioFiles Include="$(SolutionDir)Assets\*.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<RemoveDir Directories="$(DistDir)" />
|
||||||
|
<Copy
|
||||||
|
SourceFiles="@(AudioFiles);@(PackagedResources)"
|
||||||
|
DestinationFolder="$(DistDir)"
|
||||||
|
/>
|
||||||
|
<ZipDirectory
|
||||||
|
SourceDirectory="$(DistDir)"
|
||||||
|
DestinationFile="$(TargetDir)MuzikaGromche-$(Configuration).zip"
|
||||||
|
Overwrite="true"
|
||||||
|
/>
|
||||||
|
<Copy
|
||||||
|
SourceFiles="$(ZipBundle)"
|
||||||
|
DestinationFolder="$(SolutionDir)dist\"
|
||||||
|
/>
|
||||||
|
</Target>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -13,199 +13,257 @@ namespace MuzikaGromche
|
||||||
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||||
public class Plugin : BaseUnityPlugin
|
public class Plugin : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static Track[] Tracks = [
|
public static Track[] Tracks = [
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "MuzikaGromche",
|
Name = "MuzikaGromche",
|
||||||
WindUpTimer = 46.3f,
|
WindUpTimer = 46.3f,
|
||||||
Bpm = 130f,
|
Bpm = 130f,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "VseVZale",
|
Name = "VseVZale",
|
||||||
WindUpTimer = 39f,
|
WindUpTimer = 39f,
|
||||||
Bpm = 138f,
|
Bpm = 138f,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "DeployDestroy",
|
Name = "DeployDestroy",
|
||||||
WindUpTimer = 40.7f,
|
WindUpTimer = 40.7f,
|
||||||
Bpm = 130f,
|
Bpm = 130f,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "MoyaZhittya",
|
Name = "MoyaZhittya",
|
||||||
WindUpTimer = 34.5f,
|
WindUpTimer = 34.5f,
|
||||||
Bpm = 120f,
|
Bpm = 120f,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "Gorgorod",
|
Name = "Gorgorod",
|
||||||
WindUpTimer = 43.2f,
|
WindUpTimer = 43.2f,
|
||||||
Bpm = 180f,
|
Bpm = 180f,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "Durochka",
|
Name = "Durochka",
|
||||||
WindUpTimer = 37f,
|
WindUpTimer = 37f,
|
||||||
Bpm = 130f,
|
Bpm = 130f,
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
|
|
||||||
public static Coroutine JesterLightSwitching;
|
public static Coroutine JesterLightSwitching;
|
||||||
public static Track CurrentTrack;
|
public static Track CurrentTrack;
|
||||||
|
|
||||||
private void Awake()
|
public static void StartLightSwitching(MonoBehaviour __instance)
|
||||||
{
|
{
|
||||||
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
|
StopLightSwitching(__instance);
|
||||||
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
|
JesterLightSwitching = __instance.StartCoroutine(RotateColors());
|
||||||
for (int i = 0; i < Tracks.Length; i++) {
|
}
|
||||||
Track track = Tracks[i];
|
|
||||||
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG);
|
|
||||||
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG);
|
|
||||||
requests[i * 2].SendWebRequest();
|
|
||||||
requests[i * 2 + 1].SendWebRequest();
|
|
||||||
}
|
|
||||||
|
|
||||||
while (!requests.All(request => request.isDone)) { }
|
public static void StopLightSwitching(MonoBehaviour __instance)
|
||||||
|
{
|
||||||
|
if (JesterLightSwitching != null)
|
||||||
|
{
|
||||||
|
__instance.StopCoroutine(JesterLightSwitching);
|
||||||
|
JesterLightSwitching = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
|
public static void SetLightColor(Color color)
|
||||||
for (int i = 0; i < Tracks.Length; i++) {
|
{
|
||||||
Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
|
foreach (var light in RoundManager.Instance.allPoweredLights)
|
||||||
Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
|
{
|
||||||
}
|
light.color = color;
|
||||||
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
|
}
|
||||||
} else {
|
}
|
||||||
Logger.LogError("Could not load audio file");
|
|
||||||
}
|
public static void ResetLightColor()
|
||||||
}
|
{
|
||||||
|
SetLightColor(Color.white);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Move to Track class to make them customizable per-song
|
||||||
|
static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
|
||||||
|
|
||||||
|
public static IEnumerator RotateColors()
|
||||||
|
{
|
||||||
|
Debug.Log("Starting color rotation");
|
||||||
|
var i = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
var color = colors[i];
|
||||||
|
Debug.Log("Chose color " + color);
|
||||||
|
SetLightColor(color);
|
||||||
|
i = (i + 1) % colors.Count;
|
||||||
|
if (CurrentTrack != null)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(60f / CurrentTrack.Bpm);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
|
||||||
|
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
|
||||||
|
for (int i = 0; i < Tracks.Length; i++)
|
||||||
|
{
|
||||||
|
Track track = Tracks[i];
|
||||||
|
