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zalupennay
Author | SHA1 | Date |
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c609fb3550 |
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@ -15,12 +15,6 @@
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<!--
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Publicize internal methods, so we could generate config entries for tracks at runtime instead
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of generating code at compile time. See https://github.com/lc-sigurd/CSync/issues/11
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-->
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<PackageReference Include="Sigurd.BepInEx.CSync" Version="5.0.1" Publicize="true" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -4,12 +4,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Security.Cryptography;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using CSync.Extensions;
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using CSync.Lib;
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using LethalConfig;
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using LethalConfig.ConfigItems;
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using LethalConfig.ConfigItems.Options;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -17,84 +11,56 @@ using UnityEngine.Networking;
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namespace MuzikaGromche
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namespace MuzikaGromche
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{
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency("com.sigurd.csync", "5.0.1")]
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[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
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public class Plugin : BaseUnityPlugin
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public class Plugin : BaseUnityPlugin
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{
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{
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internal new static Config Config { get; private set; } = null;
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public static Track[] Tracks = [
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public static Track[] Tracks = [
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new Track
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new Track
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{
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{
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Name = "MuzikaGromche",
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Name = "MuzikaGromche",
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Language = Language.RUSSIAN,
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WindUpTimer = 46.3f,
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WindUpTimer = 46.3f,
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Bpm = 130f,
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Bpm = 130f,
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},
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},
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new Track
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new Track
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{
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{
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Name = "VseVZale",
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Name = "VseVZale",
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Language = Language.RUSSIAN,
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WindUpTimer = 39f,
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WindUpTimer = 39f,
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Bpm = 138f,
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Bpm = 138f,
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},
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},
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new Track
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new Track
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{
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{
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Name = "DeployDestroy",
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Name = "DeployDestroy",
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Language = Language.RUSSIAN,
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WindUpTimer = 40.7f,
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WindUpTimer = 40.7f,
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Bpm = 130f,
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Bpm = 130f,
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},
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},
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new Track
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new Track
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{
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{
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Name = "MoyaZhittya",
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Name = "MoyaZhittya",
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Language = Language.ENGLISH,
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WindUpTimer = 34.5f,
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WindUpTimer = 34.5f,
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Bpm = 120f,
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Bpm = 120f,
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},
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},
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new Track
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new Track
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{
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{
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Name = "Gorgorod",
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Name = "Gorgorod",
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Language = Language.RUSSIAN,
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WindUpTimer = 43.2f,
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WindUpTimer = 43.2f,
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Bpm = 180f,
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Bpm = 180f,
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},
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},
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new Track
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new Track
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{
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{
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Name = "Durochka",
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Name = "Durochka",
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Language = Language.RUSSIAN,
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WindUpTimer = 37f,
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WindUpTimer = 37f,
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Bpm = 130f,
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Bpm = 130f,
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}
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}
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];
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];
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public static int IndexOfTrack(string trackName)
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{
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return Array.FindIndex(Tracks, track => track.Name == trackName);
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}
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public static Track ChooseTrack()
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{
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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#if DEBUG
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// Override for testing
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// trackId = IndexOfTrack("DeployDestroy");
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#endif
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var track = Tracks[trackId];
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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return Tracks[trackId];
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}
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public static Coroutine JesterLightSwitching;
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public static Coroutine JesterLightSwitching;
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public static Track CurrentTrack;
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public static Track CurrentTrack;
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public static void StartLightSwitching(MonoBehaviour __instance)
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public static void StartLightSwitching(JesterAI __instance)
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{
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{
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StopLightSwitching(__instance);
