The custom callback attempts to prevent modifications mid-round. Use IsHost to check for permissions, as IsClient is always true for everyone even in local single-player setting. There is a bug in LethalConfig which makes it possible to modify entries bypassing the callback once per round, but it is pretty hard to abuse: https://github.com/AinaVT/LethalConfig/issues/60 |
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| .. | ||
| MuzikaGromche.csproj | ||
| Plugin.cs | ||