1080 lines
46 KiB
C#
1080 lines
46 KiB
C#
using BepInEx.Configuration;
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using BepInEx;
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using CSync.Extensions;
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using CSync.Lib;
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using HarmonyLib;
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using LethalConfig.ConfigItems.Options;
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using LethalConfig.ConfigItems;
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using LethalConfig;
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using System.Collections.Generic;
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using System.Collections;
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using System.Linq;
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using System.Security.Cryptography;
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using System;
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using UnityEngine.Networking;
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using UnityEngine;
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namespace MuzikaGromche
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency("com.sigurd.csync", "5.0.1")]
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[BepInDependency("ainavt.lc.lethalconfig", "1.4.6")]
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public class Plugin : BaseUnityPlugin
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{
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internal new static Config Config { get; private set; } = null;
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public static Track[] Tracks = [
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new Track
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{
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Name = "MuzikaGromche",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 46.3f,
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Bars = 16,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#B300FF", "#FFF100", "#00FF51", "#474747", "#FF00B3", "#0070FF"]),
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},
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new Track
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{
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Name = "VseVZale",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 38.28f,
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Bars = 16,
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BeatsOffset = 0.25f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#FF7F00", "#FFB600", "#FFED00", "#00D1FF", "#6696FB", "#704DF8"]).Use(palette =>
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palette * 5 + new Palette(palette.Colors[0..2])
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// stretch the second (OOOO oooo OO ooo) part, keep the colors perfectly cycled
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+ (new Palette(palette.Colors[2..]) + palette * 2).Stretch(2)
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),
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},
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new Track
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{
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Name = "DeployDestroy",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 40.68f,
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Bars = 8,
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BeatsOffset = 0.2f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#217F87", "#BAFF00", "#73BE25", "#78AB4E", "#FFFF00"]),
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},
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new Track
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{
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Name = "MoyaZhittya",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 34.53f,
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Bars = 8,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#A3A3A3", "#BE3D39", "#5CBC69", "#BE3D39", "#BABC5C", "#BE3D39", "#5C96BC", "#BE3D39"]),
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},
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new Track
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{
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Name = "Gorgorod",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 43.2f,
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Bars = 6,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.25f,
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ColorTransitionEasing = Easing.InExpo,
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Palette = Palette.Parse(["#42367E", "#FF9400", "#932A04", "#FF9400", "#932A04", "#42367E", "#FF9400", "#932A04"]),
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},
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new Track
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{
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Name = "Durochka",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 37.0f,
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Bars = 10,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.25f,
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ColorTransitionOut = 0.3f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#5986FE", "#FEFEDC", "#FF4FDF", "#FEFEDC", "#FFAA23", "#FEFEDC", "#F95A5A", "#FEFEDC"]),
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},
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new Track
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{
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Name = "ZmeiGorynich",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.KOREAN,
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WindUpTimer = 46.13f,
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Bars = 8,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#4C8AC5", "#AF326A", "#0B1666", "#AFD2FC", "#C55297", "#540070"]),
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},
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new Track
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{
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Name = "GodMode",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 40.38f,
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Bars = 16,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.5f,
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ColorTransitionOut = 0.5f,
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ColorTransitionEasing = Easing.OutCubic,
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Palette = Palette.Parse(["#FBDBDB", "#4B81FF", "#564242", "#C90AE2", "#FBDBDB", "#61CBE3", "#564242", "#ED3131"]),
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},
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new Track
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{
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Name = "RiseAndShine",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 59.87f,
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Bars = 16,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.5f,
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ColorTransitionOut = 0.5f,
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ColorTransitionEasing = Easing.OutCubic,
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Palette = Palette.Parse(["#FC6F3C", "#3CB0FC", "#FCD489", "#564242", "#FC6F3C", "#3CB0FC", "#63E98C", "#866868"]),
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},
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new Track
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{
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Name = "Song2",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 38.63f,
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Beats = 17 * 2,
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BeatsOffset = 0.1f,
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ColorTransitionIn = 0.3f,
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ColorTransitionOut = 0.3f,
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ColorTransitionEasing = Easing.InCubic,
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Palette = Palette.Parse(["#FFD3E3", "#78A0FF", "#FFD3E3", "#74A392", "#FFD3E3", "#E4B082", "#FFD3E3", "#E277AA"]),
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},
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new Track
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{
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Name = "Peretasovka",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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WindUpTimer = 59.07f,
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Bars = 8,
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BeatsOffset = 0.3f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#65C7FA", "#FCEB3C", "#89FC8F", "#FEE9E9", "#FC3C9D", "#FCEB3C", "#89FC8F", "#FC3C9D"]),
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},
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new Track
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{
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Name = "Yalgaar",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.HINDI,
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WindUpTimer = 52.17f,
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Bars = 8,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.1f,
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ColorTransitionOut = 0.35f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse(["#C0402D", "#906F0B", "#DC8044", "#70190A", "#929FAF", "#4248A2", "#AE2727", "#2D2D42"]),
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},
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new Track
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{
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Name = "Chereshnya",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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WindUpTimer = 45.58f,
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Bars = 16,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.3f,
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ColorTransitionOut = 0.35f,
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ColorTransitionEasing = Easing.InOutCubic,
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Palette = Palette.Parse([
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"#A01471", "#CB2243", "#4CAF50", "#F01D7A", "#AF005A", "#EF355F", "#FFD85D", "#FF66B2",
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"#A01471", "#4CAF50", "#CB2243", "#F01D7A", "#AF005A", "#FFD85D", "#EF355F", "#FF66B2",
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]),
