Add configurable weights per track, with synchronization #3

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nikita merged 5 commits from ratijas/muzika-gromche:work/r/dev into master 2025-07-12 22:01:42 +00:00
1 changed files with 103 additions and 13 deletions
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@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
@ -60,23 +61,15 @@ namespace MuzikaGromche
public static Track ChooseTrack()
{
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
var sha = SHA256.Create();
var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
var trackId = 0;
foreach (var t in hash)
{
// modulus division on byte array
trackId *= 256 % Tracks.Length;
trackId %= Tracks.Length;
trackId += t % Tracks.Length;
trackId %= Tracks.Length;
}
int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
var rwi = new RandomWeightedIndex(weights);
var trackId = rwi.GetRandomWeightedIndex(seed);
#if DEBUG
// Override for testing
trackId = IndexOfTrack("DeployDestroy");
// trackId = IndexOfTrack("DeployDestroy");
#endif
var track = Tracks[trackId];
Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", {trackId} out of {Tracks.Length} tracks");
Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
return Tracks[trackId];
}
@ -158,6 +151,13 @@ namespace MuzikaGromche
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
}
// Initialize config
var chanceRange = new AcceptableValueRange<int>(0, 100);
foreach (var track in Tracks)
{
string description = $"Random (relative) chance of selecting track {track.Name}. Set to zero to effectively disable the track.";
track.Weight = Config.Bind("Tracks", track.Name, 50, new ConfigDescription(description, chanceRange));
}
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
}
else
@ -186,6 +186,9 @@ namespace MuzikaGromche
public AudioClip LoadedStart;
public AudioClip LoadedLoop;
// How often this track should be chosen, relative to the sum of weights of all tracks.
public ConfigEntry<int> Weight;
public string FileNameStart => $"{Name}Start.{Ext}";
public string FileNameLoop => $"{Name}Loop.{Ext}";
private string Ext => AudioType switch
@ -197,6 +200,93 @@ namespace MuzikaGromche
};
}
public readonly struct RandomWeightedIndex
{
public RandomWeightedIndex(int[] weights)
{
Weights = weights;
TotalWeights = Weights.Sum();
if (TotalWeights == 0)
{
// If everything is set to zero, everything is equally possible
Weights = [.. Weights.Select(_ => 1)];
TotalWeights = Weights.Length;
}
}
private byte[] GetHash(int seed)
{
var buffer = new byte[4 * (1 + Weights.Length)];
var offset = 0;
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
// Make sure that tweaking weights even a little drastically changes the outcome
foreach (var weight in Weights)
{
offset += 4;
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
}
var sha = SHA256.Create();
var hash = sha.ComputeHash(buffer);
return hash;
}
private int GetRawIndex(byte[] hash)
{
if (TotalWeights == 0)
{
// Should not happen, but what if Weights array is empty?
return -1;
}
var index = 0;
foreach (var t in hash)
{
// modulus division on byte array
index *= 256 % TotalWeights;
index %= TotalWeights;
index += t % TotalWeights;
index %= TotalWeights;
}
return index;
}
private int GetWeightedIndex(int rawIndex)
{
if (rawIndex < 0 || rawIndex >= TotalWeights)
{
return -1;
}
int sum = 0;
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
{
sum += weight;
if (rawIndex < sum)
{
// Found
return index;
}
}
return -1;
}
public int GetRandomWeightedIndex(int seed)
{
var hash = GetHash(seed);
var index = GetRawIndex(hash);
return GetWeightedIndex(index);
}
public override string ToString()
{
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
}
readonly private int[] Weights;
readonly public int TotalWeights { get; }
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterPatch
{