212 lines
6.8 KiB
C#
212 lines
6.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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public static Track[] Tracks = [
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new Track
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{
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Name = "MuzikaGromche",
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WindUpTimer = 46.3f,
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Bpm = 130f,
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},
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new Track
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{
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Name = "VseVZale",
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WindUpTimer = 39f,
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Bpm = 138f,
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},
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new Track
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{
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Name = "DeployDestroy",
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WindUpTimer = 40.7f,
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Bpm = 130f,
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},
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new Track
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{
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Name = "MoyaZhittya",
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WindUpTimer = 34.5f,
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Bpm = 120f,
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},
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new Track
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{
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Name = "Gorgorod",
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WindUpTimer = 43.2f,
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Bpm = 180f,
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},
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new Track
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{
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Name = "Durochka",
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WindUpTimer = 37f,
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Bpm = 130f,
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}
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];
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public static Coroutine JesterLightSwitching;
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public static Track CurrentTrack;
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private void Awake()
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{
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string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
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UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
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for (int i = 0; i < Tracks.Length; i++) {
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Track track = Tracks[i];
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requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG);
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requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG);
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requests[i * 2].SendWebRequest();
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requests[i * 2 + 1].SendWebRequest();
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}
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while (!requests.All(request => request.isDone)) { }
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if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
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for (int i = 0; i < Tracks.Length; i++) {
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Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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} else {
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Logger.LogError("Could not load audio file");
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}
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}
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}
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public class Track
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{
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public string Name;
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public float WindUpTimer;
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public float Bpm;
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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}
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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{
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[HarmonyPatch("Update")]
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[HarmonyPrefix]
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public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
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{
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__state = new State();
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__state.prevStateindex = __instance.previousState;
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if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
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// if just popped out
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// then override farAudio so that vanilla logic does not stop the music
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__state.farAudio = __instance.farAudio;
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__instance.farAudio = __instance.creatureVoice;
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}
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}
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static List<Color> colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
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public static IEnumerator rotateColors()
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{
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Debug.Log("Starting color rotation");
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var i = 0;
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while (true)
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{
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var color = colors[i];
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Debug.Log("Chose color " + color);
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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i += 1;
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if (i >= colors.Count) i = 0;
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yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
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}
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}
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[HarmonyPatch("Update")]
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[HarmonyPostfix]
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public static void DoNotStopTheMusic(JesterAI __instance, State __state)
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{
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if (__state.farAudio != null)
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{
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__instance.farAudio = __state.farAudio;
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}
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if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
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{
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// if just started winding up
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// then stop the default music...
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__instance.farAudio.Stop();
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__instance.creatureVoice.Stop();
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// ...and start modded music
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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var sha = SHA256.Create();
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var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
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var trackId = 0;
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foreach (var t in hash)
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{
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// modulus division on byte array
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trackId *= 256 % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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trackId += t % Plugin.Tracks.Length;
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trackId %= Plugin.Tracks.Length;
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}
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Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
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Plugin.CurrentTrack = Plugin.Tracks[trackId];
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__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
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__instance.farAudio.maxDistance = 150;
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__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
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__instance.farAudio.loop = false;
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Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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__instance.farAudio.Play();
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}
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if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
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{
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__instance.creatureVoice.Stop();
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
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}
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if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
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{
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if (Plugin.JesterLightSwitching != null) {
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__instance.StopCoroutine(Plugin.JesterLightSwitching);
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Plugin.JesterLightSwitching = null;
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}
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = Color.white;
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}
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}
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if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
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{
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__instance.creatureVoice.maxDistance = 150;
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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var time = __instance.farAudio.time;
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var delay = Plugin.CurrentTrack.LoadedStart.length - time;
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Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
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Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
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__instance.creatureVoice.PlayDelayed(delay);
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}
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}
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}
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internal class State
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{
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public AudioSource farAudio;
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public int prevStateindex;
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}
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}
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