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
|
||||||
|
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
|
||||||
|
requests[i * 2].SendWebRequest();
|
||||||
|
requests[i * 2 + 1].SendWebRequest();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (!requests.All(request => request.isDone)) { }
|
||||||
|
|
||||||
|
if (requests.All(request => request.result == UnityWebRequest.Result.Success))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Tracks.Length; i++)
|
||||||
|
{
|
||||||
|
Track track = Tracks[i];
|
||||||
|
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
|
||||||
|
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
|
||||||
|
}
|
||||||
|
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.LogError("Could not load audio file");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Track
|
public class Track
|
||||||
{
|
{
|
||||||
public string Name;
|
public string Name;
|
||||||
public float WindUpTimer;
|
// Wind-up time can and should be shorter than the Start audio track,
|
||||||
public float Bpm;
|
// so that the "pop" effect can be baked into the Start audio and kept away
|
||||||
public AudioClip LoadedStart;
|
// from the looped part. This also means that the light show starts before
|
||||||
public AudioClip LoadedLoop;
|
// the looped track does, so we need to sync them up as soon as we enter the Loop.
|
||||||
|
public float WindUpTimer;
|
||||||
|
// BPM for light switching in sync with the music. There is no offset,
|
||||||
|
// so the Loop track should start precisely on a beat.
|
||||||
|
public float Bpm;
|
||||||
|
|
||||||
|
// MPEG is basically mp3, and it can produce gaps at the start.
|
||||||
|
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
|
||||||
|
public AudioType AudioType = AudioType.MPEG;
|
||||||
|
|
||||||
|
public AudioClip LoadedStart;
|
||||||
|
public AudioClip LoadedLoop;
|
||||||
|
|
||||||
|
public string FileNameStart => $"{Name}Start.{Ext}";
|
||||||
|
public string FileNameLoop => $"{Name}Loop.{Ext}";
|
||||||
|
private string Ext => AudioType switch
|
||||||
|
{
|
||||||
|
AudioType.MPEG => "mp3",
|
||||||
|
AudioType.WAV => "wav",
|
||||||
|
AudioType.OGGVORBIS => "ogg",
|
||||||
|
_ => "",
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(JesterAI))]
|
[HarmonyPatch(typeof(JesterAI))]
|
||||||
internal class JesterPatch
|
internal class JesterPatch
|
||||||
{
|
{
|
||||||
[HarmonyPatch("Update")]
|
#if DEBUG
|
||||||
[HarmonyPrefix]
|
[HarmonyPatch("SetJesterInitialValues")]
|
||||||
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
[HarmonyPostfix]
|
||||||
{
|
public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
|
||||||
__state = new State();
|
{
|
||||||
__state.prevStateindex = __instance.previousState;
|
__instance.beginCrankingTimer = 1f;
|
||||||
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
|
}
|
||||||
// if just popped out
|
#endif
|
||||||
// then override farAudio so that vanilla logic does not stop the music
|
[HarmonyPatch("Update")]
|
||||||
__state.farAudio = __instance.farAudio;
|
[HarmonyPrefix]
|
||||||
__instance.farAudio = __instance.creatureVoice;
|
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
||||||
}
|
{
|
||||||
}
|
__state = new State
|
||||||
|
{
|
||||||
static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
|
previousState = __instance.previousState
|
||||||
|
};
|
||||||
|
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2)
|
||||||
|
{
|
||||||
|
// if just popped out
|
||||||
|
// then override farAudio so that vanilla logic does not stop the music
|
||||||
|
__state.farAudio = __instance.farAudio;
|
||||||
|
__instance.farAudio = __instance.creatureVoice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static IEnumerator rotateColors()
|
[HarmonyPatch("Update")]
|
||||||
{
|
|
||||||
Debug.Log("Starting color rotation");
|
|
||||||
var i = 0;
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var color = colors[i];
|
|
||||||
Debug.Log("Chose color " + color);
|
|
||||||
foreach (var light in RoundManager.Instance.allPoweredLights)
|
|
||||||
{
|
|
||||||
light.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
i += 1;
|
|
||||||
if (i >= colors.Count) i = 0;
|
|
||||||
yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPatch("Update")]
|
|
||||||
[HarmonyPostfix]
|
[HarmonyPostfix]
|
||||||
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
||||||
{
|
{
|
||||||
if (__state.farAudio != null)
|
if (__state.farAudio != null)
|
||||||
{
|
{
|
||||||
__instance.farAudio = __state.farAudio;
|
__instance.farAudio = __state.farAudio;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
|
|
||||||
{
|
|
||||||
// if just started winding up
|
|
||||||
// then stop the default music...
