muzika-gromche/MuzikaGromche/Plugin.cs

1080 lines
46 KiB
C#

using BepInEx.Configuration;
using BepInEx;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using LethalConfig.ConfigItems.Options;
using LethalConfig.ConfigItems;
using LethalConfig;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Security.Cryptography;
using System;
using UnityEngine.Networking;
using UnityEngine;
namespace MuzikaGromche
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency("com.sigurd.csync", "5.0.1")]
[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
public class Plugin : BaseUnityPlugin
{
internal new static Config Config { get; private set; } = null;
public static Track[] Tracks = [
new Track
{
Name = "MuzikaGromche",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 46.3f,
Bars = 16,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#B300FF", "#FFF100", "#00FF51", "#474747", "#FF00B3", "#0070FF"]),
},
new Track
{
Name = "VseVZale",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 38.28f,
Bars = 16,
BeatsOffset = 0.25f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#FF7F00", "#FFB600", "#FFED00", "#00D1FF", "#6696FB", "#704DF8"]).Use(palette =>
palette * 5 + new Palette(palette.Colors[0..2])
// stretch the second (OOOO oooo OO ooo) part, keep the colors perfectly cycled
+ (new Palette(palette.Colors[2..]) + palette * 2).Stretch(2)
),
},
new Track
{
Name = "DeployDestroy",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 40.68f,
Bars = 8,
BeatsOffset = 0.2f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#217F87", "#BAFF00", "#73BE25", "#78AB4E", "#FFFF00"]),
},
new Track
{
Name = "MoyaZhittya",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 34.53f,
Bars = 8,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#A3A3A3", "#BE3D39", "#5CBC69", "#BE3D39", "#BABC5C", "#BE3D39", "#5C96BC", "#BE3D39"]),
},
new Track
{
Name = "Gorgorod",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 43.2f,
Bars = 6,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.25f,
ColorTransitionEasing = Easing.InExpo,
Palette = Palette.Parse(["#42367E", "#FF9400", "#932A04", "#FF9400", "#932A04", "#42367E", "#FF9400", "#932A04"]),
},
new Track
{
Name = "Durochka",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 37.0f,
Bars = 10,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.25f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#5986FE", "#FEFEDC", "#FF4FDF", "#FEFEDC", "#FFAA23", "#FEFEDC", "#F95A5A", "#FEFEDC"]),
},
new Track
{
Name = "ZmeiGorynich",
AudioType = AudioType.OGGVORBIS,
Language = Language.KOREAN,
WindUpTimer = 46.13f,
Bars = 8,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#4C8AC5", "#AF326A", "#0B1666", "#AFD2FC", "#C55297", "#540070"]),
},
new Track
{
Name = "GodMode",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 40.38f,
Bars = 16,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.5f,
ColorTransitionOut = 0.5f,
ColorTransitionEasing = Easing.OutCubic,
Palette = Palette.Parse(["#FBDBDB", "#4B81FF", "#564242", "#C90AE2", "#FBDBDB", "#61CBE3", "#564242", "#ED3131"]),
},
new Track
{
Name = "RiseAndShine",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 59.87f,
Bars = 16,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.5f,
ColorTransitionOut = 0.5f,
ColorTransitionEasing = Easing.OutCubic,
Palette = Palette.Parse(["#FC6F3C", "#3CB0FC", "#FCD489", "#564242", "#FC6F3C", "#3CB0FC", "#63E98C", "#866868"]),
},
new Track
{
Name = "Song2",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 38.63f,
Beats = 17 * 2,
BeatsOffset = 0.1f,
ColorTransitionIn = 0.3f,
ColorTransitionOut = 0.3f,
ColorTransitionEasing = Easing.InCubic,
Palette = Palette.Parse(["#FFD3E3", "#78A0FF", "#FFD3E3", "#74A392", "#FFD3E3", "#E4B082", "#FFD3E3", "#E277AA"]),
},
new Track
{
Name = "Peretasovka",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 59.07f,
Bars = 8,
BeatsOffset = 0.3f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#65C7FA", "#FCEB3C", "#89FC8F", "#FEE9E9", "#FC3C9D", "#FCEB3C", "#89FC8F", "#FC3C9D"]),
},
new Track
{
Name = "Yalgaar",
AudioType = AudioType.OGGVORBIS,
Language = Language.HINDI,
WindUpTimer = 52.17f,
Bars = 8,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.1f,
ColorTransitionOut = 0.35f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse(["#C0402D", "#906F0B", "#DC8044", "#70190A", "#929FAF", "#4248A2", "#AE2727", "#2D2D42"]),
},
new Track
{
Name = "Chereshnya",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 45.58f,
Bars = 16,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.3f,
ColorTransitionOut = 0.35f,
ColorTransitionEasing = Easing.InOutCubic,
Palette = Palette.Parse([
"#A01471", "#CB2243", "#4CAF50", "#F01D7A", "#AF005A", "#EF355F", "#FFD85D", "#FF66B2",
"#A01471", "#4CAF50", "#CB2243", "#F01D7A", "#AF005A", "#FFD85D", "#EF355F", "#FF66B2",
]),
},
];
public static Track ChooseTrack()
{
var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
var rwi = new RandomWeightedIndex(weights);
var trackId = rwi.GetRandomWeightedIndex(seed);
var track = Tracks[trackId];
Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
return Tracks[trackId];
}
public static Track CurrentTrack;
public static void SetLightColor(Color color)
{
foreach (var light in RoundManager.Instance.allPoweredLights)
{
light.color = color;
}
}
public static void ResetLightColor()
{
SetLightColor(Color.white);
}
private void Awake()
{
string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
for (int i = 0; i < Tracks.Length; i++)
{
Track track = Tracks[i];
requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
requests[i * 2].SendWebRequest();
requests[i * 2 + 1].SendWebRequest();
}
while (!requests.All(request => request.isDone)) { }
if (requests.All(request => request.result == UnityWebRequest.Result.Success))
{
for (int i = 0; i < Tracks.Length; i++)
{
Track track = Tracks[i];
track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
}
Config = new Config(base.Config);
new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
}
else
{
var failed = requests.Where(request => request.result != UnityWebRequest.Result.Success).Select(request => request.GetUrl());
Logger.LogError("Could not load audio file" + string.Join(", ", failed));
}
}
};
public record Language(string Short, string Full)
{
public static readonly Language ENGLISH = new("EN", "English");
public static readonly Language RUSSIAN = new("RU", "Russian");
public static readonly Language KOREAN = new("KO", "Korean");
public static readonly Language HINDI = new("HI", "Hindi");
}
public readonly record struct Easing(string Name, Func<float, float> Eval)
{
public static Easing Linear = new("Linear", static x => x);
public static Easing OutCubic = new("OutCubic", static x => 1 - Mathf.Pow(1f - x, 3f));
public static Easing InCubic = new("InCubic", static x => x * x * x);
public static Easing InOutCubic = new("InOutCubic", static x => x < 0.5f ? 4f * x * x * x : 1 - Mathf.Pow(-2f * x + 2f, 3f) / 2f);
public static Easing InExpo = new("InExpo", static x => x == 0f ? 0f : Mathf.Pow(2f, 10f * x - 10f));
public static Easing OutExpo = new("OutExpo", static x => x == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * x));
public static Easing InOutExpo = new("InOutExpo", static x =>
x == 0f
? 0f
: x == 1f
? 1f
: x < 0.5f
? Mathf.Pow(2f, 20f * x - 10f) / 2f
: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
public static Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
public static string[] AllNames => [.. All.Select(easing => easing.Name)];
public static Easing FindByName(string Name)
{
return All.Where(easing => easing.Name == Name).DefaultIfEmpty(Linear).First();
}
}
public record Palette(Color[] Colors)
{
public static Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
public static Palette Parse(string[] hexColors)
{
Color[] colors = new Color[hexColors.Length];
for (int i = 0; i < hexColors.Length; i++)
{
if (!ColorUtility.TryParseHtmlString(hexColors[i], out colors[i]))
{
throw new ArgumentException($"Unable to parse color #{i}: {hexColors}");
}
}
return new Palette(colors);
}
public static Palette operator +(Palette before, Palette after)
{
return new Palette([.. before.Colors, .. after.Colors]);
}
public static Palette operator *(Palette palette, int repeat)
{
var colors = Enumerable.Repeat(palette.Colors, repeat).SelectMany(x => x).ToArray();
return new Palette(colors);
}
public Palette Stretch(int times)
{
var colors = Colors.SelectMany(color => Enumerable.Repeat(color, times)).ToArray();
return new Palette(colors);
}
public Palette Use(Func<Palette, Palette> op)
{
return op.Invoke(this);
}
}
public class Track
{
public string Name;
// Language of the track's lyrics.
public Language Language;
// Wind-up time can and should be shorter than the Start audio track,
// so that the "pop" effect can be baked into the Start audio and kept away
// from the looped part. This also means that the light show starts before
// the looped track does, so we need to sync them up as soon as we enter the Loop.
public float WindUpTimer;
// Estimated number of beats per minute. Not used for light show, but might come in handy.
public float Bpm => 60f / (LoadedLoop.length / Beats);
// How many beats the loop segment has. The default strategy is to switch color of lights on each beat.
public int Beats;
// Shorthand for four beats
public int Bars
{
set => Beats = value * 4;
}
// MPEG is basically mp3, and it can produce gaps at the start.
// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
public AudioType AudioType = AudioType.MPEG;
public AudioClip LoadedStart;
public AudioClip LoadedLoop;
// This does not account for the timestamp when Jester has actually popped
public float FixedLoopDelay => LoadedStart.length - WindUpTimer;
// How often this track should be chosen, relative to the sum of weights of all tracks.
public SyncedEntry<int> Weight;
public string FileNameStart => $"{Name}Start.{Ext}";
public string FileNameLoop => $"{Name}Loop.{Ext}";
private string Ext => AudioType switch
{
AudioType.MPEG => "mp3",
AudioType.WAV => "wav",
AudioType.OGGVORBIS => "ogg",
_ => "",
};
// Offset of beats. Bigger offset => colors will change later.
public float _BeatsOffset = 0f;
public float BeatsOffset
{
get => Config.BeatsOffsetOverride ?? _BeatsOffset;
set => _BeatsOffset = value;
}
// Duration of color transition, measured in beats.
public float _ColorTransitionIn = 0.25f;
public float ColorTransitionIn
{
get => Config.ColorTransitionInOverride ?? _ColorTransitionIn;
set => _ColorTransitionIn = value;
}
public float _ColorTransitionOut = 0.25f;
public float ColorTransitionOut
{
get => Config.ColorTransitionOutOverride ?? _ColorTransitionOut;
set => _ColorTransitionOut = value;
}
// Easing function for color transitions.
public Easing _ColorTransitionEasing = Easing.OutExpo;
public Easing ColorTransitionEasing
{
get => Config.ColorTransitionEasingOverride != null
? Easing.FindByName(Config.ColorTransitionEasingOverride)
: _ColorTransitionEasing;
set => _ColorTransitionEasing = value;
}
public float CalculateBeat(AudioSource start, AudioSource loop)
{
// If popped, calculate which beat the music is currently at.
// In order to do that we should choose one of two strategies:
//
// 1. If start source is still playing, use its position since WindUpTimer.
// 2. Otherwise use loop source, adding the delay after WindUpTimer,
// which is the remaining of the start, i.e. (LoadedStart.length - WindUpTimer).
//
// NOTE 1: PlayDelayed also counts as isPlaying, so loop.isPlaying is always true and as such it's useful.
