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master
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work/r/en_
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@ -5,4 +5,7 @@ riderModule.iml
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/_ReSharper.Caches/
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.idea/
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*.dll
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.vs/
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dist/
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MuzikaGromche.sln.DotSettings.user
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MuzikaGromche.zip
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@ -1 +1,3 @@
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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Assets/MuzikaGromcheLoop.mp3 (Stored with Git LFS)
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Assets/MuzikaGromcheLoop.mp3 (Stored with Git LFS)
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Assets/MuzikaGromcheStart.mp3 (Stored with Git LFS)
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Assets/MuzikaGromcheStart.mp3 (Stored with Git LFS)
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@ -10,15 +10,16 @@ using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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public static Track[] Tracks = [
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new Track
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{
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Name = "MuzikaGromche",
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WindUpTimer = 46.3f,
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Bpm = 130f,
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AudioType = AudioType.OGGVORBIS,
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},
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new Track
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{
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@ -49,20 +50,89 @@ namespace MuzikaGromche
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Name = "Durochka",
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WindUpTimer = 37f,
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Bpm = 130f,
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}
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},
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new Track
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{
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Name = "GodMode",
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WindUpTimer = 40.38f,
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Bpm = 108f,
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AudioType = AudioType.OGGVORBIS,
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},
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new Track
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{
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Name = "RiseAndShine",
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WindUpTimer = 59.87f,
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Bpm = 137.36f,
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AudioType = AudioType.OGGVORBIS,
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},
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new Track
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{
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Name = "Peretasovka",
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WindUpTimer = 59.04f,
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Bpm = 130f,
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AudioType = AudioType.OGGVORBIS,
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},
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];
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public static Coroutine JesterLightSwitching;
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public static Track CurrentTrack;
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public static void StartLightSwitching(MonoBehaviour __instance)
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{
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StopLightSwitching(__instance);
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JesterLightSwitching = __instance.StartCoroutine(rotateColors());
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}
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public static void StopLightSwitching(MonoBehaviour __instance)
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{
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if (JesterLightSwitching != null) {
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__instance.StopCoroutine(JesterLightSwitching);
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JesterLightSwitching = null;
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}
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}
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public static void SetLightColor(Color color)
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{
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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}
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public static void ResetLightColor()
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{
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SetLightColor(Color.white);
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}
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// TODO: Move to Track class to make them customizable per-song
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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public static IEnumerator rotateColors()
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{
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Debug.Log("Starting color rotation");
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var i = 0;
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while (true)
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{
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var color = colors[i];
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Debug.Log("Chose color " + color);
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SetLightColor(color);
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i = (i + 1) % colors.Count;
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if (CurrentTrack != null) {
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yield return new WaitForSeconds(60f / CurrentTrack.Bpm);
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} else {
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yield break;
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}
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}
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}
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private void Awake()
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{
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string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
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UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
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for (int i = 0; i < Tracks.Length; i++) {
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Track track = Tracks[i];
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requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG);
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requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG);
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requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
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requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
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requests[i * 2].SendWebRequest();
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requests[i * 2 + 1].SendWebRequest();
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}
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@ -71,141 +141,130 @@ namespace MuzikaGromche
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if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
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for (int i = 0; i < Tracks.Length; i++) {
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Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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Track track = Tracks[i];
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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} else {
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Logger.LogError("Could not load audio file");
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}
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}
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}
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}
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public class Track
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{
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public string Name;
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public float WindUpTimer;
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public float Bpm;
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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}
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public class Track
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{
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public string Name;
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// Wind-up time can be shorter than the Start audio track, so that
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// the "pop" effect can be baked in the Start audio and kept away
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// from the looped part.
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public float WindUpTimer;
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// BPM for light switching in sync with the music. There is no offset,
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// so the Loop track should start precisely on a beat.
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public float Bpm;
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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{
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[HarmonyPatch("Update")]
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[HarmonyPrefix]
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public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
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{
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__state = new State();
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__state.prevStateindex = __instance.previousState;
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if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
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// if just popped out
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// then override farAudio so that vanilla logic does not stop the music
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__state.farAudio = __instance.farAudio;
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__instance.farAudio = __instance.creatureVoice;
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}
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}
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// MPEG is basically mp3, and it can produce gaps at the start.
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// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
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public AudioType AudioType = AudioType.MPEG;
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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public static IEnumerator rotateColors()
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{
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Debug.Log("Starting color rotation");
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var i = 0;
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while (true)
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{
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var color = colors[i];
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Debug.Log("Chose color " + color);
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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public string FileNameStart => $"{Name}Start.{ext}";
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public string FileNameLoop => $"{Name}Loop.{ext}";
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private string ext => AudioType switch
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{
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AudioType.MPEG => "mp3",
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AudioType.WAV => "wav",
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AudioType.OGGVORBIS => "ogg",
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_ => "",
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};
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}
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i += 1;
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if (i >= colors.Count) i = 0;
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yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
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}
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}
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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{
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[HarmonyPatch("Update")]
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[HarmonyPrefix]
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public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
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{
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__state = new State();
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__state.prevStateindex = __instance.previousState;
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if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
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// if just popped out
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// then override farAudio so that vanilla logic does not stop the music
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__state.farAudio = __instance.farAudio;
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__instance.farAudio = __instance.creatureVoice;
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}
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}
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[HarmonyPatch("Update")]
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[HarmonyPostfix]
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public static void DoNotStopTheMusic(JesterAI __instance, State __state)
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{
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if (__state.farAudio != null)
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{
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__instance.farAudio = __state.farAudio;
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}
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[HarmonyPostfix]
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public static void DoNotStopTheMusic(JesterAI __instance, State __state)
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{
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if (__state.farAudio != null)
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{
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__instance.farAudio = __state.farAudio;
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}
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if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
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{
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// if just started winding up
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// then stop the default music...
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__instance.farAudio.Stop();
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__instance.creatureVoice.Stop();
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if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
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{
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// if just started winding up
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// then stop the default music...
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__instance.farAudio.Stop();
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__instance.creatureVoice.Stop();
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// ...and start modded music
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
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var trackId = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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trackId *= 256 % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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trackId += t % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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}
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Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
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Plugin.CurrentTrack = Plugin.Tracks[trackId];
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__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
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__instance.farAudio.maxDistance = 150;
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__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
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__instance.farAudio.loop = false;
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Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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__instance.farAudio.Play();
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}
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// ...and start modded music
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
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var trackId = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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trackId *= 256 % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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trackId += t % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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}
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Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
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Plugin.CurrentTrack = Plugin.Tracks[trackId];
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__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
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__instance.farAudio.maxDistance = 150;
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__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
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__instance.farAudio.loop = false;
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Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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__instance.farAudio.Play();
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}
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if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
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{
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__instance.creatureVoice.Stop();
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if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
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{
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__instance.creatureVoice.Stop();
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Plugin.StartLightSwitching(__instance);
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}
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
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}
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if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
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{
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Plugin.StopLightSwitching(__instance);
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Plugin.ResetLightColor();
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}
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if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
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{
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = Color.white;
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}
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}
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if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
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{
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__instance.creatureVoice.maxDistance = 150;
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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var time = __instance.farAudio.time;
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var delay = Plugin.CurrentTrack.LoadedStart.length - time;
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Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
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Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
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__instance.creatureVoice.PlayDelayed(delay);
|
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}
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}
|
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}
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if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
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{
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__instance.creatureVoice.maxDistance = 150;
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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var time = __instance.farAudio.time;
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var delay = Plugin.CurrentTrack.LoadedStart.length - time;
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Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
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Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
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__instance.creatureVoice.PlayDelayed(delay);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
internal class State
|
||||
{
|
||||
public AudioSource farAudio;
|
||||
public int prevStateindex;
|
||||
}
|
||||
internal class State
|
||||
{
|
||||
public AudioSource farAudio;
|
||||
public int prevStateindex;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,10 @@
|
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{
|
||||
"name": "MuzikaGromche",
|
||||
"version_number": "13.37.6",
|
||||
"author": "Oflor",
|
||||
"description": "Glaza zakryvaj",
|
||||
"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
|
||||
"dependencies": [
|
||||
"BepInEx-BepInExPack-5.4.2100"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue