Make build config more portable with user-specified git-ignored paths
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4144069b41
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@ -483,6 +483,9 @@ $RECYCLE.BIN/
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# Vim temporary swap files
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# Vim temporary swap files
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*.swp
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*.swp
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# Override *.user rule for templates
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!*.template.props.user
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riderModule.iml
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riderModule.iml
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dist/
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dist/
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*.dll
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*.dll
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@ -0,0 +1,4 @@
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<Project>
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<!-- Import local user props -->
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<Import Project="$(SolutionDir)MuzikaGromche.props.user"/>
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</Project>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<PropertyGroup>
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<!-- Copy this file to MuzikaGromche.props.user and uncomment one of two paths below: -->
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<!-- On Linux: -->
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<!-- <LethalCompanyDir>$(HOME)/.local/share/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> -->
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<!-- On Windows: -->
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<!-- <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir> -->
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</PropertyGroup>
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</Project>
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@ -15,8 +15,18 @@
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<Reference Include="Assembly-CSharp" HintPath="Assembly-CSharp.dll" Publicize="true" />
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</ItemGroup>
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<Reference Include="Unity.Netcode.Runtime" HintPath="Unity.Netcode.Runtime.dll" Publicize="true" />
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Collections">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Netcode.Runtime" Publicize="true">
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<HintPath>$(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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