// NOTE 2: There is a weird state when Jester has popped and chases a player:
// Start/farAudio isPlaying is true but stays exactly at zero time, so we need to ignore that.
var elapsed = start.isPlaying && start.time != 0f
// [1] Start source is still playing
? start.time - WindUpTimer
// [2] Start source has finished
: loop.time + FixedLoopDelay;
elapsed -= Config.AudioOffset.Value;
var normalized = Mod.Positive(elapsed / LoadedLoop.length, 1f);
var beat = normalized * (float)Beats;
var offset = Mod.Positive(beat - BeatsOffset, (float)Beats);
#if DEBUG
var color = ColorAtBeat(beat);
Debug.LogFormat("MuzikaGromche t={0,10:N4} d={1,7:N4} Start[{2}{3,8:N4} ==0f? {4}] Loop[{5}{6,8:N4}] norm={7,6:N4} beat={8,7:N4} {9,7:N4} color={10}",
Time.realtimeSinceStartup, Time.deltaTime,
(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
(loop.isPlaying ? '+' : ' '), loop.time,
normalized, beat, offset, color);
#endif
return offset;
}
public Palette _Palette = Palette.DEFAULT;
public Palette Palette
{
get => Config.PaletteOverride ?? _Palette;
set => _Palette = value;
}
public Color ColorAtBeat(float beat)
{
// Imagine the timeline as a sequence of clips without gaps where each clip is a whole beat long.
// Transition is when two adjacent clips need to be combined with some blend function(t)
// where t is a factor in range 0..1 expressed as (time - Transition.Start) / Transition.Length;
//
// How to find a transition at a given time?
// First, we need to find the current clip's start and length.
// - Length is always 1 beat, and
// - start is just time rounded down.
//
// If time interval from the start of the clip is less than Transition.Out
// then blend between previous and current clips.
//
// Else if time interval to the end of the clip is less than Transition.In
// then blend between current and next clips.
//
// Otherwise there is no transition running at this time.
const float currentClipLength = 1f;
var currentClipStart = Mathf.Floor(beat);
var currentClipEnd = currentClipStart + currentClipLength;
float transitionLength = ColorTransitionIn + ColorTransitionOut;
if (Config.EnableColorAnimations.Value)
{
if (transitionLength > /* epsilon */ 0.01)
{
if (beat - currentClipStart < ColorTransitionOut)
{
return ColorTransition(currentClipStart);
}
else if (currentClipEnd - beat < ColorTransitionIn)
{
return ColorTransition(currentClipEnd);
}
}
}
// default
return ColorAtWholeBeat(beat);
Color ColorTransition(float clipsBoundary)
{
var transitionStart = clipsBoundary - ColorTransitionIn;
var transitionEnd = clipsBoundary + ColorTransitionOut;
var x = (beat - transitionStart) / transitionLength;
var t = Mathf.Clamp(ColorTransitionEasing.Eval(x), 0f, 1f);
if (ColorTransitionIn == 0.0f)
{
// Subtract an epsilon, so we don't use the same beat twice
transitionStart -= 0.01f;
}
return Color.Lerp(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), t);
}
Color ColorAtWholeBeat(float beat)
{
int beatIndex = Mod.Positive(Mathf.FloorToInt(beat), Beats);
return Mod.Index(Palette.Colors, beatIndex);
}
}
}
// Default C#/.NET remainder operator % returns negative result for negative input
// which is unsuitable as an index for an array.
public static class Mod
{
public static int Positive(int x, int m)
{
int r = x % m;
return r < 0 ? r + m : r;
}
public static float Positive(float x, float m)
{
float r = x % m;
return r < 0f ? r + m : r;
}
public static T Index<T>(IList<T> array, int index)
{
return array[Mod.Positive(index, array.Count)];
}
}
public readonly struct RandomWeightedIndex
{
public RandomWeightedIndex(int[] weights)
{
Weights = weights;
TotalWeights = Weights.Sum();
if (TotalWeights == 0)
{
// If everything is set to zero, everything is equally possible
Weights = [.. Weights.Select(_ => 1)];
TotalWeights = Weights.Length;
}
}
private byte[] GetHash(int seed)
{
var buffer = new byte[4 * (1 + Weights.Length)];
var offset = 0;
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
// Make sure that tweaking weights even a little drastically changes the outcome
foreach (var weight in Weights)
{
offset += 4;
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
}
var sha = SHA256.Create();
var hash = sha.ComputeHash(buffer);
return hash;
}
private int GetRawIndex(byte[] hash)
{
if (TotalWeights == 0)
{
// Should not happen, but what if Weights array is empty?