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},
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];
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public static Track ChooseTrack()
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{
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var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
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int[] weights = [.. Tracks.Select(track => track.Weight.Value)];
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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var track = Tracks[trackId];
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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return Tracks[trackId];
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}
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public static Track CurrentTrack;
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public static void SetLightColor(Color color)
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{
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foreach (var light in RoundManager.Instance.allPoweredLights)
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{
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light.color = color;
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}
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}
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public static void ResetLightColor()
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{
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SetLightColor(Color.white);
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}
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private void Awake()
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{
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string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
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UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
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for (int i = 0; i < Tracks.Length; i++)
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{
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Track track = Tracks[i];
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requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
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requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
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requests[i * 2].SendWebRequest();
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requests[i * 2 + 1].SendWebRequest();
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}
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while (!requests.All(request => request.isDone)) { }
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if (requests.All(request => request.result == UnityWebRequest.Result.Success))
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{
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for (int i = 0; i < Tracks.Length; i++)
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{
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Track track = Tracks[i];
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track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
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track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
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}
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Config = new Config(base.Config);
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new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
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}
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else
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{
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var failed = requests.Where(request => request.result != UnityWebRequest.Result.Success).Select(request => request.GetUrl());
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Logger.LogError("Could not load audio file" + string.Join(", ", failed));
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}
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}
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};
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public record Language(string Short, string Full)
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{
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public static readonly Language ENGLISH = new("EN", "English");
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public static readonly Language RUSSIAN = new("RU", "Russian");
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public static readonly Language KOREAN = new("KO", "Korean");
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public static readonly Language HINDI = new("HI", "Hindi");
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}
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public readonly record struct Easing(string Name, Func<float, float> Eval)
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{
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public static Easing Linear = new("Linear", static x => x);
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public static Easing OutCubic = new("OutCubic", static x => 1 - Mathf.Pow(1f - x, 3f));
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public static Easing InCubic = new("InCubic", static x => x * x * x);
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public static Easing InOutCubic = new("InOutCubic", static x => x < 0.5f ? 4f * x * x * x : 1 - Mathf.Pow(-2f * x + 2f, 3f) / 2f);
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public static Easing InExpo = new("InExpo", static x => x == 0f ? 0f : Mathf.Pow(2f, 10f * x - 10f));
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public static Easing OutExpo = new("OutExpo", static x => x == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * x));
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public static Easing InOutExpo = new("InOutExpo", static x =>
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x == 0f
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? 0f
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: x == 1f
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? 1f
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: x < 0.5f
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? Mathf.Pow(2f, 20f * x - 10f) / 2f
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: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
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public static Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
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public static string[] AllNames => [.. All.Select(easing => easing.Name)];
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public static Easing FindByName(string Name)
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{
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return All.Where(easing => easing.Name == Name).DefaultIfEmpty(Linear).First();
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}
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}
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public record Palette(Color[] Colors)
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{
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public static Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
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public static Palette Parse(string[] hexColors)
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{
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Color[] colors = new Color[hexColors.Length];
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for (int i = 0; i < hexColors.Length; i++)
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{
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if (!ColorUtility.TryParseHtmlString(hexColors[i], out colors[i]))
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{
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throw new ArgumentException($"Unable to parse color #{i}: {hexColors}");
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}
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}
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return new Palette(colors);
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}
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public static Palette operator +(Palette before, Palette after)
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{
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return new Palette([.. before.Colors, .. after.Colors]);
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}
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public static Palette operator *(Palette palette, int repeat)
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{
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var colors = Enumerable.Repeat(palette.Colors, repeat).SelectMany(x => x).ToArray();
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return new Palette(colors);
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}
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public Palette Stretch(int times)
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{
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var colors = Colors.SelectMany(color => Enumerable.Repeat(color, times)).ToArray();
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return new Palette(colors);
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}
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public Palette Use(Func<Palette, Palette> op)
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{
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return op.Invoke(this);
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}
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}
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public class Track
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{
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public string Name;
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// Language of the track's lyrics.
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public Language Language;
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// Wind-up time can and should be shorter than the Start audio track,
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// so that the "pop" effect can be baked into the Start audio and kept away
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// from the looped part. This also means that the light show starts before
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// the looped track does, so we need to sync them up as soon as we enter the Loop.
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public float WindUpTimer;
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// Estimated number of beats per minute. Not used for light show, but might come in handy.
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public float Bpm => 60f / (LoadedLoop.length / Beats);
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// How many beats the loop segment has. The default strategy is to switch color of lights on each beat.
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public int Beats;
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// Shorthand for four beats
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public int Bars
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{
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set => Beats = value * 4;
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}
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// MPEG is basically mp3, and it can produce gaps at the start.
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// WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
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public AudioType AudioType = AudioType.MPEG;
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public AudioClip LoadedStart;
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public AudioClip LoadedLoop;
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// This does not account for the timestamp when Jester has actually popped
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public float FixedLoopDelay => LoadedStart.length - WindUpTimer;
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// How often this track should be chosen, relative to the sum of weights of all tracks.
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public SyncedEntry<int> Weight;
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public string FileNameStart => $"{Name}Start.{Ext}";
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public string FileNameLoop => $"{Name}Loop.{Ext}";
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private string Ext => AudioType switch
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{
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AudioType.MPEG => "mp3",
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AudioType.WAV => "wav",
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AudioType.OGGVORBIS => "ogg",
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_ => "",
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};
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// Offset of beats. Bigger offset => colors will change later.
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public float _BeatsOffset = 0f;
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public float BeatsOffset
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{
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get => Config.BeatsOffsetOverride ?? _BeatsOffset;
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set => _BeatsOffset = value;
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}
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// Duration of color transition, measured in beats.
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public float _ColorTransitionIn = 0.25f;
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public float ColorTransitionIn
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{
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get => Config.ColorTransitionInOverride ?? _ColorTransitionIn;
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set => _ColorTransitionIn = value;
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}
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public float _ColorTransitionOut = 0.25f;
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public float ColorTransitionOut
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{
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get => Config.ColorTransitionOutOverride ?? _ColorTransitionOut;
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set => _ColorTransitionOut = value;
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}
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// Easing function for color transitions.
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public Easing _ColorTransitionEasing = Easing.OutExpo;
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public Easing ColorTransitionEasing
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{
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get => Config.ColorTransitionEasingOverride != null
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? Easing.FindByName(Config.ColorTransitionEasingOverride)
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: _ColorTransitionEasing;
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set => _ColorTransitionEasing = value;
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}
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public float CalculateBeat(AudioSource start, AudioSource loop)
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{
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// If popped, calculate which beat the music is currently at.
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// In order to do that we should choose one of two strategies:
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//
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// 1. If start source is still playing, use its position since WindUpTimer.
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// 2. Otherwise use loop source, adding the delay after WindUpTimer,
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// which is the remaining of the start, i.e. (LoadedStart.length - WindUpTimer).
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//
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// NOTE 1: PlayDelayed also counts as isPlaying, so loop.isPlaying is always true and as such it's useful.
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// NOTE 2: There is a weird state when Jester has popped and chases a player:
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// Start/farAudio isPlaying is true but stays exactly at zero time, so we need to ignore that.
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var elapsed = start.isPlaying && start.time != 0f
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// [1] Start source is still playing
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? start.time - WindUpTimer
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// [2] Start source has finished
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: loop.time + FixedLoopDelay;
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elapsed -= Config.AudioOffset.Value;
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var normalized = Mod.Positive(elapsed / LoadedLoop.length, 1f);
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var beat = normalized * (float)Beats;
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var offset = Mod.Positive(beat - BeatsOffset, (float)Beats);
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#if DEBUG
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var color = ColorAtBeat(beat);
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Debug.LogFormat("MuzikaGromche t={0,10:N4} d={1,7:N4} Start[{2}{3,8:N4} ==0f? {4}] Loop[{5}{6,8:N4}] norm={7,6:N4} beat={8,7:N4} {9,7:N4} color={10}",
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Time.realtimeSinceStartup, Time.deltaTime,
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(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
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(loop.isPlaying ? '+' : ' '), loop.time,
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normalized, beat, offset, color);
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#endif
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return offset;
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}
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public Palette _Palette = Palette.DEFAULT;
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public Palette Palette
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{
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get => Config.PaletteOverride ?? _Palette;
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set => _Palette = value;
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}
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|
public Color ColorAtBeat(float beat)
|
|
{
|
|
// Imagine the timeline as a sequence of clips without gaps where each clip is a whole beat long.
|
|
// Transition is when two adjacent clips need to be combined with some blend function(t)
|
|
// where t is a factor in range 0..1 expressed as (time - Transition.Start) / Transition.Length;
|
|
//
|
|
// How to find a transition at a given time?
|
|
// First, we need to find the current clip's start and length.
|
|
// - Length is always 1 beat, and
|
|
// - start is just time rounded down.
|
|
//
|
|
// If time interval from the start of the clip is less than Transition.Out
|
|
// then blend between previous and current clips.
|
|
//
|
|
// Else if time interval to the end of the clip is less than Transition.In
|
|
// then blend between current and next clips.
|
|
//
|
|
// Otherwise there is no transition running at this time.
|
|
const float currentClipLength = 1f;
|
|
var currentClipStart = Mathf.Floor(beat);
|
|
var currentClipEnd = currentClipStart + currentClipLength;
|
|
|
|
float transitionLength = ColorTransitionIn + ColorTransitionOut;
|
|
|
|
if (Config.EnableColorAnimations.Value)
|
|
{
|
|
if (transitionLength > /* epsilon */ 0.01)
|
|
{
|
|
if (beat - currentClipStart < ColorTransitionOut)
|
|
{
|
|
return ColorTransition(currentClipStart);
|
|
}
|
|
else if (currentClipEnd - beat < ColorTransitionIn)
|
|
{
|
|
return ColorTransition(currentClipEnd);
|
|
}
|
|
}
|
|
}
|
|
// default
|
|
return ColorAtWholeBeat(beat);
|
|
|
|
Color ColorTransition(float clipsBoundary)
|
|
{
|
|
var transitionStart = clipsBoundary - ColorTransitionIn;
|
|
var transitionEnd = clipsBoundary + ColorTransitionOut;
|
|
var x = (beat - transitionStart) / transitionLength;
|
|
var t = Mathf.Clamp(ColorTransitionEasing.Eval(x), 0f, 1f);
|
|
if (ColorTransitionIn == 0.0f)
|
|
{
|
|
// Subtract an epsilon, so we don't use the same beat twice
|
|
transitionStart -= 0.01f;
|
|
}
|
|
return Color.Lerp(ColorAtWholeBeat(transitionStart), ColorAtWholeBeat(transitionEnd), t);
|
|
}
|
|
|
|
Color ColorAtWholeBeat(float beat)
|
|
{
|
|
int beatIndex = Mod.Positive(Mathf.FloorToInt(beat), Beats);
|
|
return Mod.Index(Palette.Colors, beatIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Default C#/.NET remainder operator % returns negative result for negative input
|
|
// which is unsuitable as an index for an array.
|
|
public static class Mod
|
|
{
|
|
public static int Positive(int x, int m)
|
|
{
|
|
int r = x % m;
|
|
return r < 0 ? r + m : r;
|
|
}
|
|
|
|
public static float Positive(float x, float m)
|
|
{
|
|
float r = x % m;
|
|
return r < 0f ? r + m : r;
|
|
}
|
|
|
|
public static T Index<T>(IList<T> array, int index)
|
|
{
|
|
return array[Mod.Positive(index, array.Count)];
|
|
}
|
|
}
|
|
|
|
public readonly struct RandomWeightedIndex
|
|
{
|
|
public RandomWeightedIndex(int[] weights)
|
|
{
|
|
Weights = weights;
|
|
TotalWeights = Weights.Sum();
|
|
if (TotalWeights == 0)
|
|
{
|
|
// If everything is set to zero, everything is equally possible
|
|
Weights = [.. Weights.Select(_ => 1)];
|
|
TotalWeights = Weights.Length;
|
|
}
|
|
}
|
|
|
|
private byte[] GetHash(int seed)
|
|
{
|
|
var buffer = new byte[4 * (1 + Weights.Length)];
|
|
var offset = 0;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(seed), 0, buffer, offset, sizeof(int));
|
|
// Make sure that tweaking weights even a little drastically changes the outcome
|
|
foreach (var weight in Weights)
|
|
{
|
|
offset += 4;
|
|
Buffer.BlockCopy(BitConverter.GetBytes(weight), 0, buffer, offset, sizeof(int));
|
|
}
|
|
var sha = SHA256.Create();
|
|
var hash = sha.ComputeHash(buffer);
|
|
return hash;
|
|
}
|
|
|
|
private int GetRawIndex(byte[] hash)
|
|
{
|
|
if (TotalWeights == 0)
|
|
{
|
|
// Should not happen, but what if Weights array is empty?
|
|
return -1;
|
|
}
|
|
|
|
var index = 0;
|
|
foreach (var t in hash)
|
|
{
|
|
// modulus division on byte array
|
|
index *= 256 % TotalWeights;
|
|
index %= TotalWeights;
|
|
index += t % TotalWeights;
|
|
index %= TotalWeights;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
private int GetWeightedIndex(int rawIndex)
|
|
{
|
|
if (rawIndex < 0 || rawIndex >= TotalWeights)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int sum = 0;
|
|
foreach (var (weight, index) in Weights.Select((x, i) => (x, i)))
|
|
{
|
|
sum += weight;
|
|
if (rawIndex < sum)
|
|
{
|
|
// Found
|
|
return index;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int GetRandomWeightedIndex(int seed)
|
|
{
|
|
var hash = GetHash(seed);
|
|
var index = GetRawIndex(hash);
|
|
return GetWeightedIndex(index);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Weighted(Total={TotalWeights}, Weights=[{string.Join(',', Weights)}])";
|
|
}
|
|
|
|
readonly private int[] Weights;
|
|
readonly public int TotalWeights { get; }
|
|
}
|
|
|
|
public static class SyncedEntryExtensions
|
|
{
|
|
// Update local values on clients. Even though the clients couldn't
|
|
// edit them, they could at least see the new values.
|
|
public static void SyncHostToLocal<T>(this SyncedEntry<T> entry)
|
|
{
|
|
entry.Changed += (sender, args) =>
|
|
{
|
|
args.ChangedEntry.LocalValue = args.NewValue;
|
|
};
|
|
}
|
|
}
|
|
|
|
public class Config : SyncedConfig2<Config>
|
|
{
|
|
public static ConfigEntry<bool> EnableColorAnimations { get; private set; }
|
|
|
|
public static ConfigEntry<float> AudioOffset { get; private set; }
|
|
|
|
public static bool ShouldSkipWindingPhase { get; private set; } = false;
|
|
|
|
public static Palette PaletteOverride { get; private set; } = null;
|
|
|
|
public static float? BeatsOffsetOverride { get; private set; } = null;
|
|
public static float? ColorTransitionInOverride { get; private set; } = null;
|
|
public static float? ColorTransitionOutOverride { get; private set; } = null;
|
|
public static string ColorTransitionEasingOverride { get; private set; } = null;
|
|
|
|
public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
|
|
{
|
|
EnableColorAnimations = configFile.Bind("General", "Enable Color Animations", true,
|
|
new ConfigDescription("Smooth light color transitions are known to cause performance issues on some setups.\n\nTurn them off if you experience lag spikes."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(EnableColorAnimations, requiresRestart: false));
|
|
|
|
AudioOffset = configFile.Bind("General", "Audio Offset", 0f, new ConfigDescription(
|
|
"Adjust audio offset (in seconds).\n\nIf you are playing with Bluetooth headphones and experiencing a visual desync, try setting this to about negative 0.2.\n\nIf your video output has high latency (like a long HDMI cable etc.), try positive values instead.",
|
|
new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(AudioOffset, requiresRestart: false));
|
|
|
|
#if DEBUG
|
|
SetupEntriesToSkipWinding(configFile);
|
|
SetupEntriesForPaletteOverride(configFile);
|
|
SetupEntriesForTimingsOverride(configFile);
|
|
#endif
|
|
|
|
var chanceRange = new AcceptableValueRange<int>(0, 100);
|
|
var languageSectionButtonExists = new HashSet<Language>();
|
|
|
|
foreach (var track in Plugin.Tracks)
|
|
{
|
|
var language = track.Language;
|
|
string section = $"Tracks.{language.Short}";
|
|
|
|
// Create section toggle
|
|
if (!languageSectionButtonExists.Contains(language))
|
|
{
|
|
languageSectionButtonExists.Add(language);
|
|
string buttonOptionName = $"Toggle all {language.Full} tracks";
|
|
string buttonDescription = "Toggle all tracks in this section ON or OFF. Effective immediately.";
|
|
string buttonText = "Toggle";
|
|
var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
|
|
{
|
|
if (CanModifyWeightsNow())
|
|
{
|
|
var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
|
|
var isOff = tracks.All(t => t.Weight.LocalValue == 0);
|
|
var newWeight = isOff ? 50 : 0;
|
|
foreach (var t in tracks)
|
|
{
|
|
t.Weight.LocalValue = newWeight;
|
|
}
|
|
}
|
|
});
|
|
button.ButtonOptions.CanModifyCallback = CanModifyWeightsNow;
|
|
LethalConfigManager.AddConfigItem(button);
|
|
}
|
|
|
|
// Create slider entry for track
|
|
string name = $"[{language.Short}] {track.Name}";
|
|
string description = $"Language: {language.Full}\n\nRandom (relative) chance of selecting this track.\n\nSet to zero to effectively disable the track.";
|
|
track.Weight = configFile.BindSyncedEntry(
|
|
new ConfigDefinition(section, track.Name),
|
|
50,
|
|
new ConfigDescription(description, chanceRange, track));
|
|
|
|
var slider = new IntSliderConfigItem(track.Weight.Entry, new IntSliderOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyWeightsNow,
|
|
});
|
|
LethalConfigManager.AddConfigItem(slider);
|
|
CSyncHackAddSyncedEntry(track.Weight);
|
|
}
|
|
|
|
ConfigManager.Register(this);
|
|
}
|
|
|
|
// HACK because CSync doesn't provide an API to register a list of config entries
|
|
// See https://github.com/lc-sigurd/CSync/issues/11
|
|
private void CSyncHackAddSyncedEntry(SyncedEntryBase entryBase)
|
|
{
|
|
// This is basically what ConfigFile.PopulateEntryContainer does
|
|
EntryContainer.Add(entryBase.BoxedEntry.ToSyncedEntryIdentifier(), entryBase);
|
|
}
|
|
|
|
public static CanModifyResult CanModifyIfHost()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
public static CanModifyResult CanModifyWeightsNow()
|
|
{
|
|
var startOfRound = StartOfRound.Instance;
|
|
if (!startOfRound)
|
|
{
|
|
return CanModifyResult.True(); // Main menu
|
|
}
|
|
if (!startOfRound.IsHost)
|
|
{
|
|
return CanModifyResult.False("Only for host");
|
|
}
|
|
#if !DEBUG // Changing tracks on the fly might lead to a desync. But it may speed up development process
|
|
if (!startOfRound.inShipPhase)
|
|
{
|
|
return CanModifyResult.False("Only while orbiting");
|
|
}
|
|
#endif
|
|
return CanModifyResult.True();
|
|
}
|
|
|
|
private void SetupEntriesToSkipWinding(ConfigFile configFile)
|
|
{
|
|
var syncedEntry = configFile.BindSyncedEntry("General", "Skip Winding Phase", false,
|
|
new ConfigDescription("Skip most of the wind-up/intro/start music.\n\nUse this option to test your Loop audio segment."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(syncedEntry.Entry, new BoolCheckBoxOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
}));
|
|
CSyncHackAddSyncedEntry(syncedEntry);
|
|
syncedEntry.Changed += (sender, args) => apply();
|
|
syncedEntry.SyncHostToLocal();
|
|
apply();
|
|
|
|
void apply()
|
|
{
|
|
ShouldSkipWindingPhase = syncedEntry.Value;
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForPaletteOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Palette";
|
|
const int maxCustomPaletteSize = 8;
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
SyncedEntry<int> customPaletteSizeSyncedEntry = null;
|
|
var customPaletteSyncedEntries = new SyncedEntry<string>[maxCustomPaletteSize];
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Palette from the Current Track",
|
|
"Override custom palette with the built-in palette of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
customPaletteSizeSyncedEntry = configFile.BindSyncedEntry(section, "Palette Size", 0, new ConfigDescription(
|
|
"Number of colors in the custom palette.\n\nIf set to non-zero, custom palette overrides track's own built-in palette.",
|
|
new AcceptableValueRange<int>(0, maxCustomPaletteSize)));
|
|
LethalConfigManager.AddConfigItem(new IntSliderConfigItem(customPaletteSizeSyncedEntry.Entry, new IntSliderOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
}));
|
|
CSyncHackAddSyncedEntry(customPaletteSizeSyncedEntry);
|
|
customPaletteSizeSyncedEntry.Changed += (sender, args) => apply();
|
|
customPaletteSizeSyncedEntry.SyncHostToLocal();
|
|
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
string entryName = $"Custom Color {i + 1}";
|
|
var customColorSyncedEntry = configFile.BindSyncedEntry(section, entryName, "#FFFFFF", "Choose color for the custom palette");
|
|
customPaletteSyncedEntries[i] = customColorSyncedEntry;
|
|
LethalConfigManager.AddConfigItem(new HexColorInputFieldConfigItem(customColorSyncedEntry.Entry, new HexColorInputFieldOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
}));
|
|
CSyncHackAddSyncedEntry(customColorSyncedEntry);
|
|
customColorSyncedEntry.Changed += (sender, args) => apply();
|
|
customColorSyncedEntry.SyncHostToLocal();
|
|
}
|
|
|
|
apply();
|
|
|
|
void load()
|
|
{
|
|
var palette = Plugin.CurrentTrack?._Palette ?? Palette.DEFAULT;
|
|
var colors = palette.Colors;
|
|
var count = Math.Min(colors.Count(), maxCustomPaletteSize);
|
|
|
|
customPaletteSizeSyncedEntry.LocalValue = colors.Count();
|
|
for (int i = 0; i < maxCustomPaletteSize; i++)
|
|
{
|
|
var color = i < count ? colors[i] : Color.white;
|
|
string colorHex = $"#{ColorUtility.ToHtmlStringRGB(color)}";
|
|
customPaletteSyncedEntries[i].LocalValue = colorHex;
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
int size = customPaletteSizeSyncedEntry.Value;
|
|
if (size == 0 || size > maxCustomPaletteSize)
|
|
{
|
|
PaletteOverride = null;
|
|
}
|
|
else
|
|
{
|
|
var colors = customPaletteSyncedEntries.Select(entry => entry.Value).Take(size).ToArray();
|
|
PaletteOverride = Palette.Parse(colors);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetupEntriesForTimingsOverride(ConfigFile configFile)
|
|
{
|
|
const string section = "Timings";
|
|
var colorTransitionRange = new AcceptableValueRange<float>(0f, 1f);
|
|
// Declare and initialize early to avoid "Use of unassigned local variable"
|
|
SyncedEntry<bool> overrideTimingsSyncedEntry = null;
|
|
SyncedEntry<float> beatsOffsetSyncedEntry = null;
|
|
SyncedEntry<float> colorTransitionInSyncedEntry = null;
|
|
SyncedEntry<float> colorTransitionOutSyncedEntry = null;
|
|
SyncedEntry<string> colorTransitionEasingSyncedEntry = null;
|
|
|
|
var loadButton = new GenericButtonConfigItem(section, "Load Timings from the Current Track",
|
|
"Override custom timings with the built-in timings of the current track.", "Load", load);
|
|
loadButton.ButtonOptions.CanModifyCallback = CanModifyIfHost;
|
|
LethalConfigManager.AddConfigItem(loadButton);
|
|
|
|
overrideTimingsSyncedEntry = configFile.BindSyncedEntry(section, "Override Timings", false,
|
|
new ConfigDescription("If checked, custom timings override track's own built-in timings."));
|
|
LethalConfigManager.AddConfigItem(new BoolCheckBoxConfigItem(overrideTimingsSyncedEntry.Entry, new BoolCheckBoxOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
}));
|
|
CSyncHackAddSyncedEntry(overrideTimingsSyncedEntry);
|
|
overrideTimingsSyncedEntry.Changed += (sender, args) => apply();
|
|
overrideTimingsSyncedEntry.SyncHostToLocal();
|
|
|
|
beatsOffsetSyncedEntry = configFile.BindSyncedEntry(section, "Beats Offset", 0f,
|
|
new ConfigDescription("How much to offset the whole beat. More is later", new AcceptableValueRange<float>(-0.5f, 0.5f)));
|
|
colorTransitionInSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition In", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *before* the whole beat when the color transition should start.", colorTransitionRange));
|
|
colorTransitionOutSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Out", 0.25f,
|
|
new ConfigDescription("Fraction of a beat *after* the whole beat when the color transition should end.", colorTransitionRange));
|
|
colorTransitionEasingSyncedEntry = configFile.BindSyncedEntry(section, "Color Transition Easing", Easing.Linear.Name,
|
|
new ConfigDescription("Interpolation/easing method to use for color transitions", new AcceptableValueList<string>(Easing.AllNames)));
|
|
|
|
var floatSliderOptions = new FloatSliderOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
};
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(beatsOffsetSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionInSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new FloatSliderConfigItem(colorTransitionOutSyncedEntry.Entry, floatSliderOptions));
|
|
LethalConfigManager.AddConfigItem(new TextDropDownConfigItem(colorTransitionEasingSyncedEntry.Entry, new TextDropDownOptions
|
|
{
|
|
RequiresRestart = false,
|
|
CanModifyCallback = CanModifyIfHost,
|
|
}));
|
|
|
|
CSyncHackAddSyncedEntry(beatsOffsetSyncedEntry);
|
|
CSyncHackAddSyncedEntry(colorTransitionInSyncedEntry);
|
|
CSyncHackAddSyncedEntry(colorTransitionOutSyncedEntry);
|
|
CSyncHackAddSyncedEntry(colorTransitionEasingSyncedEntry);
|
|
|
|
beatsOffsetSyncedEntry.SyncHostToLocal();
|
|
colorTransitionInSyncedEntry.SyncHostToLocal();
|
|
colorTransitionOutSyncedEntry.SyncHostToLocal();
|
|
colorTransitionEasingSyncedEntry.SyncHostToLocal();
|
|
|
|
beatsOffsetSyncedEntry.Changed += (sender, args) => apply();
|
|
colorTransitionInSyncedEntry.Changed += (sender, args) => apply();
|
|
colorTransitionOutSyncedEntry.Changed += (sender, args) => apply();
|
|
colorTransitionEasingSyncedEntry.Changed += (sender, args) => apply();
|
|
|
|
void load()
|
|
{
|
|
// if track is null, set everything to defaults
|
|
var track = Plugin.CurrentTrack;
|
|
if (track == null)
|
|
{
|
|
beatsOffsetSyncedEntry.LocalValue = 0f;
|
|
colorTransitionInSyncedEntry.LocalValue = 0f;
|
|
colorTransitionOutSyncedEntry.LocalValue = 0f;
|
|
colorTransitionEasingSyncedEntry.LocalValue = Easing.Linear.Name;
|
|
}
|
|
else
|
|
{
|
|
beatsOffsetSyncedEntry.LocalValue = track._BeatsOffset;
|
|
colorTransitionInSyncedEntry.LocalValue = track._ColorTransitionIn;
|
|
colorTransitionOutSyncedEntry.LocalValue = track._ColorTransitionOut;
|
|
colorTransitionEasingSyncedEntry.LocalValue = track._ColorTransitionEasing.Name;
|
|
}
|
|
}
|
|
|
|
void apply()
|
|
{
|
|
if (!overrideTimingsSyncedEntry.Value)
|
|
{
|
|
BeatsOffsetOverride = null;
|
|
ColorTransitionInOverride = null;
|
|
ColorTransitionOutOverride = null;
|
|
ColorTransitionEasingOverride = null;
|
|
}
|
|
else
|
|
{
|
|
BeatsOffsetOverride = beatsOffsetSyncedEntry.Value;
|
|
ColorTransitionInOverride = colorTransitionInSyncedEntry.Value;
|
|
ColorTransitionOutOverride = colorTransitionOutSyncedEntry.Value;
|
|
ColorTransitionEasingOverride = colorTransitionEasingSyncedEntry.Value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// farAudio is during windup, Start overrides popGoesTheWeaselTheme
|
|
// creatureVoice is when popped, Loop overrides screamingSFX
|
|
[HarmonyPatch(typeof(JesterAI))]
|
|
internal class JesterPatch
|
|
{
|
|
#if DEBUG
|
|
[HarmonyPatch("SetJesterInitialValues")]
|
|
[HarmonyPostfix]
|
|
public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
|
|
{
|
|
__instance.beginCrankingTimer = 1f;
|
|
}
|
|
#endif
|
|
[HarmonyPatch("Update")]
|
|
[HarmonyPrefix]
|
|
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
|
|
{
|
|
__state = new State
|
|
{
|
|
farAudio = __instance.farAudio,
|
|
previousState = __instance.previousState,
|
|
};
|
|
if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2)
|
|
{
|
|
// If just popped out, then override farAudio so that vanilla logic does not stop the modded Start music.
|
|
// The game will stop farAudio it during its Update, so we temporarily set it to any other AudioSource
|
|
// which we don't care about stopping for now.
|
|
//
|
|
// Why creatureVoice though? We gonna need creatureVoice later in Postfix to schedule the Loop,
|
|
// but right now we still don't care if it's stopped, so it shouldn't matter.
|
|
// And it's cheaper and simpler than figuring out how to instantiate an AudioSource behaviour.
|
|
__instance.farAudio = __instance.creatureVoice;
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch("Update")]
|
|
[HarmonyPostfix]
|
|
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
|
|
{
|
|
if (__instance.previousState == 1 && __state.previousState != 1)
|
|
{
|
|
// if just started winding up
|
|
// then stop the default music...
|
|
__instance.farAudio.Stop();
|
|
__instance.creatureVoice.Stop();
|
|
|
|
// ...and start modded music
|
|
Plugin.CurrentTrack = Plugin.ChooseTrack();
|
|
// Set up custom popup timer, which is shorter than Start audio
|
|
__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
|
|
|
|
// Override popGoesTheWeaselTheme with Start audio
|
|
__instance.farAudio.maxDistance = 150;
|
|
__instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
|
|
__instance.farAudio.loop = false;
|
|
if (Config.ShouldSkipWindingPhase)
|
|
{
|
|
var rewind = 5f;
|
|
__instance.popUpTimer = rewind;
|
|
__instance.farAudio.time = Plugin.CurrentTrack.WindUpTimer - rewind;
|
|
}
|
|
else
|
|
{
|
|
// reset if previously skipped winding by assigning different starting time.
|
|
__instance.farAudio.time = 0;
|
|
}
|
|
__instance.farAudio.Play();
|
|
|
|
Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
|
|
}
|
|
|
|
if (__instance.previousState != 2 && __state.previousState == 2)
|
|
{
|
|
Plugin.ResetLightColor();
|
|
}
|
|
|
|
if (__instance.previousState == 2 && __state.previousState != 2)
|
|
{
|
|
// Restore stashed AudioSource. See the comment in Prefix
|
|
__instance.farAudio = __state.farAudio;
|
|
|
|
var time = __instance.farAudio.time;
|
|
var delay = Plugin.CurrentTrack.LoadedStart.length - time;
|
|
|
|
// Override screamingSFX with Loop, delayed by the remaining time of the Start audio
|
|
__instance.creatureVoice.Stop();
|
|
__instance.creatureVoice.maxDistance = 150;
|
|
__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
|
|
__instance.creatureVoice.PlayDelayed(delay);
|
|
|
|
Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
|
|
Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
|
|
}
|
|
|
|
// Manage the timeline: switch color of the lights according to the current playback/beat position.
|
|
if (__instance.previousState == 2)
|
|
{
|
|
var beat = Plugin.CurrentTrack.CalculateBeat(start: __instance.farAudio, loop: __instance.creatureVoice);
|
|
var color = Plugin.CurrentTrack.ColorAtBeat(beat);
|
|
Plugin.SetLightColor(color);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal class State
|
|
{
|
|
public AudioSource farAudio;
|
|
public int previousState;
|
|
}
|
|
}
|