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Harmony: Use nameof() instead of hardcoded strings

This commit is contained in:
ivan tkachenko 2025-07-20 23:17:14 +03:00
parent 0fbf0b04f4
commit 2a33457661
1 changed files with 3 additions and 3 deletions

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@ -1740,14 +1740,14 @@ namespace MuzikaGromche
internal class JesterPatch internal class JesterPatch
{ {
#if DEBUG #if DEBUG
[HarmonyPatch("SetJesterInitialValues")] [HarmonyPatch(nameof(JesterAI.SetJesterInitialValues))]
[HarmonyPostfix] [HarmonyPostfix]
public static void AlmostInstantFollowTimerPostfix(JesterAI __instance) public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
{ {
__instance.beginCrankingTimer = 1f; __instance.beginCrankingTimer = 1f;
} }
#endif #endif
[HarmonyPatch("Update")] [HarmonyPatch(nameof(JesterAI.Update))]
[HarmonyPrefix] [HarmonyPrefix]
public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state) public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
{ {
@ -1769,7 +1769,7 @@ namespace MuzikaGromche
} }
} }
[HarmonyPatch("Update")] [HarmonyPatch(nameof(JesterAI.Update))]
[HarmonyPostfix] [HarmonyPostfix]
public static void DoNotStopTheMusic(JesterAI __instance, State __state) public static void DoNotStopTheMusic(JesterAI __instance, State __state)
{ {