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StopLightSwitching(__instance);
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JesterLightSwitching = __instance.StartCoroutine(RotateColors());
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var preStart = Plugin.CurrentTrack.LoadedStart.length - Plugin.CurrentTrack.WindUpTimer;
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var loopSource = __instance.creatureVoice;
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JesterLightSwitching = __instance.StartCoroutine(RotateColors(preStart, loopSource));
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}
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}
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public static void StopLightSwitching(MonoBehaviour __instance)
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public static void StopLightSwitching(MonoBehaviour __instance)
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@ -122,10 +88,13 @@ namespace MuzikaGromche
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// TODO: Move to Track class to make them customizable per-song
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// TODO: Move to Track class to make them customizable per-song
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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public static IEnumerator RotateColors()
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public static IEnumerator RotateColors(float preStart, AudioSource loopSource)
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{
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{
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Debug.Log("Starting color rotation");
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Debug.Log("Starting color rotation");
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var i = 0;
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var i = 0;
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var lastSwitch = Time.realtimeSinceStartup;
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var pause = 60f / CurrentTrack.Bpm;
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Debug.Log("Prestart: " + preStart);
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while (true)
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while (true)
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{
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{
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var color = colors[i];
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var color = colors[i];
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@ -134,7 +103,23 @@ namespace MuzikaGromche
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i = (i + 1) % colors.Count;
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i = (i + 1) % colors.Count;
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if (CurrentTrack != null)
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if (CurrentTrack != null)
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{
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{
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yield return new WaitForSeconds(60f / CurrentTrack.Bpm);
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if (loopSource.time <= 0)
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{
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// if (possibly) delayed but not yet started
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var newSwitch = Time.realtimeSinceStartup;
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var toSleep = Math.Max(pause - (newSwitch - lastSwitch), 0);
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lastSwitch = newSwitch;
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Debug.Log("Prestart sleep " + toSleep);
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yield return new WaitForSeconds(toSleep);
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}
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else
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{
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var passedSincePop = loopSource.time + preStart;
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var toSleep = pause - passedSincePop % pause;
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Debug.Log($"Loop sleep {toSleep}, loop time {loopSource.time}");
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if (toSleep < pause / 2) toSleep += pause;
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yield return new WaitForSeconds(toSleep);
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}
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}
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}
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else
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else
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{
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{
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@ -166,7 +151,6 @@ namespace MuzikaGromche
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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}
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Config = new Config(base.Config);
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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}
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}
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else
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else
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@ -174,26 +158,16 @@ namespace MuzikaGromche
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Logger.LogError("Could not load audio file");
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Logger.LogError("Could not load audio file");
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}
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}
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}
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}
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};
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public record Language(string Short, string Full)
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{
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public static readonly Language ENGLISH = new("EN", "English");
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public static readonly Language RUSSIAN = new("RU", "Russian");
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}
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}
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public class Track
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public class Track
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{
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{
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public string Name;
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public string Name;
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// Language of the track's lyrics.
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public Language Language;
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// Wind-up time can and should be shorter than the Start audio track,
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// Wind-up time can and should be shorter than the Start audio track,
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// so that the "pop" effect can be baked into the Start audio and kept away
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// so that the "pop" effect can be baked into the Start audio and kept away
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// from the looped part. This also means that the light show starts before
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// from the looped part. This also means that the light show starts before
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// the looped track does, so we need to sync them up as soon as we enter the Loop.
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// the looped track does, so we need to sync them up as soon as we enter the Loop.
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public float WindUpTimer;
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public float WindUpTimer;
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// BPM for light switching in sync with the music. There is no offset,
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// so the Loop track should start precisely on a beat.
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public float Bpm;
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public float Bpm;
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// MPEG is basically mp3, and it can produce gaps at the start.
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// MPEG is basically mp3, and it can produce gaps at the start.
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@ -203,9 +177,6 @@ namespace MuzikaGromche
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public AudioClip LoadedStart;
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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public AudioClip LoadedLoop;
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// How often this track should be chosen, relative to the sum of weights of all tracks.
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public SyncedEntry<int> Weight;
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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private string Ext => AudioType switch
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private string Ext => AudioType switch
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@ -217,176 +188,6 @@ namespace MuzikaGromche
|
||||||
};
|
};
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||||||
}
|
}
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public readonly struct RandomWeightedIndex
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|
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{
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|
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public RandomWeightedIndex(int[] weights)
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|
||||||
{
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|
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Weights = weights;
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|
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TotalWeights = Weights.Sum();
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|
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if (TotalWeights == 0)
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|
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{
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|
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// If everything is set to zero, everything is equally possible
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|
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Weights = [.. Weights.Select(_ => 1)];
|
|
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TotalWeights = Weights.Length;
|
|
||||||
}
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|
||||||
}
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|
||||||
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|
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private byte[] GetHash(int seed)
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|
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{
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|
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var buffer = new byte[4 * (1 + Weights.Length)];
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|
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var offset = 0;
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|
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Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
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|
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// Make sure that tweaking weights even a little drastically changes the outcome
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|
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foreach (var weight in Weights)
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|
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{
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|
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offset += 4;
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|
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Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
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|
||||||
}
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|
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var sha = SHA256.Create();
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|
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var hash = sha.ComputeHash(buffer);
|
|
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return hash;
|
|
||||||
}
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|
||||||
|
|
||||||
private int GetRawIndex(byte[] hash)
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|
||||||
{
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|
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if (TotalWeights == 0)
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|
||||||
{
|
|
||||||
// Should not happen, but what if Weights array is empty?
|
|
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return -1;
|
|
||||||
}
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|
||||||
|
|
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var index = 0;
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|
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foreach (var t in hash)
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|
||||||
{
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|
||||||
// modulus division on byte array
|
|
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index *= 256 % TotalWeights;
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|
||||||
index %= TotalWeights;
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|
||||||
index += t % TotalWeights;
|
|
||||||
index %= TotalWeights;
|
|
||||||
}
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int GetWeightedIndex(int rawIndex)
|
|
||||||
{
|
|
||||||
if (rawIndex < 0 || rawIndex >= TotalWeights)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int sum = 0;
|
|
||||||
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
|
|
||||||
{
|
|
||||||
sum += weight;
|
|
||||||
if (rawIndex < sum)
|
|
||||||
{
|
|
||||||
// Found
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetRandomWeightedIndex(int seed)
|
|
||||||
{
|
|
||||||
var hash = GetHash(seed);
|
|
||||||
var index = GetRawIndex(hash);
|
|
||||||
return GetWeightedIndex(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly private int[] Weights;
|
|
||||||
readonly public int TotalWeights { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Config : SyncedConfig2<Config>
|
|
||||||
{
|
|
||||||
public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
|
|
||||||
{
|
|
||||||
var chanceRange = new AcceptableValueRange<int>(0, 100);
|
|
||||||
var languageSectionButtonExists = new HashSet<Language>();
|
|
||||||
|
|
||||||
foreach (var track in Plugin.Tracks)
|
|
||||||
{
|
|
||||||
var language = track.Language;
|
|
||||||
string section = $"Tracks.{language.Short}";
|
|
||||||
|
|
||||||
// Create section toggle
|
|
||||||
if (!languageSectionButtonExists.Contains(language))
|
|
||||||
{
|
|
||||||
languageSectionButtonExists.Add(language);
|
|
||||||
string buttonOptionName = $"Toggle all {language.Full} tracks";
|
|
||||||
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
|
|
||||||
string buttonText = "Toggle";
|
|
||||||
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
|
|
||||||
{
|
|
||||||
if (CanModifyWeightsNow())
|
|
||||||
{
|
|
||||||
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
|
|
||||||
var isOff = tracks.All(t => t.Weight.Value == 0);
|
|
||||||
var newWeight = isOff ? 50 : 0;
|
|
||||||
foreach (var t in tracks)
|
|
||||||
{
|
|
||||||
t.Weight.LocalValue = newWeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
|
|
||||||
LethalConfigManager.AddConfigItem(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create slider entry for track
|
|
||||||
string name = $"[{language.Short}] {track.Name}";
|
|
||||||
string description = $"Language: {language.Full}\n\nRandom (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
|
|
||||||
track.Weight = configFile.BindSyncedEntry(
|
|
||||||
new ConfigDefinition(section, track.Name),
|
|
||||||
50,
|
|
||||||
new ConfigDescription(description, chanceRange, track));
|
|
||||||
|
|
||||||
var slider = new IntSliderConfigItem(track.Weight.Entry, new IntSliderOptions
|
|
||||||
{
|
|
||||||
RequiresRestart = false,
|
|
||||||
CanModifyCallback = CanModifyWeightsNow,
|
|
||||||
});
|
|
||||||
LethalConfigManager.AddConfigItem(slider);
|
|
||||||
}
|
|
||||||
|
|
||||||
// HACK because CSync doesn't provide an API to register a list of config entries
|
|
||||||
// See https://github.com/lc-sigurd/CSync/issues/11
|
|
||||||
foreach (var track in Plugin.Tracks)
|
|
||||||
{
|
|
||||||
// This is basically what ConfigFile.PopulateEntryContainer does
|
|
||||||
SyncedEntryBase entryBase = track.Weight;
|
|
||||||
EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
|
|
||||||
}
|
|
||||||
|
|
||||||
ConfigManager.Register(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static CanModifyResult CanModifyWeightsNow()
|
|
||||||
{
|
|
||||||
var startOfRound = StartOfRound.Instance;
|
|
||||||
if (!startOfRound)
|
|
||||||
{
|
|
||||||
return CanModifyResult.True(); // Main menu
|
|
||||||
}
|
|
||||||
if (!startOfRound.IsHost)
|
|
||||||
{
|
|
||||||
return CanModifyResult.False("Only for host");
|
|
||||||
}
|
|
||||||
if (!startOfRound.inShipPhase)
|
|
||||||
{
|
|
||||||
return CanModifyResult.False("Only while orbiting");
|
|
||||||
}
|
|
||||||
return CanModifyResult.True();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPatch(typeof(JesterAI))]
|
[HarmonyPatch(typeof(JesterAI))]
|
||||||
internal class JesterPatch
|
internal class JesterPatch
|
||||||
{
|
{
|
||||||
|
@ -432,7 +233,20 @@ namespace MuzikaGromche
|
||||||
__instance.creatureVoice.Stop();
|
__instance.creatureVoice.Stop();
|
||||||
|
|
||||||
// ...and start modded music
|
// ...and start modded music
|
||||||
Plugin.CurrentTrack = Plugin.ChooseTrack();
|
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
|
||||||
|
var sha = SHA256.Create();
|
||||||
|
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
|
||||||
|
var trackId = 0;
|
||||||
|
foreach (var t in hash)
|
||||||
|
{
|
||||||
|
// modulus division on byte array
|
||||||
|
trackId *= 256 % Plugin.Tracks.Length;
|
||||||
|
trackId %= Plugin.Tracks.Length;
|
||||||
|
trackId += t % Plugin.Tracks.Length;
|
||||||
|
trackId %= Plugin.Tracks.Length;
|
||||||
|
}
|
||||||
|
Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
|
||||||
|
Plugin.CurrentTrack = Plugin.Tracks[trackId];
|
||||||
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
||||||
__instance.farAudio.maxDistance = 150;
|
__instance.farAudio.maxDistance = 150;
|
||||||
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
||||||
|
@ -456,8 +270,9 @@ namespace MuzikaGromche
|
||||||
if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying)
|
if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying)
|
||||||
{
|
{
|
||||||
__instance.creatureVoice.maxDistance = 150;
|
__instance.creatureVoice.maxDistance = 150;
|
||||||
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; // creature voice eto loop
|
||||||
var time = __instance.farAudio.time;
|
|
||||||
|
var time = __instance.farAudio.time; // far audio eto start
|
||||||
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
||||||
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
||||||
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
||||||
|
|
|
@ -2,6 +2,5 @@
|
||||||
<configuration>
|
<configuration>
|
||||||
<packageSources>
|
<packageSources>
|
||||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||||
<add key="AAron Thunderstore" value="https://nuget.windows10ce.com/nuget/v3/index.json" />
|
|
||||||
</packageSources>
|
</packageSources>
|
||||||
</configuration>
|
</configuration>
|
||||||
|
|
|
@ -5,8 +5,6 @@
|
||||||
"description": "Glaza zakryvaj",
|
"description": "Glaza zakryvaj",
|
||||||
"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
|
"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
|
||||||
"dependencies": [
|
"dependencies": [
|
||||||
"BepInEx-BepInExPack-5.4.2100",
|
"BepInEx-BepInExPack-5.4.2100"
|
||||||
"Sigurd-CSync-5.0.1",
|
|
||||||
"ainavt.lc.lethalconfig-1.4.6"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue