Consistently use equality operator for state indexes
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@ -204,7 +204,7 @@ namespace MuzikaGromche
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__instance.farAudio = __state.farAudio;
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}
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if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
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if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
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{
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// if just started winding up
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// then stop the default music...
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@ -234,7 +234,7 @@ namespace MuzikaGromche
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__instance.farAudio.Play();
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}
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if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
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if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
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{
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__instance.creatureVoice.Stop();
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Plugin.StartLightSwitching(__instance);
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@ -246,7 +246,7 @@ namespace MuzikaGromche
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Plugin.ResetLightColor();
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}
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if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
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if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying)
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{
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__instance.creatureVoice.maxDistance = 150;
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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