forked from nikita/muzika-gromche
Drop required properties syntax
Sometimes, seemingly after random unrelated changes, it might stop compiling with internal compiler error messages about missing features and attributes. .NET Standard 2.1 is not supposed to support any features beyond C# 8.0, while `required` attribute was introduced only in C# 11 or 12, it's hard to tell.
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@ -932,8 +932,8 @@ namespace MuzikaGromche
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// Suitable to declare elemnents of SelectableTracksGroup and as a base for standalone selectable tracks.
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// Suitable to declare elemnents of SelectableTracksGroup and as a base for standalone selectable tracks.
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public class CoreAudioTrack : IAudioTrack
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public class CoreAudioTrack : IAudioTrack
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{
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{
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public required string Name { get; init; }
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public /* required */ string Name { get; init; } = "";
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public required float WindUpTimer { get; init; }
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public /* required */ float WindUpTimer { get; init; } = 0f;
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public int Beats { get; init; }
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public int Beats { get; init; }
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// Shorthand for four beats
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// Shorthand for four beats
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@ -1006,7 +1006,7 @@ namespace MuzikaGromche
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// Standalone, top-level, selectable audio track
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// Standalone, top-level, selectable audio track
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public class SelectableAudioTrack : CoreAudioTrack, ISelectableTrack
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public class SelectableAudioTrack : CoreAudioTrack, ISelectableTrack
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{
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{
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public required Language Language { get; init; }
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public /* required */ Language Language { get; init; }
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public bool IsExplicit { get; init; } = false;
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public bool IsExplicit { get; init; } = false;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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@ -1022,12 +1022,12 @@ namespace MuzikaGromche
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public class SelectableTracksGroup : ISelectableTrack
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public class SelectableTracksGroup : ISelectableTrack
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{
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{
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public required string Name { get; init; }
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public /* required */ string Name { get; init; } = "";
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public required Language Language { get; init; }
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public /* required */ Language Language { get; init; }
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public bool IsExplicit { get; init; } = false;
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public bool IsExplicit { get; init; } = false;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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public required IAudioTrack[] Tracks;
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public /* required */ IAudioTrack[] Tracks = [];
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IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
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IAudioTrack[] ISelectableTrack.GetTracks() => Tracks;
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@ -2393,9 +2393,9 @@ namespace MuzikaGromche
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class State
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class State
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{
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{
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public required int currentBehaviourStateIndex;
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public int currentBehaviourStateIndex;
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public required int previousState;
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public int previousState;
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public required float stunNormalizedTimer;
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public float stunNormalizedTimer;
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}
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}
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[HarmonyPatch(nameof(JesterAI.Update))]
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[HarmonyPatch(nameof(JesterAI.Update))]
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