diff --git a/MuzikaGromche/Plugin.cs b/MuzikaGromche/Plugin.cs index 7b4e8cf..9b4ef28 100644 --- a/MuzikaGromche/Plugin.cs +++ b/MuzikaGromche/Plugin.cs @@ -188,7 +188,7 @@ namespace MuzikaGromche { previousState = __instance.previousState }; - if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) + if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2) { // if just popped out // then override farAudio so that vanilla logic does not stop the music @@ -206,7 +206,7 @@ namespace MuzikaGromche __instance.farAudio = __state.farAudio; } - if (__instance.currentBehaviourStateIndex == 1 && __state.previousState != 1) + if (__instance.previousState == 1 && __state.previousState != 1) { // if just started winding up // then stop the default music... @@ -236,19 +236,19 @@ namespace MuzikaGromche __instance.farAudio.Play(); } - if (__instance.currentBehaviourStateIndex == 2 && __state.previousState != 2) + if (__instance.previousState == 2 && __state.previousState != 2) { __instance.creatureVoice.Stop(); Plugin.StartLightSwitching(__instance); } - if (__instance.currentBehaviourStateIndex != 2 && __state.previousState == 2) + if (__instance.previousState != 2 && __state.previousState == 2) { Plugin.StopLightSwitching(__instance); Plugin.ResetLightColor(); } - if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying) + if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying) { __instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;