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	| Author | SHA1 | Date | 
|---|---|---|
|  | 89a41f9640 | |
|  | 987fe830c3 | 
|  | @ -16,13 +16,19 @@ namespace MuzikaGromche | |||
| 			{ | ||||
| 				Name = "MuzikaGromche", | ||||
| 				WindUpTimer = 46.3f, | ||||
| 				Bpm = 120f, | ||||
| 				Bpm = 130f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "VseVZale", | ||||
| 				WindUpTimer = 39f, | ||||
| 				Bpm = 138f, | ||||
| 			}, | ||||
| 			new Track | ||||
| 			{ | ||||
| 				Name = "DeployDestroy", | ||||
| 				WindUpTimer = 40.7f, | ||||
| 				Bpm = 130f, | ||||
| 			} | ||||
| 		]; | ||||
| 
 | ||||
|  | @ -73,6 +79,12 @@ namespace MuzikaGromche | |||
| 	    { | ||||
| 		    __state = new State(); | ||||
| 		    __state.prevStateindex = __instance.previousState; | ||||
| 		    if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) { | ||||
| 			    // if just popped out | ||||
| 			    // then override farAudio so that vanilla logic does not stop the music | ||||
| 			    __state.farAudio = __instance.farAudio; | ||||
| 			    __instance.farAudio = __instance.creatureVoice; | ||||
| 		    } | ||||
| 	    } | ||||
| 	     | ||||
| 	    static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; | ||||
|  | @ -100,14 +112,22 @@ namespace MuzikaGromche | |||
|         [HarmonyPostfix] | ||||
|         public static void DoNotStopTheMusic(JesterAI __instance, State __state) | ||||
|         { | ||||
| 	        if (__state.farAudio != null) | ||||
| 	        { | ||||
| 		        __instance.farAudio = __state.farAudio; | ||||
| 	        } | ||||
| 	         | ||||
| 	        if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1) | ||||
| 	        { | ||||
| 		        // if just started winding up | ||||
| 		        // then stop the default music... | ||||
| 		        __instance.farAudio.Stop(); | ||||
| 		        __instance.farAudio.Pause(); | ||||
| 	        } | ||||
| 
 | ||||
| 	        if (__instance.currentBehaviourStateIndex is 1 && !__instance.farAudio.isPlaying) | ||||
| 	        { | ||||
| 		        //  ...and start modded music | ||||
| 		        var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; | ||||
| 		        var trackId = seed % Plugin.Tracks.Length; | ||||
| 		        Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks"); | ||||
|  | @ -155,6 +175,7 @@ namespace MuzikaGromche | |||
| 
 | ||||
|     internal class State | ||||
|     { | ||||
| 	    public AudioSource farAudio; | ||||
| 	    public int prevStateindex; | ||||
|     } | ||||
| } | ||||
|  |  | |||
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