From a65dd56bc33e13d3d8b46e13a247b01eb56f57f4 Mon Sep 17 00:00:00 2001 From: ivan tkachenko Date: Fri, 4 Jul 2025 22:27:23 +0300 Subject: [PATCH] Convert mixed indentation to spaces --- MuzikaGromche/Plugin.cs | 334 ++++++++++++++++++++-------------------- 1 file changed, 167 insertions(+), 167 deletions(-) diff --git a/MuzikaGromche/Plugin.cs b/MuzikaGromche/Plugin.cs index 159cf2c..26730a4 100644 --- a/MuzikaGromche/Plugin.cs +++ b/MuzikaGromche/Plugin.cs @@ -13,199 +13,199 @@ namespace MuzikaGromche [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { - public static Track[] Tracks = [ - new Track - { - Name = "MuzikaGromche", - WindUpTimer = 46.3f, - Bpm = 130f, - }, - new Track - { - Name = "VseVZale", - WindUpTimer = 39f, - Bpm = 138f, - }, - new Track - { - Name = "DeployDestroy", - WindUpTimer = 40.7f, - Bpm = 130f, - }, - new Track - { - Name = "MoyaZhittya", - WindUpTimer = 34.5f, - Bpm = 120f, - }, - new Track - { - Name = "Gorgorod", - WindUpTimer = 43.2f, - Bpm = 180f, - }, - new Track - { - Name = "Durochka", - WindUpTimer = 37f, - Bpm = 130f, - } - ]; + public static Track[] Tracks = [ + new Track + { + Name = "MuzikaGromche", + WindUpTimer = 46.3f, + Bpm = 130f, + }, + new Track + { + Name = "VseVZale", + WindUpTimer = 39f, + Bpm = 138f, + }, + new Track + { + Name = "DeployDestroy", + WindUpTimer = 40.7f, + Bpm = 130f, + }, + new Track + { + Name = "MoyaZhittya", + WindUpTimer = 34.5f, + Bpm = 120f, + }, + new Track + { + Name = "Gorgorod", + WindUpTimer = 43.2f, + Bpm = 180f, + }, + new Track + { + Name = "Durochka", + WindUpTimer = 37f, + Bpm = 130f, + } + ]; - public static Coroutine JesterLightSwitching; - public static Track CurrentTrack; + public static Coroutine JesterLightSwitching; + public static Track CurrentTrack; - private void Awake() - { - string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); - UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; - for (int i = 0; i < Tracks.Length; i++) { - Track track = Tracks[i]; - requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); - requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); - requests[i * 2].SendWebRequest(); - requests[i * 2 + 1].SendWebRequest(); - } + private void Awake() + { + string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); + UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; + for (int i = 0; i < Tracks.Length; i++) { + Track track = Tracks[i]; + requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG); + requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG); + requests[i * 2].SendWebRequest(); + requests[i * 2 + 1].SendWebRequest(); + } - while (!requests.All(request => request.isDone)) { } + while (!requests.All(request => request.isDone)) { } - if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { - for (int i = 0; i < Tracks.Length; i++) { - Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); - Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); - } - new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); - } else { - Logger.LogError("Could not load audio file"); - } - } + if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { + for (int i = 0; i < Tracks.Length; i++) { + Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); + Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); + } + new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); + } else { + Logger.LogError("Could not load audio file"); + } + } } public class Track { - public string Name; - public float WindUpTimer; - public float Bpm; - public AudioClip LoadedStart; - public AudioClip LoadedLoop; + public string Name; + public float WindUpTimer; + public float Bpm; + public AudioClip LoadedStart; + public AudioClip LoadedLoop; } [HarmonyPatch(typeof(JesterAI))] internal class JesterPatch { - [HarmonyPatch("Update")] - [HarmonyPrefix] - public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) - { - __state = new State(); - __state.prevStateindex = __instance.previousState; - if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { - // if just popped out - // then override farAudio so that vanilla logic does not stop the music - __state.farAudio = __instance.farAudio; - __instance.farAudio = __instance.creatureVoice; - } - } - - static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; + [HarmonyPatch("Update")] + [HarmonyPrefix] + public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) + { + __state = new State(); + __state.prevStateindex = __instance.previousState; + if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { + // if just popped out + // then override farAudio so that vanilla logic does not stop the music + __state.farAudio = __instance.farAudio; + __instance.farAudio = __instance.creatureVoice; + } + } - public static IEnumerator rotateColors() - { - Debug.Log("Starting color rotation"); - var i = 0; - while (true) - { - var color = colors[i]; - Debug.Log("Chose color " + color); - foreach (var light in RoundManager.Instance.allPoweredLights) - { - light.color = color; - } + static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; - i += 1; - if (i >= colors.Count) i = 0; - yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); - } - } + public static IEnumerator rotateColors() + { + Debug.Log("Starting color rotation"); + var i = 0; + while (true) + { + var color = colors[i]; + Debug.Log("Chose color " + color); + foreach (var light in RoundManager.Instance.allPoweredLights) + { + light.color = color; + } - [HarmonyPatch("Update")] + i += 1; + if (i >= colors.Count) i = 0; + yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm); + } + } + + [HarmonyPatch("Update")] [HarmonyPostfix] public static void DoNotStopTheMusic(JesterAI __instance, State __state) { - if (__state.farAudio != null) - { - __instance.farAudio = __state.farAudio; - } - - if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) - { - // if just started winding up - // then stop the default music... - __instance.farAudio.Stop(); - __instance.creatureVoice.Stop(); - - // ...and start modded music - var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; - var sha = SHA256.Create(); - var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); - var trackId = 0; - foreach (var t in hash) - { - // modulus division on byte array - trackId *= 256 % Plugin.Tracks.Length; - trackId %= Plugin.Tracks.Length; - trackId += t % Plugin.Tracks.Length; - trackId %= Plugin.Tracks.Length; - } - Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); - Plugin.CurrentTrack = Plugin.Tracks[trackId]; - __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; - __instance.farAudio.maxDistance = 150; - __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; - __instance.farAudio.loop = false; - Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); - __instance.farAudio.Play(); - } + if (__state.farAudio != null) + { + __instance.farAudio = __state.farAudio; + } - if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) - { - __instance.creatureVoice.Stop(); - - if (Plugin.JesterLightSwitching != null) { - __instance.StopCoroutine(Plugin.JesterLightSwitching); - Plugin.JesterLightSwitching = null; - } - Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); - } + if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) + { + // if just started winding up + // then stop the default music... + __instance.farAudio.Stop(); + __instance.creatureVoice.Stop(); - if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) - { - if (Plugin.JesterLightSwitching != null) { - __instance.StopCoroutine(Plugin.JesterLightSwitching); - Plugin.JesterLightSwitching = null; - } - foreach (var light in RoundManager.Instance.allPoweredLights) - { - light.color = Color.white; - } - } + // ...and start modded music + var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; + var sha = SHA256.Create(); + var hash = sha.ComputeHash(BitConverter.GetBytes(seed)); + var trackId = 0; + foreach (var t in hash) + { + // modulus division on byte array + trackId *= 256 % Plugin.Tracks.Length; + trackId %= Plugin.Tracks.Length; + trackId += t % Plugin.Tracks.Length; + trackId %= Plugin.Tracks.Length; + } + Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); + Plugin.CurrentTrack = Plugin.Tracks[trackId]; + __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; + __instance.farAudio.maxDistance = 150; + __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; + __instance.farAudio.loop = false; + Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); + __instance.farAudio.Play(); + } - if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) - { - __instance.creatureVoice.maxDistance = 150; - __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; - var time = __instance.farAudio.time; - var delay = Plugin.CurrentTrack.LoadedStart.length - time; - Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); - Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); - __instance.creatureVoice.PlayDelayed(delay); - } + if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) + { + __instance.creatureVoice.Stop(); + + if (Plugin.JesterLightSwitching != null) { + __instance.StopCoroutine(Plugin.JesterLightSwitching); + Plugin.JesterLightSwitching = null; + } + Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); + } + + if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) + { + if (Plugin.JesterLightSwitching != null) { + __instance.StopCoroutine(Plugin.JesterLightSwitching); + Plugin.JesterLightSwitching = null; + } + foreach (var light in RoundManager.Instance.allPoweredLights) + { + light.color = Color.white; + } + } + + if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) + { + __instance.creatureVoice.maxDistance = 150; + __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; + var time = __instance.farAudio.time; + var delay = Plugin.CurrentTrack.LoadedStart.length - time; + Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); + Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); + __instance.creatureVoice.PlayDelayed(delay); + } } } internal class State { - public AudioSource farAudio; - public int prevStateindex; + public AudioSource farAudio; + public int prevStateindex; } }