forked from nikita/muzika-gromche
Fix up all logs to use nameof() instead of hardcoded string
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ce437aa86c
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2ef0fc3bd9
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@ -476,7 +476,7 @@ namespace MuzikaGromche
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var rwi = new RandomWeightedIndex(weights);
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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var track = tracks[trackId];
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var track = tracks[trackId];
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Debug.Log($"Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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Debug.Log($"{nameof(MuzikaGromche)} Seed is {seed}, chosen track is \"{track.Name}\", #{trackId} of {rwi}");
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return tracks[trackId];
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return tracks[trackId];
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}
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}
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@ -1023,7 +1023,7 @@ namespace MuzikaGromche
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loopOffsetBeat = loopTimestamp.Beat;
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loopOffsetBeat = loopTimestamp.Beat;
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var events = GetEvents(loopOffsetSpan, windUpOffsetTimestamp);
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var events = GetEvents(loopOffsetSpan, windUpOffsetTimestamp);
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#if DEBUG
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#if DEBUG
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Debug.Log($"MuzikaGromche looping(loop)={loopOffsetIsLooping} looping(windUp)={windUpOffsetIsLooping} Loop={loopOffsetSpan} WindUp={windUpOffsetTimestamp} events={string.Join(",", events)}");
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Debug.Log($"{nameof(MuzikaGromche)} looping? {(loopOffsetIsLooping ? 'X' : '_')}{(windUpOffsetIsLooping ? 'X' : '_')} Loop={loopOffsetSpan} WindUp={windUpOffsetTimestamp} events={string.Join(",", events)}");
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#endif
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#endif
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return events;
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return events;
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}
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}
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@ -1085,7 +1085,8 @@ namespace MuzikaGromche
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#if DEBUG && false
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#if DEBUG && false
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var color = ColorFromPaletteAtTimestamp(timestamp);
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var color = ColorFromPaletteAtTimestamp(timestamp);
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Debug.LogFormat("MuzikaGromche t={0,10:N4} d={1,7:N4} Start[{2}{3,8:N4} ==0f? {4}] Loop[{5}{6,8:N4}] norm={7,6:N4} beat={8,7:N4} color={9}",
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Debug.LogFormat("{0} t={1,10:N4} d={2,7:N4} Start[{3}{4,8:N4} zero? {5}] Loop[{6}{7,8:N4}] norm={8,6:N4} beat={9,7:N4} color={10}",
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nameof(MuzikaGromche),
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Time.realtimeSinceStartup, Time.deltaTime,
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Time.realtimeSinceStartup, Time.deltaTime,
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(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
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(start.isPlaying ? '+' : ' '), start.time, (start.time == 0f ? 'Y' : 'n'),
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(loop.isPlaying ? '+' : ' '), loop.time,
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(loop.isPlaying ? '+' : ' '), loop.time,
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@ -1822,7 +1823,7 @@ namespace MuzikaGromche
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}
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}
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__instance.farAudio.Play();
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__instance.farAudio.Play();
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Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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Debug.Log($"{nameof(MuzikaGromche)} Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
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}
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}
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if (__instance.previousState != 2 && __state.previousState == 2)
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if (__instance.previousState != 2 && __state.previousState == 2)
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@ -1845,8 +1846,8 @@ namespace MuzikaGromche
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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__instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
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__instance.creatureVoice.PlayDelayed(delay);
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__instance.creatureVoice.PlayDelayed(delay);
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Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
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Debug.Log($"{nameof(MuzikaGromche)} Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
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Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
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Debug.Log($"{nameof(MuzikaGromche)} Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
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}
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}
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// Manage the timeline: switch color of the lights according to the current playback/beat position.
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// Manage the timeline: switch color of the lights according to the current playback/beat position.
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