Add configurable weights per track, with synchronization #3
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@ -15,6 +15,12 @@
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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<!--
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Publicize internal methods, so we could generate config entries for tracks at runtime instead
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of generating code at compile time. See https://github.com/lc-sigurd/CSync/issues/11
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-->
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<PackageReference Include="Sigurd.BepInEx.CSync" Version="5.0.1" Publicize="true" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" />
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</ItemGroup>
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<ItemGroup>
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@ -4,6 +4,12 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using BepInEx;
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using BepInEx.Configuration;
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using CSync.Extensions;
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using CSync.Lib;
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using LethalConfig;
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using LethalConfig.ConfigItems;
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using LethalConfig.ConfigItems.Options;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -11,47 +17,77 @@ using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency("com.sigurd.csync", "5.0.1")]
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[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
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public class Plugin : BaseUnityPlugin
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{
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internal new static Config Config { get; private set; } = null;
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public static Track[] Tracks = [
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new Track
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{
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Name = "MuzikaGromche",
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Language = Language.RUSSIAN,
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WindUpTimer = 46.3f,
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Bpm = 130f,
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},
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new Track
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{
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Name = "VseVZale",
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Language = Language.RUSSIAN,
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WindUpTimer = 39f,
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Bpm = 138f,
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},
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new Track
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{
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Name = "DeployDestroy",
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Language = Language.RUSSIAN,
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WindUpTimer = 40.7f,
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Bpm = 130f,
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},
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new Track
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{
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Name = "MoyaZhittya",
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Language = Language.ENGLISH,
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WindUpTimer = 34.5f,
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Bpm = 120f,
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},
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new Track
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{
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Name = "Gorgorod",
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Language = Language.RUSSIAN,
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WindUpTimer = 43.2f,
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Bpm = 180f,
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},
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new Track
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{
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Name = "Durochka",
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Language = Language.RUSSIAN,
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WindUpTimer = 37f,
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Bpm = 130f,
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}
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];
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public static int IndexOfTrack(string trackName)
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{
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return Array.FindIndex(Tracks, track => track.Name == trackName);
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}
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public static Track ChooseTrack()
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{
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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#if DEBUG
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// Override for testing
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// trackId = IndexOfTrack("DeployDestroy");
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#endif
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var track = Tracks[trackId];
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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return Tracks[trackId];
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}
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public static Coroutine JesterLightSwitching;
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public static Track CurrentTrack;
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@ -130,6 +166,7 @@ namespace MuzikaGromche
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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Config = new Config(base.Config);
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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}
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else
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@ -137,11 +174,19 @@ namespace MuzikaGromche
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Logger.LogError("Could not load audio file");
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}
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}
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};
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public record Language(string Short, string Full)
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{
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public static readonly Language ENGLISH = new("EN", "English");
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public static readonly Language RUSSIAN = new("RU", "Russian");
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}
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public class Track
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{
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public string Name;
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// Language of the track's lyrics.
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public Language Language;
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// Wind-up time can and should be shorter than the Start audio track,
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// so that the "pop" effect can be baked into the Start audio and kept away
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// from the looped part. This also means that the light show starts before
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@ -158,6 +203,9 @@ namespace MuzikaGromche
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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// How often this track should be chosen, relative to the sum of weights of all tracks.
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public SyncedEntry<int> Weight;
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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private string Ext => AudioType switch
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@ -169,6 +217,176 @@ namespace MuzikaGromche
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};
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}
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public readonly struct RandomWeightedIndex
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{
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public RandomWeightedIndex(int[] weights)
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{
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Weights = weights;
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TotalWeights = Weights.Sum();
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if (TotalWeights == 0)
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{
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// If everything is set to zero, everything is equally possible
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Weights = [.. Weights.Select(_ => 1)];
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TotalWeights = Weights.Length;
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}
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}
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private byte[] GetHash(int seed)
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{
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var buffer = new byte[4 * (1 + Weights.Length)];
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var offset = 0;
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Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
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// Make sure that tweaking weights even a little drastically changes the outcome
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foreach (var weight in Weights)
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{
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offset += 4;
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Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
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}
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(buffer);
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return hash;
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}
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private int GetRawIndex(byte[] hash)
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{
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if (TotalWeights == 0)
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ratijas marked this conversation as resolved
Outdated
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{
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// Should not happen, but what if Weights array is empty?
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return -1;
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}
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var index = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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index *= 256 % TotalWeights;
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index %= TotalWeights;
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index += t % TotalWeights;
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index %= TotalWeights;
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}
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return index;
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}
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private int GetWeightedIndex(int rawIndex)
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{
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if (rawIndex < 0 || rawIndex >= TotalWeights)
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{
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return -1;
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}
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int sum = 0;
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foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
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{
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sum += weight;
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if (rawIndex < sum)
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{
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// Found
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return index;
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}
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}
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return -1;
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}
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public int GetRandomWeightedIndex(int seed)
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{
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var hash = GetHash(seed);
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var index = GetRawIndex(hash);
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return GetWeightedIndex(index);
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}
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public override string ToString()
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{
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return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
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}
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readonly private int[] Weights;
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readonly public int TotalWeights { get; }
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}
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public class Config : SyncedConfig2<Config>
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{
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public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
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{
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var chanceRange = new AcceptableValueRange<int>(0, 100);
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var languageSectionButtonExists = new HashSet<Language>();
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foreach (var track in Plugin.Tracks)
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{
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var language = track.Language;
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string section = $"Tracks.{language.Short}";
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// Create section toggle
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if (!languageSectionButtonExists.Contains(language))
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{
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languageSectionButtonExists.Add(language);
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string buttonOptionName = $"Toggle all {language.Full} tracks";
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string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
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string buttonText = "Toggle";
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var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
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{
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if (CanModifyWeightsNow())
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{
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var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
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var isOff = tracks.All(t => t.Weight.Value == 0);
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var newWeight = isOff ? 50 : 0;
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foreach (var t in tracks)
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{
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t.Weight.LocalValue = newWeight;
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}
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}
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});
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button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
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LethalConfigManager.AddConfigItem(button);
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}
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// Create slider entry for track
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string name = $"[{language.Short}] {track.Name}";
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string description = $"Language: {language.Full}\n\nRandom (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
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track.Weight = configFile.BindSyncedEntry(
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new ConfigDefinition(section, track.Name),
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50,
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new ConfigDescription(description, chanceRange, track));
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var slider = new IntSliderConfigItem(track.Weight.Entry, new IntSliderOptions
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{
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RequiresRestart = false,
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CanModifyCallback = CanModifyWeightsNow,
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});
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LethalConfigManager.AddConfigItem(slider);
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}
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// HACK because CSync doesn't provide an API to register a list of config entries
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// See https://github.com/lc-sigurd/CSync/issues/11
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foreach (var track in Plugin.Tracks)
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{
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// This is basically what ConfigFile.PopulateEntryContainer does
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SyncedEntryBase entryBase = track.Weight;
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EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
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}
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ConfigManager.Register(this);
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}
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public static CanModifyResult CanModifyWeightsNow()
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{
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var startOfRound = StartOfRound.Instance;
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if (!startOfRound)
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{
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return CanModifyResult.True(); // Main menu
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}
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if (!startOfRound.IsHost)
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{
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return CanModifyResult.False("Only for host");
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}
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if (!startOfRound.inShipPhase)
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{
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return CanModifyResult.False("Only while orbiting");
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}
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return CanModifyResult.True();
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}
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}
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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{
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@ -214,20 +432,7 @@ namespace MuzikaGromche
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__instance.creatureVoice.Stop();
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// ...and start modded music
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
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var trackId = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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trackId *= 256 % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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trackId += t % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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}
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Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
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Plugin.CurrentTrack = Plugin.Tracks[trackId];
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Plugin.CurrentTrack = Plugin.ChooseTrack();
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__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
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__instance.farAudio.maxDistance = 150;
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__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
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@ -2,5 +2,6 @@
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<configuration>
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<packageSources>
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<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
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<add key="AAron Thunderstore" value="https://nuget.windows10ce.com/nuget/v3/index.json" />
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</packageSources>
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</configuration>
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@ -5,6 +5,8 @@
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"description": "Glaza zakryvaj",
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"website_url": "https://git.vilunov.me/nikita/muzika-gromche",
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"dependencies": [
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"BepInEx-BepInExPack-5.4.2100"
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"BepInEx-BepInExPack-5.4.2100",
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"Sigurd-CSync-5.0.1",
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"ainavt.lc.lethalconfig-1.4.6"
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]
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}
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Loading…
Reference in New Issue
GetTrackIndex
How about GetWeightIndex, so that it refers to entities of this class/algorithm rather than its outside usages.