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13fd51c366
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13fd51c366 | |
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34e72da748 |
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@ -15,7 +15,10 @@
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<!-- Publicize internal methods, so we could generate config entries for tracks at runtime instead of generating code at compile time -->
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<!--
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Publicize internal methods, so we could generate config entries for tracks at runtime instead
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of generating code at compile time. See https://github.com/lc-sigurd/CSync/issues/11
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-->
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<PackageReference Include="Sigurd.BepInEx.CSync" Version="5.0.1" Publicize="true" />
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<PackageReference Include="Sigurd.BepInEx.CSync" Version="5.0.1" Publicize="true" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" />
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</ItemGroup>
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</ItemGroup>
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@ -313,6 +313,7 @@ namespace MuzikaGromche
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}
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}
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// HACK because CSync doesn't provide an API to register a list of config entries
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// HACK because CSync doesn't provide an API to register a list of config entries
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// See https://github.com/lc-sigurd/CSync/issues/11
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foreach (var track in Plugin.Tracks)
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foreach (var track in Plugin.Tracks)
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{
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{
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// This is basically what ConfigFile.PopulateEntryContainer does
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// This is basically what ConfigFile.PopulateEntryContainer does
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