WIP: Add configuration weights for tracks
Range is [0..100] but it's relative to total/sum. The algorithm guards against "all set to zero" scenario.
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Security.Cryptography;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -60,23 +61,15 @@ namespace MuzikaGromche
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public static Track ChooseTrack()
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public static Track ChooseTrack()
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{
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{
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var sha = SHA256.Create();
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int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
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var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
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var rwi = new RandomWeightedIndex(weights);
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var trackId = 0;
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var trackId = rwi.GetRandomWeightedIndex(seed);
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foreach (var t in hash)
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{
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// modulus division on byte array
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trackId *= 256 % Tracks.Length;
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trackId %= Tracks.Length;
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trackId += t % Tracks.Length;
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trackId %= Tracks.Length;
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}
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#if DEBUG
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#if DEBUG
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// Override for testing
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// Override for testing
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trackId = IndexOfTrack("DeployDestroy");
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trackId = IndexOfTrack("DeployDestroy");
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#endif
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#endif
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var track = Tracks[trackId];
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var track = Tracks[trackId];
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", {trackId} out of {Tracks.Length} tracks");
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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return Tracks[trackId];
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return Tracks[trackId];
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}
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}
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@ -158,6 +151,13 @@ namespace MuzikaGromche
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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}
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// Initialize config
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var chanceRange = new AcceptableValueRange<int>(0, 100);
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foreach (var track in Tracks)
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{
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string description = $"Random (relative) chance of selecting track {track.Name}. Set to zero to effectively disable the track.";
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track.Weight = Config.Bind("Tracks", track.Name, 50, new ConfigDescription(description, chanceRange));
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}
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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}
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}
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else
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else
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@ -186,6 +186,9 @@ namespace MuzikaGromche
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public AudioClip LoadedStart;
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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public AudioClip LoadedLoop;
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// How often this track should be chosen, relative to the sum of weights of all tracks.
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public ConfigEntry<int> Weight;
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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private string Ext => AudioType switch
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private string Ext => AudioType switch
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@ -197,6 +200,93 @@ namespace MuzikaGromche
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};
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};
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}
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}
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public readonly struct RandomWeightedIndex
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{
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public RandomWeightedIndex(int[] weights)
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{
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Weights = weights;
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TotalWeights = Weights.Sum();
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if (TotalWeights == 0)
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{
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// If everything is set to zero, everything is equally possible
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Weights = [.. Weights.Select(_ => 1)];
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TotalWeights = Weights.Length;
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}
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}
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private byte[] GetHash(int seed)
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{
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var buffer = new byte[4 * (1 + Weights.Length)];
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var offset = 0;
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System.Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
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// Make sure that tweaking weights even a little drastically changes the outcome
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foreach (var weight in Weights)
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{
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offset += 4;
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System.Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
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}
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(buffer);
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return hash;
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}
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private int GetRawIndex(byte[] hash)
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{
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if (TotalWeights == 0)
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{
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// Should not happen, but what if Weights array is empty?
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return -1;
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}
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var index = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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index *= 256 % TotalWeights;
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index %= TotalWeights;
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index += t % TotalWeights;
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index %= TotalWeights;
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}
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return index;
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}
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private int GetRawIndex(int rawIndex)
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{
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if (rawIndex < 0 || rawIndex >= TotalWeights)
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{
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return -1;
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}
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int sum = 0;
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foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
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{
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sum += weight;
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if (rawIndex < sum)
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{
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// Found
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return index;
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}
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}
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return -1;
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}
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public int GetRandomWeightedIndex(int seed)
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{
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var hash = GetHash(seed);
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var index = GetRawIndex(hash);
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return GetRawIndex(index);
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}
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public override string ToString()
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{
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return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
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}
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readonly private int[] Weights;
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readonly public int TotalWeights { get; }
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}
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[HarmonyPatch(typeof(JesterAI))]
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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internal class JesterPatch
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{
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{
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