Instantiate our ContentHandler directly
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@ -7,6 +7,7 @@ using Dawn.Utils;
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using HarmonyLib;
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using HarmonyLib;
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using Dusk;
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using Dusk;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HookahPlace.Content;
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namespace HookahPlace;
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namespace HookahPlace;
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@ -38,7 +39,9 @@ public class HookahPlace : BaseUnityPlugin
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AssetBundle mainBundle = AssetBundleUtils.LoadBundle(Assembly.GetExecutingAssembly(), "hookahplaceasset");
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AssetBundle mainBundle = AssetBundleUtils.LoadBundle(Assembly.GetExecutingAssembly(), "hookahplaceasset");
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Mod = DuskMod.RegisterMod(this, mainBundle);
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Mod = DuskMod.RegisterMod(this, mainBundle);
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Mod.RegisterContentHandlers();
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// Effectively the same as `Mod.RegisterContentHandlers();` but simpler and faster
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_ = new HookahContentHandler(Mod);
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Logger.LogInfo($"{MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} has loaded!");
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Logger.LogInfo($"{MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} has loaded!");
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}
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}
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