using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using BepInEx; using BepInEx.Configuration; using CSync.Extensions; using CSync.Lib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; namespace MuzikaGromche { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] [BepInDependency("com.sigurd.csync", "5.0.1")] [BepInDependency("ainavt.lc.lethalconfig", "1.4.6")] public class Plugin : BaseUnityPlugin { internal new static Config Config { get; private set; } = null; public static Track[] Tracks = [ new Track { Name = "MuzikaGromche", Language = Language.RUSSIAN, WindUpTimer = 46.3f, Bpm = 130f, }, new Track { Name = "VseVZale", Language = Language.RUSSIAN, WindUpTimer = 39f, Bpm = 138f, }, new Track { Name = "DeployDestroy", Language = Language.RUSSIAN, WindUpTimer = 40.7f, Bpm = 130f, }, new Track { Name = "MoyaZhittya", Language = Language.ENGLISH, WindUpTimer = 34.5f, Bpm = 120f, }, new Track { Name = "Gorgorod", Language = Language.RUSSIAN, WindUpTimer = 43.2f, Bpm = 180f, }, new Track { Name = "Durochka", Language = Language.RUSSIAN, WindUpTimer = 37f, Bpm = 130f, } ]; public static int IndexOfTrack(string trackName) { return Array.FindIndex(Tracks, track => track.Name == trackName); } public static Track ChooseTrack() { var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed; int[] weights = [.. Tracks.Select(track => track.Weight.Value)]; var rwi = new RandomWeightedIndex(weights); var trackId = rwi.GetRandomWeightedIndex(seed); #if DEBUG // Override for testing // trackId = IndexOfTrack("DeployDestroy"); #endif var track = Tracks[trackId]; Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}"); return Tracks[trackId]; } public static Coroutine JesterLightSwitching; public static Track CurrentTrack; public static void StartLightSwitching(MonoBehaviour __instance) { StopLightSwitching(__instance); JesterLightSwitching = __instance.StartCoroutine(RotateColors()); } public static void StopLightSwitching(MonoBehaviour __instance) { if (JesterLightSwitching != null) { __instance.StopCoroutine(JesterLightSwitching); JesterLightSwitching = null; } } public static void SetLightColor(Color color) { foreach (var light in RoundManager.Instance.allPoweredLights) { light.color = color; } } public static void ResetLightColor() { SetLightColor(Color.white); } // TODO: Move to Track class to make them customizable per-song static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow]; public static IEnumerator RotateColors() { Debug.Log("Starting color rotation"); var i = 0; while (true) { var color = colors[i]; Debug.Log("Chose color " + color); SetLightColor(color); i = (i + 1) % colors.Count; if (CurrentTrack != null) { yield return new WaitForSeconds(60f / CurrentTrack.Bpm); } else { yield break; } } } private void Awake() { string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray()); UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2]; for (int i = 0; i < Tracks.Length; i++) { Track track = Tracks[i]; requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType); requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType); requests[i * 2].SendWebRequest(); requests[i * 2 + 1].SendWebRequest(); } while (!requests.All(request => request.isDone)) { } if (requests.All(request => request.result == UnityWebRequest.Result.Success)) { for (int i = 0; i < Tracks.Length; i++) { Track track = Tracks[i]; track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]); track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]); } Config = new Config(base.Config); new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch)); } else { Logger.LogError("Could not load audio file"); } } }; public record Language(string Short, string Full) { public static readonly Language ENGLISH = new("EN", "English"); public static readonly Language RUSSIAN = new("RU", "Russian"); } public class Track { public string Name; // Language of the track's lyrics. public Language Language; // Wind-up time can and should be shorter than the Start audio track, // so that the "pop" effect can be baked into the Start audio and kept away // from the looped part. This also means that the light show starts before // the looped track does, so we need to sync them up as soon as we enter the Loop. public float WindUpTimer; // BPM for light switching in sync with the music. There is no offset, // so the Loop track should start precisely on a beat. public float Bpm; // MPEG is basically mp3, and it can produce gaps at the start. // WAV is OK, but takes a lot of space. Try OGGVORBIS instead. public AudioType AudioType = AudioType.MPEG; public AudioClip LoadedStart; public AudioClip LoadedLoop; // How often this track should be chosen, relative to the sum of weights of all tracks. public SyncedEntry Weight; public string FileNameStart => $"{Name}Start.{Ext}"; public string FileNameLoop => $"{Name}Loop.{Ext}"; private string Ext => AudioType switch { AudioType.MPEG => "mp3", AudioType.WAV => "wav", AudioType.OGGVORBIS => "ogg", _ => "", }; } public readonly struct RandomWeightedIndex { public RandomWeightedIndex(int[] weights) { Weights = weights; TotalWeights = Weights.Sum(); if (TotalWeights == 0) { // If everything is set to zero, everything is equally possible Weights = [.. Weights.Select(_ => 1)]; TotalWeights = Weights.Length; } } private byte[] GetHash(int seed) { var buffer = new byte[4 * (1 + Weights.Length)]; var offset = 0; Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int)); // Make sure that tweaking weights even a little drastically changes the outcome foreach (var weight in Weights) { offset += 4; Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int)); } var sha = SHA256.Create(); var hash = sha.ComputeHash(buffer); return hash; } private int GetRawIndex(byte[] hash) { if (TotalWeights == 0) { // Should not happen, but what if Weights array is empty? return -1; } var index = 0; foreach (var t in hash) { // modulus division on byte array index *= 256 % TotalWeights; index %= TotalWeights; index += t % TotalWeights; index %= TotalWeights; } return index; } private int GetWeightedIndex(int rawIndex) { if (rawIndex < 0 || rawIndex >= TotalWeights) { return -1; } int sum = 0; foreach (var (weight, index) in Weights.Select((x, i) => (x, i))) { sum += weight; if (rawIndex < sum) { // Found return index; } } return -1; } public int GetRandomWeightedIndex(int seed) { var hash = GetHash(seed); var index = GetRawIndex(hash); return GetWeightedIndex(index); } public override string ToString() { return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])"; } readonly private int[] Weights; readonly public int TotalWeights { get; } } public class Config : SyncedConfig2 { public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID) { var chanceRange = new AcceptableValueRange(0, 100); var languageSectionButtonExists = new HashSet(); foreach (var track in Plugin.Tracks) { var language = track.Language; string section = $"Tracks.{language.Short}"; // Create section toggle if (!languageSectionButtonExists.Contains(language)) { languageSectionButtonExists.Add(language); string buttonOptionName = $"Toggle all {language.Full} tracks"; string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately."; string buttonText = "Toggle"; var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () => { if (CanModifyWeightsNow()) { var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList(); var isOff = tracks.All(t => t.Weight.Value == 0); var newWeight = isOff ? 50 : 0; foreach (var t in tracks) { t.Weight.LocalValue = newWeight; } } }); button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow; LethalConfigManager.AddConfigItem(button); } // Create slider entry for track string name = $"[{language.Short}] {track.Name}"; string description = $"Language: {language.Full}\n\nRandom (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track."; track.Weight = configFile.BindSyncedEntry( new ConfigDefinition(section, track.Name), 50, new ConfigDescription(description, chanceRange, track)); var slider = new IntSliderConfigItem(track.Weight.Entry, new IntSliderOptions { RequiresRestart = false, CanModifyCallback = CanModifyWeightsNow, }); LethalConfigManager.AddConfigItem(slider); } // HACK because CSync doesn't provide an API to register a list of config entries // See https://github.com/lc-sigurd/CSync/issues/11 foreach (var track in Plugin.Tracks) { // This is basically what ConfigFile.PopulateEntryContainer does SyncedEntryBase entryBase = track.Weight; EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase); } ConfigManager.Register(this); } public static CanModifyResult CanModifyWeightsNow() { var startOfRound = StartOfRound.Instance; if (!startOfRound) { return CanModifyResult.True(); // Main menu } if (!startOfRound.IsHost) { return CanModifyResult.False("Only for host"); } if (!startOfRound.inShipPhase) { return CanModifyResult.False("Only while orbiting"); } return CanModifyResult.True(); } } [HarmonyPatch(typeof(JesterAI))] internal class JesterPatch { #if DEBUG [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] public static void AlmostInstantFollowTimerPostfix(JesterAI __instance) { __instance.beginCrankingTimer = 1f; } #endif [HarmonyPatch("Update")] [HarmonyPrefix] public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) { __state = new State { previousState = __instance.previousState }; if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2) { // if just popped out // then override farAudio so that vanilla logic does not stop the music __state.farAudio = __instance.farAudio; __instance.farAudio = __instance.creatureVoice; } } [HarmonyPatch("Update")] [HarmonyPostfix] public static void DoNotStopTheMusic(JesterAI __instance, State __state) { if (__state.farAudio != null) { __instance.farAudio = __state.farAudio; } if (__instance.previousState == 1 && __state.previousState != 1) { // if just started winding up // then stop the default music... __instance.farAudio.Stop(); __instance.creatureVoice.Stop(); // ...and start modded music Plugin.CurrentTrack = Plugin.ChooseTrack(); __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer; __instance.farAudio.maxDistance = 150; __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart; __instance.farAudio.loop = false; Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}"); __instance.farAudio.Play(); } if (__instance.previousState == 2 && __state.previousState != 2) { __instance.creatureVoice.Stop(); Plugin.StartLightSwitching(__instance); } if (__instance.previousState != 2 && __state.previousState == 2) { Plugin.StopLightSwitching(__instance); Plugin.ResetLightColor(); } if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying) { __instance.creatureVoice.maxDistance = 150; __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop; var time = __instance.farAudio.time; var delay = Plugin.CurrentTrack.LoadedStart.length - time; Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}"); Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}"); __instance.creatureVoice.PlayDelayed(delay); } } } internal class State { public AudioSource farAudio; public int previousState; } }