diff --git a/MuzikaGromche/Plugin.cs b/MuzikaGromche/Plugin.cs index 329713a..9ac9ae6 100644 --- a/MuzikaGromche/Plugin.cs +++ b/MuzikaGromche/Plugin.cs @@ -204,7 +204,7 @@ namespace MuzikaGromche __instance.farAudio = __state.farAudio; } - if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) + if (__instance.currentBehaviourStateIndex == 1 && __state.prevStateindex != 1) { // if just started winding up // then stop the default music... @@ -234,7 +234,7 @@ namespace MuzikaGromche __instance.farAudio.Play(); } - if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) + if (__instance.currentBehaviourStateIndex == 2 && __state.prevStateindex != 2) { __instance.creatureVoice.Stop(); Plugin.StartLightSwitching(__instance); @@ -246,7 +246,7 @@ namespace MuzikaGromche Plugin.ResetLightColor(); } - if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying) + if (__instance.currentBehaviourStateIndex == 2 && !__instance.creatureVoice.isPlaying) { __instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;