forked from nikita/muzika-gromche
Fix up csproj XML formatting
This commit is contained in:
parent
5abad0b1ba
commit
47876b18bf
|
@ -10,10 +10,10 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
|
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||||
<PackageReference Include="BepInEx.Core" Version="5.*"/>
|
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile"/>
|
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
|
||||||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
|
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
|
||||||
<!--
|
<!--
|
||||||
Publicize internal methods, so we could generate config entries for tracks at runtime instead
|
Publicize internal methods, so we could generate config entries for tracks at runtime instead
|
||||||
|
@ -36,7 +36,7 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="Bundle" AfterTargets="Build">
|
<Target Name="Bundle" AfterTargets="Build">
|
||||||
|
@ -86,6 +86,6 @@
|
||||||
<TrackNames Include="$(TrackName)Start" />
|
<TrackNames Include="$(TrackName)Start" />
|
||||||
<TrackNames Include="$(TrackName)Loop" />
|
<TrackNames Include="$(TrackName)Loop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg"/>
|
<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
|
||||||
</Target>
|
</Target>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
Loading…
Reference in New Issue