ivan tkachenko
f77e41bd17
Add integration with QMK/VIA keyboard on Framework Laptop 16
2026-03-07 03:42:09 +02:00
ivan tkachenko
02903ba537
Adapt to WaterGun-V70PoweredLights_Fix-1.1.0
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Don't replace the rest of the patches, because animators and audio would
be broken for reasons yet unknown.
2026-01-22 23:38:57 +02:00
ivan tkachenko
38c9472cb1
Port logging to BepInEx ManualLogSource
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- pros: free namespace by default
- cons: Debug level has to be enabled manually in BepInEx.cfg,
specifically in the section named [Logging.Console]
2025-12-19 23:39:28 +02:00
ivan tkachenko
99babe8bdf
Substitute placeholder nulls with per-light initial color for transitions
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Fade out and first color transitions used to assume white as a default
color, which is not always the case e.g. in Mineshaft tunnel tiles. Use
nullable from/to/color fields, and substitute them with per-light
initial color data in a new virtual method that calculates colors.
2025-08-25 01:29:39 +03:00
ivan tkachenko
bbd9b0204f
Rename PoweredLightsAnimators.cs to PoweredLights.cs
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For simplicity, but also because it already handles more than animators.
2025-08-24 22:34:33 +03:00