using System.Collections; using System.Collections.Generic; using BepInEx; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; namespace MuzikaGromche { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { public static AudioClip AudioStart; public static AudioClip AudioLoop; public static Coroutine JesterLightSwitching; private void Awake() { string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); UnityWebRequest audioClipStart = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "MuzikaGromcheStart.mp3", AudioType.MPEG); UnityWebRequest audioClipLoop = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "MuzikaGromcheLoop.mp3", AudioType.MPEG); audioClipStart.SendWebRequest(); audioClipLoop.SendWebRequest(); while (!audioClipStart.isDone || !audioClipLoop.isDone) { } if (audioClipStart.result == UnityWebRequest.Result.Success && audioClipLoop.result == UnityWebRequest.Result.Success) { AudioStart = DownloadHandlerAudioClip.GetContent(audioClipStart); AudioLoop = DownloadHandlerAudioClip.GetContent(audioClipLoop); new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); Logger.LogInfo("Muzika gromche, glaza zakryvaj! " + PluginInfo.PLUGIN_VERSION); } else { Logger.LogError("Could not load audio file"); } } } [HarmonyPatch(typeof(JesterAI))] internal class JesterPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void AudioPatch(JesterAI __instance) { __instance.popGoesTheWeaselTheme = Plugin.AudioStart; __instance.screamingSFX = Plugin.AudioLoop; } [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] public static void ForceTime(JesterAI __instance) { __instance.popUpTimer = 46.3f; } [HarmonyPatch("Update")] [HarmonyPrefix] public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) { __state = new State(); __state.prevStateindex = __instance.previousState; if (__instance.currentBehaviourStateIndex is 1 or 2) { __state.farAudio = __instance.farAudio; __instance.farAudio = __instance.creatureSFX; } } static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; public static IEnumerator rotateColors() { Debug.Log("Starting color rotation"); var i = 0; while (true) { var color = colors[i]; Debug.Log("Chose color " + color); foreach (var light in RoundManager.Instance.allPoweredLights) { light.color = color; } i += 1; if (i >= colors.Count) i = 0; yield return new WaitForSeconds(0.5f); } } [HarmonyPatch("Update")] [HarmonyPostfix] public static void DoNotStopTheMusic(JesterAI __instance, State __state) { if (__state.farAudio != null) { __instance.farAudio = __state.farAudio; } if (__instance.currentBehaviourStateIndex is 1 && !__instance.farAudio.isPlaying) { Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); __instance.farAudio.maxDistance = 150; __instance.farAudio.PlayOneShot(Plugin.AudioStart); } if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2) { __instance.creatureVoice.Stop(); if (Plugin.JesterLightSwitching != null) { __instance.StopCoroutine(Plugin.JesterLightSwitching); Plugin.JesterLightSwitching = null; } Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors()); } if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2) { if (Plugin.JesterLightSwitching != null) { __instance.StopCoroutine(Plugin.JesterLightSwitching); Plugin.JesterLightSwitching = null; } foreach (var light in RoundManager.Instance.allPoweredLights) { light.color = Color.white; } } if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying && !__instance.farAudio.isPlaying) { Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}"); __instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.clip = Plugin.AudioLoop; __instance.creatureVoice.Play(); } } } internal class State { public AudioSource farAudio; public int prevStateindex; } }