Sync playback to the actual beat count rather than relying on BPM #5
|
@ -1,18 +1,17 @@
|
||||||
using BepInEx.Configuration;
|
using BepInEx;
|
||||||
using BepInEx;
|
using BepInEx.Configuration;
|
||||||
using CSync.Extensions;
|
using CSync.Extensions;
|
||||||
using CSync.Lib;
|
using CSync.Lib;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using LethalConfig.ConfigItems.Options;
|
|
||||||
using LethalConfig.ConfigItems;
|
|
||||||
using LethalConfig;
|
using LethalConfig;
|
||||||
|
using LethalConfig.ConfigItems;
|
||||||
|
using LethalConfig.ConfigItems.Options;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Security.Cryptography;
|
using System.Security.Cryptography;
|
||||||
using System;
|
|
||||||
using UnityEngine.Networking;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace MuzikaGromche
|
namespace MuzikaGromche
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue