diff --git a/Assets/ArcaneIntro.ogg b/Assets/ArcaneIntro.ogg new file mode 100644 index 0000000..66a39df --- /dev/null +++ b/Assets/ArcaneIntro.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4455d0c6e7bb89e2d8d4d916c9ce79365a6a78d5cf24c54b095ad1edd31186e9 +size 570984 diff --git a/Assets/ArcaneLoop.ogg b/Assets/ArcaneLoop.ogg new file mode 100644 index 0000000..9eeeb89 --- /dev/null +++ b/Assets/ArcaneLoop.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5248afb89e64261cf7a32e17c3332d710853d1b12714679556df0b5264449603 +size 359979 diff --git a/CHANGELOG.md b/CHANGELOG.md index 96cd9ed..17691ce 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,7 @@ - Turns out, client-side vanilla-compat mode can never be perfectly timed, so don't expect much without a modded host. - Removed an existing track Yalgaar. - Merged two config options into one: Reduce Visual Effects & Display Lyrics. +- Added a new track Arcane. ## MuzikaGromche 1337.9001.67 - LocalHost Edition diff --git a/MuzikaGromche/Library.cs b/MuzikaGromche/Library.cs index 7059df0..7f79154 100644 --- a/MuzikaGromche/Library.cs +++ b/MuzikaGromche/Library.cs @@ -1034,5 +1034,32 @@ public static class Library // GameOverText"[ LOVE GONNA GET US ]", GameOverText = "[ O NOES, THEY GOT US ]", }, + new SelectableAudioTrack + { + Name = "Arcane", + AudioType = AudioType.OGGVORBIS, + Language = Language.ENGLISH, + WindUpTimer = 38.28f, + Bars = 8, + BeatsOffset = 0f, + ColorTransitionIn = 0.2f, + ColorTransitionOut = 0.3f, + ColorTransitionEasing = Easing.InOutExpo, + Palette = Palette.Parse([ + "#F0FBFF", "#0B95FF", "#A8F5E2", "#B79BF2", "#fed2e1", + ]), + LoopOffset = 0, + FadeOutBeat = -1.5f, + FadeOutDuration = 1.5f, + FlickerLightsTimeSeries = [-48.1f, -44.1f, -16, 15.9f, 31.9f], + Lyrics = [], + DrunknessLoopOffsetTimeSeries = new( + [-48f, -47.75f, -44f, -43.75f, -36f, /* 1 */ 0f, 0.25f, 6f, /* 2 */ 8f, 8.25f, 14f, /* 3 */ 16f, 16.25f, 22f, /* 4 */ 24f, 24.25f, 30f], + [ 0f, 0.5f, 0.2f, 0.5f, 0f, /* 1 */ 0f, 0.4f, 0f, /* 2 */ 0f, 0.4f, 0f, /* 3 */ 0f, 0.4f, 0f, /* 4 */ 0f, 0.4f, 0f]), + CondensationLoopOffsetTimeSeries = new( + [24f, 24.25f, 30f], + [ 0f, 0.5f, 0f]), + GameOverText = "[LIFE SUPPORT: HEXTECH]", + }, ]; }