muzika-gromche/MuzikaGromche
ivan tkachenko a4ca1c86ec Save Harmony own instance in private static
That's how other mods do it. Might be useful to reload patches.
2025-12-19 23:40:46 +02:00
..
UnityAssets Add Animator and Audio to MineshaftStartTile 2025-08-03 00:31:07 +03:00
Compatibility.cs Downgrade LobbyCompatibility to optional dependency 2025-08-22 16:05:42 +03:00
DeathScreenManager.cs Override DeathScreen / GameOver text, add support for per-track strings 2025-09-22 03:01:41 +03:00
DiscoBallManager.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00
Exporter.cs Add JSON exporter to debug builds 2025-11-23 15:56:58 +02:00
ExternalInit.cs Add "polyfill" for IsExternalInit C# feature 2025-08-22 15:16:24 +03:00
MuzikaGromche.csproj Add JSON exporter to debug builds 2025-11-23 15:56:58 +02:00
Plugin.cs Save Harmony own instance in private static 2025-12-19 23:40:46 +02:00
PoweredLights.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00
ScreenFiltersManager.cs Added new track AttentionPls, implement HUD effects as a time series / timeline 2025-09-26 18:07:11 +03:00
SpawnRateManager.cs Port logging to BepInEx ManualLogSource 2025-12-19 23:39:28 +02:00