return -1;
}
var index = 0;
foreach (var t in hash)
{
// modulus division on byte array
index *= 256 % TotalWeights;
index %= TotalWeights;
index += t % TotalWeights;
index %= TotalWeights;
}
return index;
}
private int GetWeightedIndex(int rawIndex)
{
if (rawIndex < 0 || rawIndex >= TotalWeights)
{
return -1;
}
int sum = 0;
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
{
sum += weight;
if (rawIndex < sum)
{
// Found
return index;
}
}
return -1;
}
public int GetRandomWeightedIndex(int seed)
{
var hash = GetHash(seed);
var index = GetRawIndex(hash);
return GetWeightedIndex(index);
}
public override string ToString()
{
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
}
readonly private int[] Weights;
readonly public int TotalWeights { get; }
}
public static class SyncedEntryExtensions
{
// Update local values on clients. Even though the clients couldn't
// edit them, they could at least see the new values.
public static void SyncHostToLocal<T>(this SyncedEntry<T> entry)
{
entry.Changed += (sender, args) =>
{
args.ChangedEntry.LocalValue = args.NewValue;
};
}
}
public class Config : SyncedConfig2<Config>
{
public static ConfigEntry<bool> EnableColorAnimations { get; private set; }
public static ConfigEntry<float> AudioOffset { get; private set; }
public static bool ShouldSkipWindingPhase { get; private set; } = false;
public static Palette PaletteOverride { get; private set; } = null;
public static float? BeatsOffsetOverride { get; private set; } = null;
public static float? ColorTransitionInOverride { get; private set; } = null;
public static float? ColorTransitionOutOverride { get; private set; } = null;
public static string ColorTransitionEasingOverride { get; private set; } = null;
public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
{
EnableColorAnimations = configFile.Bind("General", "Enable Color Animations", true,
new ConfigDescription("Smooth light color transitions are known to cause performance issues on some setups.\n\nTurn them off if you experience lag spikes."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(EnableColorAnimations, requiresRestart: false));
AudioOffset = configFile.Bind("General", "Audio Offset", 0f, new ConfigDescription(
"Adjust audio offset (in seconds).\n\nIf you are playing with Bluetooth headphones and experiencing a visual desync, try setting this to about negative 0.2.\n\nIf your video output has high latency (like a long HDMI cable etc.), try positive values instead.",
new AcceptableValueRange<float>(-0.5f, 0.5f)));
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(AudioOffset, requiresRestart: false));
#if DEBUG
SetupEntriesToSkipWinding(configFile);
SetupEntriesForPaletteOverride(configFile);
SetupEntriesForTimingsOverride(configFile);
#endif
var chanceRange = new AcceptableValueRange<int>(0, 100);
var languageSectionButtonExists = new HashSet<Language>();
foreach (var track in Plugin.Tracks)
{
var language = track.Language;
string section = $"Tracks.{language.Short}";
// Create section toggle
if (!languageSectionButtonExists.Contains(language))
{
languageSectionButtonExists.Add(language);
string buttonOptionName = $"Toggle all {language.Full} tracks";
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
string buttonText = "Toggle";
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
{
if (CanModifyWeightsNow())
{
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
var isOff = tracks.All(t => t.Weight.LocalValue == 0);
var newWeight = isOff ? 50 : 0;
foreach (var t in tracks)
{
t.Weight.LocalValue = newWeight;
}
}
});
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
LethalConfigManager.AddConfigItem(button);
}
// Create slider entry for track
string name = $"[{language.Short}] {track.Name}";
string description = $"Language: {language.Full}\n\nRandom (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
track.Weight = configFile.BindSyncedEntry(
new ConfigDefinition(section, track.Name),
50,
new ConfigDescription(description, chanceRange, track));
var slider = new IntSliderConfigItem(track.Weight.Entry, new IntSliderOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyWeightsNow,
});
LethalConfigManager.AddConfigItem(slider);
CSyncHackAddSyncedEntry(track.Weight);
}
ConfigManager.Register(this);
}
// HACK because CSync doesn't provide an API to register a list of config entries
// See https://github.com/lc-sigurd/CSync/issues/11
private void CSyncHackAddSyncedEntry(SyncedEntryBase entryBase)
{
// This is basically what ConfigFile.PopulateEntryContainer does
EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
}
public static CanModifyResult CanModifyIfHost()
{
var startOfRound = StartOfRound.Instance;
if (!startOfRound)
{
return CanModifyResult.True(); // Main menu
}
if (!startOfRound.IsHost)
{
return CanModifyResult.False("Only for host");
}
return CanModifyResult.True();
}
public static CanModifyResult CanModifyWeightsNow()
{
var startOfRound = StartOfRound.Instance;
if (!startOfRound)
{
return CanModifyResult.True(); // Main menu
}
if (!startOfRound.IsHost)
{
return CanModifyResult.False("Only for host");
}
#if !DEBUG // Changing tracks on the fly might lead to a desync. But it may speed up development process
if (!startOfRound.inShipPhase)
{
return CanModifyResult.False("Only while orbiting");
}
#endif
return CanModifyResult.True();
}
private void SetupEntriesToSkipWinding(ConfigFile configFile)
{
var syncedEntry = configFile.BindSyncedEntry("General", "Skip Winding Phase", false,
new ConfigDescription("Skip most of the wind-up/intro/start music.\n\nUse this option to test your Loop audio segment."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(syncedEntry.Entry, new BoolCheckBoxOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
}));
CSyncHackAddSyncedEntry(syncedEntry);
syncedEntry.Changed += (sender, args) => apply();
syncedEntry.SyncHostToLocal();
apply();
void apply()
{
ShouldSkipWindingPhase = syncedEntry.Value;
}
}
private void SetupEntriesForPaletteOverride(ConfigFile configFile)
{
const string section = "Palette";
const int maxCustomPaletteSize = 8;
// Declare and initialize early to avoid "Use of unassigned local variable"
SyncedEntry<int> customPaletteSizeSyncedEntry = null;
var customPaletteSyncedEntries = new SyncedEntry<string>[maxCustomPaletteSize];
var loadButton = new GenericButtonConfigItem(section, "Load Palette from the Current Track",
"Override custom palette with the built-in palette of the current track.", "Load", load);
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
LethalConfigManager.AddConfigItem(loadButton);
customPaletteSizeSyncedEntry = configFile.BindSyncedEntry(section, "Palette Size", 0, new ConfigDescription(
"Number of colors in the custom palette.\n\nIf set to non-zero, custom palette overrides track's own built-in palette.",
new AcceptableValueRange<int>(0, maxCustomPaletteSize)));
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(customPaletteSizeSyncedEntry.Entry, new IntSliderOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
}));
CSyncHackAddSyncedEntry(customPaletteSizeSyncedEntry);
customPaletteSizeSyncedEntry.Changed += (sender, args) => apply();
customPaletteSizeSyncedEntry.SyncHostToLocal();
for (int i = 0; i < maxCustomPaletteSize; i++)
{
string entryName = $"Custom Color {i + 1}";
var customColorSyncedEntry = configFile.BindSyncedEntry(section, entryName, "#FFFFFF", "Choose color for the custom palette");
customPaletteSyncedEntries[i] = customColorSyncedEntry;
LethalConfigManager.AddConfigItem(new HexColorInputFieldConfigItem(customColorSyncedEntry.Entry, new HexColorInputFieldOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
}));
CSyncHackAddSyncedEntry(customColorSyncedEntry);
customColorSyncedEntry.Changed += (sender, args) => apply();
customColorSyncedEntry.SyncHostToLocal();
}
apply();
void load()
{
var palette = Plugin.CurrentTrack?._Palette ?? Palette.DEFAULT;
var colors = palette.Colors;
var count = Math.Min(colors.Count(), maxCustomPaletteSize);
customPaletteSizeSyncedEntry.LocalValue = colors.Count();
for (int i = 0; i < maxCustomPaletteSize; i++)
{
var color = i < count ? colors[i] : Color.white;
string colorHex = $"#{ColorUtility.ToHtmlStringRGB(color)}";
customPaletteSyncedEntries[i].LocalValue = colorHex;
}
}
void apply()
{
int size = customPaletteSizeSyncedEntry.Value;
if (size == 0 || size > maxCustomPaletteSize)
{
PaletteOverride = null;
}
else
{
var colors = customPaletteSyncedEntries.Select(entry => entry.Value).Take(size).ToArray();
PaletteOverride = Palette.Parse(colors);
}
}
}
private void SetupEntriesForTimingsOverride(ConfigFile configFile)
{
const string section = "Timings";
var colorTransitionRange = new AcceptableValueRange<float>(0f, 1f);
// Declare and initialize early to avoid "Use of unassigned local variable"
SyncedEntry<bool> overrideTimingsSyncedEntry = null;
SyncedEntry<float> beatsOffsetSyncedEntry = null;
SyncedEntry<float> colorTransitionInSyncedEntry = null;
SyncedEntry<float> colorTransitionOutSyncedEntry = null;
SyncedEntry<string> colorTransitionEasingSyncedEntry = null;
var loadButton = new GenericButtonConfigItem(section, "Load Timings from the Current Track",
"Override custom timings with the built-in timings of the current track.", "Load", load);
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
LethalConfigManager.AddConfigItem(loadButton);
overrideTimingsSyncedEntry = configFile.BindSyncedEntry(section, "Override Timings", false,
new ConfigDescription("If checked, custom timings override track's own built-in timings."));
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(overrideTimingsSyncedEntry.Entry, new BoolCheckBoxOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
}));
CSyncHackAddSyncedEntry(overrideTimingsSyncedEntry);
overrideTimingsSyncedEntry.Changed += (sender, args) => apply();
overrideTimingsSyncedEntry.SyncHostToLocal();
beatsOffsetSyncedEntry = configFile.BindSyncedEntry(section, "Beats Offset", 0f,
new ConfigDescription("How much to offset the whole beat. More is later", new AcceptableValueRange<float>(-0.5f, 0.5f)));
colorTransitionInSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition In", 0.25f,
new ConfigDescription("Fraction of a beat *before* the whole beat when the color transition should start.", colorTransitionRange));
colorTransitionOutSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Out", 0.25f,
new ConfigDescription("Fraction of a beat *after* the whole beat when the color transition should end.", colorTransitionRange));
colorTransitionEasingSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Easing", Easing.Linear.Name,
new ConfigDescription("Interpolation/easing method to use for color transitions", new AcceptableValueList<string>(Easing.AllNames)));
var floatSliderOptions = new FloatSliderOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
};
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(beatsOffsetSyncedEntry.Entry, floatSliderOptions));
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionInSyncedEntry.Entry, floatSliderOptions));
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionOutSyncedEntry.Entry, floatSliderOptions));
LethalConfigManager.AddConfigItem(new TextDropDownConfigItem(colorTransitionEasingSyncedEntry.Entry, new TextDropDownOptions
{
RequiresRestart = false,
CanModifyCallback = CanModifyIfHost,
}));
CSyncHackAddSyncedEntry(beatsOffsetSyncedEntry);
CSyncHackAddSyncedEntry(colorTransitionInSyncedEntry);
CSyncHackAddSyncedEntry(colorTransitionOutSyncedEntry);
CSyncHackAddSyncedEntry(colorTransitionEasingSyncedEntry);
beatsOffsetSyncedEntry.SyncHostToLocal();
colorTransitionInSyncedEntry.SyncHostToLocal();
colorTransitionOutSyncedEntry.SyncHostToLocal();
colorTransitionEasingSyncedEntry.SyncHostToLocal();
beatsOffsetSyncedEntry.Changed += (sender, args) => apply();
colorTransitionInSyncedEntry.Changed += (sender, args) => apply();
colorTransitionOutSyncedEntry.Changed += (sender, args) => apply();
colorTransitionEasingSyncedEntry.Changed += (sender, args) => apply();
void load()
{
// if track is null, set everything to defaults
var track = Plugin.CurrentTrack;
if (track == null)
{
beatsOffsetSyncedEntry.LocalValue = 0f;
colorTransitionInSyncedEntry.LocalValue = 0f;
colorTransitionOutSyncedEntry.LocalValue = 0f;
colorTransitionEasingSyncedEntry.LocalValue = Easing.Linear.Name;
}
else
{
beatsOffsetSyncedEntry.LocalValue = track._BeatsOffset;
colorTransitionInSyncedEntry.LocalValue = track._ColorTransitionIn;
colorTransitionOutSyncedEntry.LocalValue = track._ColorTransitionOut;
colorTransitionEasingSyncedEntry.LocalValue = track._ColorTransitionEasing.Name;
}
}
void apply()
{
if (!overrideTimingsSyncedEntry.Value)
{
BeatsOffsetOverride = null;
ColorTransitionInOverride = null;
ColorTransitionOutOverride = null;
ColorTransitionEasingOverride = null;
}
else
{
BeatsOffsetOverride = beatsOffsetSyncedEntry.Value;
ColorTransitionInOverride = colorTransitionInSyncedEntry.Value;
ColorTransitionOutOverride = colorTransitionOutSyncedEntry.Value;
ColorTransitionEasingOverride = colorTransitionEasingSyncedEntry.Value;
}
}
}
}
// farAudio is during windup, Start overrides popGoesTheWeaselTheme
// creatureVoice is when popped, Loop overrides screamingSFX
[HarmonyPatch(typeof(JesterAI))]
internal class JesterPatch
{
#if DEBUG
[HarmonyPatch("SetJesterInitialValues")]
[HarmonyPostfix]
public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
{
__instance.beginCrankingTimer = 1f;
}
#endif
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
{
__state = new State
{
farAudio = __instance.farAudio,
previousState = __instance.previousState,
};
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2)
{
// If just popped out, then override farAudio so that vanilla logic does not stop the modded Start music.
// The game will stop farAudio it during its Update, so we temporarily set it to any other AudioSource
// which we don't care about stopping for now.
//
// Why creatureVoice though? We gonna need creatureVoice later in Postfix to schedule the Loop,
// but right now we still don't care if it's stopped, so it shouldn't matter.
// And it's cheaper and simpler than figuring out how to instantiate an AudioSource behaviour.
__instance.farAudio = __instance.creatureVoice;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
{
if (__instance.previousState == 1 && __state.previousState != 1)
{
// if just started winding up
// then stop the default music...
__instance.farAudio.Stop();
__instance.creatureVoice.Stop();
// ...and start modded music
Plugin.CurrentTrack = Plugin.ChooseTrack();
// Set up custom popup timer, which is shorter than Start audio
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
// Override popGoesTheWeaselTheme with Start audio
__instance.farAudio.maxDistance = 150;
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
__instance.farAudio.loop = false;
if (Config.ShouldSkipWindingPhase)
{
var rewind = 5f;
__instance.popUpTimer = rewind;
__instance.farAudio.time = Plugin.CurrentTrack.WindUpTimer - rewind;
}
else
{
// reset if previously skipped winding by assigning different starting time.
__instance.farAudio.time = 0;
}
__instance.farAudio.Play();
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
}
if (__instance.previousState != 2 && __state.previousState == 2)
{
Plugin.ResetLightColor();
}
if (__instance.previousState == 2 && __state.previousState != 2)
{
// Restore stashed AudioSource. See the comment in Prefix
__instance.farAudio = __state.farAudio;
var time = __instance.farAudio.time;
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
// Override screamingSFX with Loop, delayed by the remaining time of the Start audio
__instance.creatureVoice.Stop();
__instance.creatureVoice.maxDistance = 150;
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
__instance.creatureVoice.PlayDelayed(delay);
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
}
// Manage the timeline: switch color of the lights according to the current playback/beat position.
if (__instance.previousState == 2)
{
var beat = Plugin.CurrentTrack.CalculateBeat(start: __instance.farAudio, loop: __instance.creatureVoice);
var color = Plugin.CurrentTrack.ColorAtBeat(beat);
Plugin.SetLightColor(color);
}
}
}
internal class State
{
public AudioSource farAudio;
public int previousState;
}
}