HookahPlace/HookahPlace/HookahPlace.csproj

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3.7 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<!-- BepInEx Properties -->
<PropertyGroup>
<AssemblyName>Ratijas.HookahPlace</AssemblyName>
<Product>HookahPlace</Product>
<Version>4.1.9</Version>
</PropertyGroup>
<!-- Project Properties -->
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>HookahPlace</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<!-- Enable Nullable for better IDE null-checking -->
<PropertyGroup>
<Nullable>enable</Nullable>
</PropertyGroup>
<!-- Set NuGet Sources -->
<PropertyGroup>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.windows10ce.com/nuget/v3/index.json <!-- This source lets you reference mods from thunderstore if they aren't on NuGet -->
</RestoreAdditionalProjectSources>
</PropertyGroup>
<!-- Disable Publicizer Warnings -->
<PropertyGroup>
<NoWarn>$(NoWarn);CS0436</NoWarn>
</PropertyGroup>
<!-- Embed Debug Symbols for Easier Debugging -->
<PropertyGroup>
<DebugSymbols>true</DebugSymbols>
<!-- NetcodePatch requires anything but 'full' -->
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<PathMap>$(UserProfile)=~,$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=$(PackageId)/</PathMap>
</PropertyGroup>
<PropertyGroup>
<DawnLibVersion>0.7.9</DawnLibVersion>
</PropertyGroup>
<!-- Primary Package References - BepInEx -->
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all"/>
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all"/>
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all"/>
<PackageReference Include="LethalCompany.GameLibs.Steam" Version="*-*" PrivateAssets="all"/>
<PackageReference Include="UnityEngine.Modules" Version="2022.3.62" PrivateAssets="all"/>
<PackageReference Include="TeamXiaolan.DawnLib" Version="$(DawnLibVersion)" PrivateAssets="all"/>
<PackageReference Include="TeamXiaolan.DawnLib.DuskMod" Version="$(DawnLibVersion)" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup>
<!-- Package References - Game Assembly HookGen -->
<ItemGroup>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(MMHOOKDirectory)MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Netcode Patcher Post-Build Event -->
<Sdk Name="Evaisa.NetcodePatcher.MSBuild" Version="4.4.1" />
<ItemGroup>
<NetcodePatch Include="$(TargetPath)" />
</ItemGroup>
<PropertyGroup>
<NetcodePatcherUnityVersion>2022.3.62</NetcodePatcherUnityVersion>
<NetcodePatcherNetcodeVersion>1.12.0</NetcodePatcherNetcodeVersion>
<NetcodePatcherTransportVersion>1.0.0</NetcodePatcherTransportVersion>
</PropertyGroup>
<Target Name="PackThunderstore" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="$(Configuration) == 'Release'">
<Exec Command="tcli build --config-path &quot;$(ProjectDir)Thunderstore/thunderstore.toml&quot; --package-version $(Version) --package-name $(Product)" />
</Target>
</Project>