Turn off Generate Cost Config for Hookah unlockable
It is a new option in DawnLib/Dusk 0.7.8, and it allows to skip binding cost to a config option which is turn means more artistic control and less cache invalidation issues.
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@ -1,22 +0,0 @@
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using BepInEx.Configuration;
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using Dusk;
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namespace HookahPlace.Content;
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internal static class NukeDawnLibConfig
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{
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static internal void NukeUnlockable(ConfigFile config, string heading, string name, int cost)
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{
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heading = $"{heading} Options";
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var costName = $"{name} | Cost";
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var disclaimer = "Sorry, this is not configurable. This is a dirty hack to suppress DawnLib/DuskMod from allowing any configurability here.";
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var ctx = new ConfigContext(config, heading);
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var enabledEntry = ctx.Bind("Enabled", disclaimer, true);
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enabledEntry.Value = true;
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var costEntry = ctx.Bind(costName, disclaimer, cost);
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costEntry.Value = cost;
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}
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}
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@ -4,12 +4,8 @@ namespace HookahPlace.Content;
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public class HookahContentHandler : ContentHandler<HookahContentHandler>
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{
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const int HOOKAH_PRICE = 130;
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public HookahContentHandler(DuskMod mod) : base(mod)
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{
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NukeDawnLibConfig.NukeUnlockable(HookahPlace.Config, "HookahUnlockable", "Hookah", HOOKAH_PRICE);
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if (!RegisterContent("hookahunlockableassets", out DefaultBundle? bundle, forceEnabled: true) || bundle == null)
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{
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HookahPlace.Logger.LogError($"Failed to register content");
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