Use DawnLib.SourceGen for Dawn namespaced keys

This commit is contained in:
ivan tkachenko 2026-04-10 20:36:28 +03:00
parent a3dc292614
commit be62175767
2 changed files with 11 additions and 0 deletions

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@ -68,6 +68,11 @@
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/> <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Remove="data\**\*.json" />
<AdditionalFiles Include="data\**\*.json" />
</ItemGroup>
<!-- Package References - Game Assembly HookGen --> <!-- Package References - Game Assembly HookGen -->
<ItemGroup> <ItemGroup>
<Reference Include="MMHOOK_Assembly-CSharp"> <Reference Include="MMHOOK_Assembly-CSharp">

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@ -0,0 +1,6 @@
{
"HookahPlaceKeys": {
"__type": "DawnUnlockableItemInfo",
"Hookah": "hookah_place:hookah"
}
}