Horizontal scalability
Step 1 – players and dialogs centralized, rooms distributed
All players are located on the same node. The client traffic is terminated on the same node
Rooms and their history could be…
scalability: initial support for remote rooms
I'm going full anti-RESTful and full pro-RPC here.
There will be only two HTTP verbs used: GET for read-only queries and POST for write commands (as in CQRS). I hope it will limit the amount of…