|
|
||||||
__instance.farAudio.Stop();
|
|
||||||
__instance.creatureVoice.Stop();
|
|
||||||
|
|
||||||
// ...and start modded music
|
|
||||||
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
|
||||||
var sha = SHA256.Create();
|
|
||||||
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
|
|
||||||
var trackId = 0;
|
|
||||||
foreach (var t in hash)
|
|
||||||
{
|
|
||||||
// modulus division on byte array
|
|
||||||
trackId *= 256 % Plugin.Tracks.Length;
|
|
||||||
trackId %= Plugin.Tracks.Length;
|
|
||||||
trackId += t % Plugin.Tracks.Length;
|
|
||||||
trackId %= Plugin.Tracks.Length;
|
|
||||||
}
|
|
||||||
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
|
||||||
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
|
||||||
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
|
||||||
__instance.farAudio.maxDistance = 150;
|
|
||||||
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
|
||||||
__instance.farAudio.loop = false;
|
|
||||||
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
|
||||||
__instance.farAudio.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
|
if (__instance.previousState == 1 && __state.previousState != 1)
|
||||||
{
|
{
|
||||||
__instance.creatureVoice.Stop();
|
// if just started winding up
|
||||||
|
// then stop the default music...
|
||||||
if (Plugin.JesterLightSwitching != null) {
|
__instance.farAudio.Stop();
|
||||||
__instance.StopCoroutine(Plugin.JesterLightSwitching);
|
__instance.creatureVoice.Stop();
|
||||||
Plugin.JesterLightSwitching = null;
|
|
||||||
}
|
|
||||||
Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
|
// ...and start modded music
|
||||||
{
|
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
||||||
if (Plugin.JesterLightSwitching != null) {
|
var sha = SHA256.Create();
|
||||||
__instance.StopCoroutine(Plugin.JesterLightSwitching);
|
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
|
||||||
Plugin.JesterLightSwitching = null;
|
var trackId = 0;
|
||||||
}
|
foreach (var t in hash)
|
||||||
foreach (var light in RoundManager.Instance.allPoweredLights)
|
{
|
||||||
{
|
// modulus division on byte array
|
||||||
light.color = Color.white;
|
trackId *= 256 % Plugin.Tracks.Length;
|
||||||
}
|
trackId %= Plugin.Tracks.Length;
|
||||||
}
|
trackId += t % Plugin.Tracks.Length;
|
||||||
|
trackId %= Plugin.Tracks.Length;
|
||||||
|
}
|
||||||
|
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
||||||
|
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
||||||
|
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
||||||
|
__instance.farAudio.maxDistance = 150;
|
||||||
|
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
||||||
|
__instance.farAudio.loop = false;
|
||||||
|
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
||||||
|
__instance.farAudio.Play();
|
||||||
|
}
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
|
if (__instance.previousState == 2 && __state.previousState != 2)
|
||||||
{
|
{
|
||||||
__instance.creatureVoice.maxDistance = 150;
|
__instance.creatureVoice.Stop();
|
||||||
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
Plugin.StartLightSwitching(__instance);
|
||||||
var time = __instance.farAudio.time;
|
}
|
||||||
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
|
||||||
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
if (__instance.previousState != 2 && __state.previousState == 2)
|
||||||
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
{
|
||||||
__instance.creatureVoice.PlayDelayed(delay);
|
Plugin.StopLightSwitching(__instance);
|
||||||
}
|
Plugin.ResetLightColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying)
|
||||||
|
{
|
||||||
|
__instance.creatureVoice.maxDistance = 150;
|
||||||
|
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
||||||
|
var time = __instance.farAudio.time;
|
||||||
|
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
||||||
|
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
||||||
|
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
||||||
|
__instance.creatureVoice.PlayDelayed(delay);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class State
|
internal class State
|
||||||
{
|
{
|
||||||
public AudioSource farAudio;
|
public AudioSource farAudio;
|
||||||
public int prevStateindex;
|
public int previousState;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"name": "MuzikaGromche",
|
||||||
|
"version_number": "13.37.6",
|
||||||
|
"author": "Oflor",
|
||||||
|
"description": "Glaza zakryvaj",
|
||||||
|
"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
|
||||||
|
"dependencies": [
|
||||||
|
"BepInEx-BepInExPack-5.4.2100"
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue