Compare commits
9 Commits
master
...
work/r/en_
Author | SHA1 | Date |
---|---|---|
|
8c660e803c | |
|
44e0db2ba9 | |
|
cb85bcb72c | |
|
e2ae6873b8 | |
|
0b2b8992a5 | |
|
ceb11e36f4 | |
|
566bc0993e | |
|
df4418b040 | |
|
ec18c12aa8 |
|
@ -5,4 +5,7 @@ riderModule.iml
|
||||||
/_ReSharper.Caches/
|
/_ReSharper.Caches/
|
||||||
.idea/
|
.idea/
|
||||||
*.dll
|
*.dll
|
||||||
|
.vs/
|
||||||
|
dist/
|
||||||
MuzikaGromche.sln.DotSettings.user
|
MuzikaGromche.sln.DotSettings.user
|
||||||
|
MuzikaGromche.zip
|
||||||
|
|
|
@ -1 +1,3 @@
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
Binary file not shown.
Binary file not shown.
BIN
Assets/MuzikaGromcheLoop.mp3 (Stored with Git LFS)
BIN
Assets/MuzikaGromcheLoop.mp3 (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Assets/MuzikaGromcheStart.mp3 (Stored with Git LFS)
BIN
Assets/MuzikaGromcheStart.mp3 (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -10,15 +10,16 @@ using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace MuzikaGromche
|
namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||||
public class Plugin : BaseUnityPlugin
|
public class Plugin : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static Track[] Tracks = [
|
public static Track[] Tracks = [
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
Name = "MuzikaGromche",
|
Name = "MuzikaGromche",
|
||||||
WindUpTimer = 46.3f,
|
WindUpTimer = 46.3f,
|
||||||
Bpm = 130f,
|
Bpm = 130f,
|
||||||
|
AudioType = AudioType.OGGVORBIS,
|
||||||
},
|
},
|
||||||
new Track
|
new Track
|
||||||
{
|
{
|
||||||
|
@ -49,20 +50,89 @@ namespace MuzikaGromche
|
||||||
Name = "Durochka",
|
Name = "Durochka",
|
||||||
WindUpTimer = 37f,
|
WindUpTimer = 37f,
|
||||||
Bpm = 130f,
|
Bpm = 130f,
|
||||||
}
|
},
|
||||||
|
new Track
|
||||||
|
{
|
||||||
|
Name = "GodMode",
|
||||||
|
WindUpTimer = 40.38f,
|
||||||
|
Bpm = 108f,
|
||||||
|
AudioType = AudioType.OGGVORBIS,
|
||||||
|
},
|
||||||
|
new Track
|
||||||
|
{
|
||||||
|
Name = "RiseAndShine",
|
||||||
|
WindUpTimer = 59.87f,
|
||||||
|
Bpm = 137.36f,
|
||||||
|
AudioType = AudioType.OGGVORBIS,
|
||||||
|
},
|
||||||
|
new Track
|
||||||
|
{
|
||||||
|
Name = "Peretasovka",
|
||||||
|
WindUpTimer = 59.04f,
|
||||||
|
Bpm = 130f,
|
||||||
|
AudioType = AudioType.OGGVORBIS,
|
||||||
|
},
|
||||||
];
|
];
|
||||||
|
|
||||||
public static Coroutine JesterLightSwitching;
|
public static Coroutine JesterLightSwitching;
|
||||||
public static Track CurrentTrack;
|
public static Track CurrentTrack;
|
||||||
|
|
||||||
|
public static void StartLightSwitching(MonoBehaviour __instance)
|
||||||
|
{
|
||||||
|
StopLightSwitching(__instance);
|
||||||
|
JesterLightSwitching = __instance.StartCoroutine(rotateColors());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void StopLightSwitching(MonoBehaviour __instance)
|
||||||
|
{
|
||||||
|
if (JesterLightSwitching != null) {
|
||||||
|
__instance.StopCoroutine(JesterLightSwitching);
|
||||||
|
JesterLightSwitching = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetLightColor(Color color)
|
||||||
|
{
|
||||||
|
foreach (var light in RoundManager.Instance.allPoweredLights)
|
||||||
|
{
|
||||||
|
light.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ResetLightColor()
|
||||||
|
{
|
||||||
|
SetLightColor(Color.white);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Move to Track class to make them customizable per-song
|
||||||
|
static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
|
||||||
|
|
||||||
|
public static IEnumerator rotateColors()
|
||||||
|
{
|
||||||
|
Debug.Log("Starting color rotation");
|
||||||
|
var i = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
var color = colors[i];
|
||||||
|
Debug.Log("Chose color " + color);
|
||||||
|
SetLightColor(color);
|
||||||
|
i = (i + 1) % colors.Count;
|
||||||
|
if (CurrentTrack != null) {
|
||||||
|
yield return new WaitForSeconds(60f / CurrentTrack.Bpm);
|
||||||
|
} else {
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
|
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
|
||||||
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
|
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
|
||||||
for (int i = 0; i < Tracks.Length; i++) {
|
for (int i = 0; i < Tracks.Length; i++) {
|
||||||
Track track = Tracks[i];
|
Track track = Tracks[i];
|
||||||
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG);
|
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
|
||||||
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG);
|
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
|
||||||
requests[i * 2].SendWebRequest();
|
requests[i * 2].SendWebRequest();
|
||||||
requests[i * 2 + 1].SendWebRequest();
|
requests[i * 2 + 1].SendWebRequest();
|
||||||
}
|
}
|
||||||
|
@ -71,141 +141,130 @@ namespace MuzikaGromche
|
||||||
|
|
||||||
if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
|
if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
|
||||||
for (int i = 0; i < Tracks.Length; i++) {
|
for (int i = 0; i < Tracks.Length; i++) {
|
||||||
Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
|
Track track = Tracks[i];
|
||||||
Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
|
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
|
||||||
|
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
|
||||||
}
|
}
|
||||||
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
|
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
|
||||||
} else {
|
} else {
|
||||||
Logger.LogError("Could not load audio file");
|
Logger.LogError("Could not load audio file");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Track
|
public class Track
|
||||||
{
|
{
|
||||||
public string Name;
|
public string Name;
|
||||||
public float WindUpTimer;
|
// Wind-up time can be shorter than the Start audio track, so that
|
||||||
public float Bpm;
|
// the "pop" effect can be baked in the Start audio and kept away
|
||||||
public AudioClip LoadedStart;
|
// from the looped part.
|
||||||
public AudioClip LoadedLoop;
|
public float WindUpTimer;
|
||||||
}
|
// BPM for light switching in sync with the music. There is no offset,
|
||||||
|
// so the Loop track should start precisely on a beat.
|
||||||
|
public float Bpm;
|
||||||
|
|
||||||
[HarmonyPatch(typeof(JesterAI))]
|
// MPEG is basically mp3, and it can produce gaps at the start.
|
||||||
internal class JesterPatch
|
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
|
||||||
{
|
public AudioType AudioType = AudioType.MPEG;
|
||||||
[HarmonyPatch("Update")]
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
|
||||||
{
|
|
||||||
__state = new State();
|
|
||||||
__state.prevStateindex = __instance.previousState;
|
|
||||||
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
|
|
||||||
// if just popped out
|
|
||||||
// then override farAudio so that vanilla logic does not stop the music
|
|
||||||
__state.farAudio = __instance.farAudio;
|
|
||||||
__instance.farAudio = __instance.creatureVoice;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
|
public AudioClip LoadedStart;
|
||||||
|
public AudioClip LoadedLoop;
|
||||||
|
|
||||||
public static IEnumerator rotateColors()
|
public string FileNameStart => $"{Name}Start.{ext}";
|
||||||
{
|
public string FileNameLoop => $"{Name}Loop.{ext}";
|
||||||
Debug.Log("Starting color rotation");
|
private string ext => AudioType switch
|
||||||
var i = 0;
|
{
|
||||||
while (true)
|
AudioType.MPEG => "mp3",
|
||||||
{
|
AudioType.WAV => "wav",
|
||||||
var color = colors[i];
|
AudioType.OGGVORBIS => "ogg",
|
||||||
Debug.Log("Chose color " + color);
|
_ => "",
|
||||||
foreach (var light in RoundManager.Instance.allPoweredLights)
|
};
|
||||||
{
|
}
|
||||||
light.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
i += 1;
|
[HarmonyPatch(typeof(JesterAI))]
|
||||||
if (i >= colors.Count) i = 0;
|
internal class JesterPatch
|
||||||
yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
|
{
|
||||||
}
|
[HarmonyPatch("Update")]
|
||||||
}
|
[HarmonyPrefix]
|
||||||
|
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
||||||
|
{
|
||||||
|
__state = new State();
|
||||||
|
__state.prevStateindex = __instance.previousState;
|
||||||
|
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
|
||||||
|
// if just popped out
|
||||||
|
// then override farAudio so that vanilla logic does not stop the music
|
||||||
|
__state.farAudio = __instance.farAudio;
|
||||||
|
__instance.farAudio = __instance.creatureVoice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch("Update")]
|
[HarmonyPatch("Update")]
|
||||||
[HarmonyPostfix]
|
[HarmonyPostfix]
|
||||||
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
||||||
{
|
{
|
||||||
if (__state.farAudio != null)
|
if (__state.farAudio != null)
|
||||||
{
|
{
|
||||||
__instance.farAudio = __state.farAudio;
|
__instance.farAudio = __state.farAudio;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
|
if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
|
||||||
{
|
{
|
||||||
// if just started winding up
|
// if just started winding up
|
||||||
// then stop the default music...
|
// then stop the default music...
|
||||||
__instance.farAudio.Stop();
|
__instance.farAudio.Stop();
|
||||||
__instance.creatureVoice.Stop();
|
__instance.creatureVoice.Stop();
|
||||||
|
|
||||||
// ...and start modded music
|
// ...and start modded music
|
||||||
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
||||||
var sha = SHA256.Create();
|
var sha = SHA256.Create();
|
||||||
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
|
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
|
||||||
var trackId = 0;
|
var trackId = 0;
|
||||||
foreach (var t in hash)
|
foreach (var t in hash)
|
||||||
{
|
{
|
||||||
// modulus division on byte array
|
// modulus division on byte array
|
||||||
trackId *= 256 % Plugin.Tracks.Length;
|
trackId *= 256 % Plugin.Tracks.Length;
|
||||||
trackId %= Plugin.Tracks.Length;
|
trackId %= Plugin.Tracks.Length;
|
||||||
trackId += t % Plugin.Tracks.Length;
|
trackId += t % Plugin.Tracks.Length;
|
||||||
trackId %= Plugin.Tracks.Length;
|
trackId %= Plugin.Tracks.Length;
|
||||||
}
|
}
|
||||||
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
||||||
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
||||||
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
||||||
__instance.farAudio.maxDistance = 150;
|
__instance.farAudio.maxDistance = 150;
|
||||||
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
||||||
__instance.farAudio.loop = false;
|
__instance.farAudio.loop = false;
|
||||||
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
||||||
__instance.farAudio.Play();
|
__instance.farAudio.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
|
if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
|
||||||
{
|
{
|
||||||
__instance.creatureVoice.Stop();
|
__instance.creatureVoice.Stop();
|
||||||
|
Plugin.StartLightSwitching(__instance);
|
||||||
|
}
|
||||||
|
|
||||||
if (Plugin.JesterLightSwitching != null) {
|
if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
|
||||||
__instance.StopCoroutine(Plugin.JesterLightSwitching);
|
{
|
||||||
Plugin.JesterLightSwitching = null;
|
Plugin.StopLightSwitching(__instance);
|
||||||
}
|
Plugin.ResetLightColor();
|
||||||
Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
|
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
|
||||||
{
|
{
|
||||||
if (Plugin.JesterLightSwitching != null) {
|
__instance.creatureVoice.maxDistance = 150;
|
||||||
__instance.StopCoroutine(Plugin.JesterLightSwitching);
|
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
||||||
Plugin.JesterLightSwitching = null;
|
var time = __instance.farAudio.time;
|
||||||
}
|
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
||||||
foreach (var light in RoundManager.Instance.allPoweredLights)
|
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
||||||
{
|
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
||||||
light.color = Color.white;
|
__instance.creatureVoice.PlayDelayed(delay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
|
internal class State
|
||||||
{
|
{
|
||||||
__instance.creatureVoice.maxDistance = 150;
|
public AudioSource farAudio;
|
||||||
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
public int prevStateindex;
|
||||||
var time = __instance.farAudio.time;
|
}
|
||||||
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
|
||||||
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
|
||||||
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
|
||||||
__instance.creatureVoice.PlayDelayed(delay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal class State
|
|
||||||
{
|
|
||||||
public AudioSource farAudio;
|
|
||||||
public int prevStateindex;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"name": "MuzikaGromche",
|
||||||
|
"version_number": "13.37.6",
|
||||||
|
"author": "Oflor",
|
||||||
|
"description": "Glaza zakryvaj",
|
||||||
|
"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
|
||||||
|
"dependencies": [
|
||||||
|
"BepInEx-BepInExPack-5.4.2100"
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue