forked from nikita/muzika-gromche
Refactor: Fix up visibility and static modifiers, and other minor things
This commit is contained in:
parent
76e9ca3595
commit
72adb9e713
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@ -1,4 +1,5 @@
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using DunGen;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -7,22 +8,24 @@ using UnityEngine;
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namespace MuzikaGromche
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{
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public class DiscoBallManager : MonoBehaviour
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public static class DiscoBallManager
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{
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// A struct holding a disco ball container object and the name of a tile for which it was designed.
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public readonly record struct Data(string TileName, GameObject DiscoBallContainer)
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private readonly record struct Data(string TileName, GameObject DiscoBallContainer)
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{
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// We are specifically looking for cloned tiles, not the original prototypes.
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public readonly string TileCloneName = $"{TileName}(Clone)";
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}
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public static readonly List<Data> Containers = [];
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private static readonly List<Data> Containers = [];
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private static readonly List<GameObject> InstantiatedContainers = [];
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public static void Initialize()
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{
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string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "muzikagromche_discoball");
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var bundle = AssetBundle.LoadFromFile(bundlePath);
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const string BundleFileName = "muzikagromche_discoball";
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string bundlePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), BundleFileName);
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var assetBundle = AssetBundle.LoadFromFile(bundlePath)
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?? throw new NullReferenceException("Failed to load bundle");
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foreach ((string prefabPath, string tileName) in new[] {
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("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerManor.prefab", "ManorStartRoomSmall"),
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@ -33,7 +36,7 @@ namespace MuzikaGromche
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("Assets/LethalCompany/Mods/MuzikaGromche/DiscoBallContainerBirthdayRoomTile.prefab", "BirthdayRoomTile"),
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})
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{
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var container = bundle.LoadAsset<GameObject>(prefabPath);
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var container = assetBundle.LoadAsset<GameObject>(prefabPath);
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Containers.Add(new(tileName, container));
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}
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}
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@ -66,7 +69,7 @@ namespace MuzikaGromche
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private static void Enable(Tile tile, Data container)
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{
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Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)} Enabling at '{tile.gameObject.name}'");
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var discoBall = Instantiate(container.DiscoBallContainer, tile.transform);
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var discoBall = UnityEngine.Object.Instantiate(container.DiscoBallContainer, tile.transform);
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InstantiatedContainers.Add(discoBall);
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foreach (var animatorName in animatorNames)
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@ -83,7 +86,7 @@ namespace MuzikaGromche
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foreach (var discoBall in InstantiatedContainers)
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{
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Debug.Log($"{nameof(MuzikaGromche)} {nameof(DiscoBallManager)}: Disabling {discoBall.name}");
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Destroy(discoBall);
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UnityEngine.Object.Destroy(discoBall);
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}
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InstantiatedContainers.Clear();
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}
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@ -41,7 +41,7 @@ namespace MuzikaGromche
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.Select(a => $" Trying... {a}")
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];
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public static Track[] Tracks = [
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public static readonly Track[] Tracks = [
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new Track
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{
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Name = "MuzikaGromche",
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@ -482,8 +482,8 @@ namespace MuzikaGromche
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return tracks[trackId];
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}
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public static Track? CurrentTrack;
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public static BeatTimeState? BeatTimeState;
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internal static Track? CurrentTrack;
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internal static BeatTimeState? BeatTimeState;
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public static void SetLightColor(Color color)
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{
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@ -520,7 +520,7 @@ namespace MuzikaGromche
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HUDManager.Instance.UIAudio.Stop();
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}
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private void Awake()
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void Awake()
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{
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string dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
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@ -560,7 +560,7 @@ namespace MuzikaGromche
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}
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};
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public record Language(string Short, string Full)
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public readonly record struct Language(string Short, string Full)
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{
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public static readonly Language ENGLISH = new("EN", "English");
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public static readonly Language RUSSIAN = new("RU", "Russian");
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@ -585,9 +585,9 @@ namespace MuzikaGromche
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? Mathf.Pow(2f, 20f * x - 10f) / 2f
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: (2f - Mathf.Pow(2f, -20f * x + 10f)) / 2f);
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public static Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
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public static readonly Easing[] All = [Linear, InCubic, OutCubic, InOutCubic, InExpo, OutExpo, InOutExpo];
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public static string[] AllNames => [.. All.Select(easing => easing.Name)];
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public static readonly string[] AllNames = [.. All.Select(easing => easing.Name)];
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public static Easing FindByName(string Name)
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{
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@ -600,9 +600,9 @@ namespace MuzikaGromche
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}
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}
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public record Palette(Color[] Colors)
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public readonly record struct Palette(Color[] Colors)
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{
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public static Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
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public static readonly Palette DEFAULT = new([Color.magenta, Color.cyan, Color.green, Color.yellow]);
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public static Palette Parse(string[] hexColors)
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{
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@ -784,7 +784,7 @@ namespace MuzikaGromche
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}
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}
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public readonly record struct BeatTimestamp
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readonly record struct BeatTimestamp
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{
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// Number of beats in the loop audio segment.
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public readonly int LoopBeats;
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@ -834,7 +834,7 @@ namespace MuzikaGromche
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}
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}
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public readonly record struct BeatTimeSpan
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readonly record struct BeatTimeSpan
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{
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public readonly int LoopBeats;
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public readonly float HalfLoopBeats => LoopBeats / 2f;
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@ -984,7 +984,7 @@ namespace MuzikaGromche
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}
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}
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public class BeatTimeState
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class BeatTimeState
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{
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// The object is newly created, the Start audio began to play but its time hasn't adjanced from 0.0f yet.
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private bool hasStarted = false;
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@ -1251,9 +1251,9 @@ namespace MuzikaGromche
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}
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}
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public abstract class BaseEvent;
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abstract class BaseEvent;
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public class SetLightsColorEvent(Color color) : BaseEvent
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class SetLightsColorEvent(Color color) : BaseEvent
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{
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public readonly Color Color = color;
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public override string ToString()
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@ -1262,7 +1262,7 @@ namespace MuzikaGromche
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}
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}
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public class SetLightsColorTransitionEvent(Color from, Color to, Easing easing, float t)
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class SetLightsColorTransitionEvent(Color from, Color to, Easing easing, float t)
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: SetLightsColorEvent(Color.Lerp(from, to, Mathf.Clamp(easing.Eval(t), 0f, 1f)))
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{
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// Additional context for debugging
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@ -1276,12 +1276,12 @@ namespace MuzikaGromche
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}
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}
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public class FlickerLightsEvent : BaseEvent
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class FlickerLightsEvent : BaseEvent
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{
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public override string ToString() => "Flicker";
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}
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public class LyricsEvent(string text) : BaseEvent
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class LyricsEvent(string text) : BaseEvent
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{
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public readonly string Text = text;
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public override string ToString()
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@ -1290,14 +1290,14 @@ namespace MuzikaGromche
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}
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}
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public class WindUpZeroBeatEvent : BaseEvent
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class WindUpZeroBeatEvent : BaseEvent
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{
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public override string ToString() => "WindUp";
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}
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// Default C#/.NET remainder operator % returns negative result for negative input
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// which is unsuitable as an index for an array.
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public static class Mod
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static class Mod
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{
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public static int Positive(int x, int m)
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{
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@ -1317,7 +1317,7 @@ namespace MuzikaGromche
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}
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}
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public readonly struct RandomWeightedIndex
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readonly struct RandomWeightedIndex
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{
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public RandomWeightedIndex(int[] weights)
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{
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@ -1404,7 +1404,7 @@ namespace MuzikaGromche
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readonly public int TotalWeights { get; }
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}
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public static class SyncedEntryExtensions
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static class SyncedEntryExtensions
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{
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// Update local values on clients. Even though the clients couldn't
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// edit them, they could at least see the new values.
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@ -1417,7 +1417,7 @@ namespace MuzikaGromche
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}
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}
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public class Config : SyncedConfig2<Config>
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class Config : SyncedConfig2<Config>
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{
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public static ConfigEntry<bool> DisplayLyrics { get; private set; } = null!;
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@ -1438,7 +1438,7 @@ namespace MuzikaGromche
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public static float? ColorTransitionOutOverride { get; private set; } = null;
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public static string? ColorTransitionEasingOverride { get; private set; } = null;
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public Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
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internal Config(ConfigFile configFile) : base(PluginInfo.PLUGIN_GUID)
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{
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DisplayLyrics = configFile.Bind("General", "Display Lyrics", true,
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new ConfigDescription("Display lyrics in the HUD tooltip when you hear the music."));
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@ -1767,7 +1767,7 @@ namespace MuzikaGromche
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// farAudio is during windup, Start overrides popGoesTheWeaselTheme
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// creatureVoice is when popped, Loop overrides screamingSFX
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[HarmonyPatch(typeof(JesterAI))]
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internal class JesterPatch
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static class JesterPatch
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{
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#if DEBUG
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[HarmonyPatch(nameof(JesterAI.SetJesterInitialValues))]
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@ -1786,7 +1786,7 @@ namespace MuzikaGromche
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[HarmonyPatch(nameof(JesterAI.Update))]
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[HarmonyPrefix]
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static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
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static void JesterUpdatePrefix(JesterAI __instance, out State __state)
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{
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__state = new State
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{
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@ -1808,7 +1808,7 @@ namespace MuzikaGromche
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[HarmonyPatch(nameof(JesterAI.Update))]
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[HarmonyPostfix]
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static void DoNotStopTheMusic(JesterAI __instance, State __state)
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static void JesterUpdatePostfix(JesterAI __instance, State __state)
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{
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if (__instance.previousState == 1 && __state.previousState != 1)
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{
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@ -1900,13 +1900,13 @@ namespace MuzikaGromche
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}
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[HarmonyPatch(typeof(EnemyAI))]
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internal class EnemyAIPatch
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static class EnemyAIPatch
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{
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// JesterAI class does not override abstract method OnDestroy,
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// so we have to patch its superclass directly.
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[HarmonyPatch(nameof(EnemyAI.OnDestroy))]
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[HarmonyPrefix]
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public static void CleanUpOnDestroy(EnemyAI __instance)
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static void CleanUpOnDestroy(EnemyAI __instance)
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{
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if (__instance is JesterAI)
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{
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace MuzikaGromche
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{
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internal class PoweredLightsAnimators
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static class PoweredLightsAnimators
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{
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private delegate void ManualPatch(GameObject animatorContainer);
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@ -167,11 +167,11 @@ namespace MuzikaGromche
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}
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[HarmonyPatch(typeof(Tile))]
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internal class PoweredLightsAnimatorsPatch
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static class PoweredLightsAnimatorsPatch
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{
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[HarmonyPatch("AddTriggerVolume")]
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[HarmonyPatch(nameof(Tile.AddTriggerVolume))]
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[HarmonyPostfix]
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public static void OnAddTriggerVolume(Tile __instance)
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static void OnAddTriggerVolume(Tile __instance)
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{
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PoweredLightsAnimators.Patch(__instance);
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}
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@ -188,14 +188,14 @@ namespace MuzikaGromche
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// In order to fix that, replace singular GetComponentInChildren<Light> with plural GetComponentsInChildren<Light> version.
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[HarmonyPatch(nameof(RoundManager.RefreshLightsList))]
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[HarmonyPrefix]
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private static bool OnRefreshLightsList(RoundManager __instance)
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static bool OnRefreshLightsList(RoundManager __instance)
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{
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RefreshLightsListPatched(__instance);
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// Skip the original method
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return false;
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}
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private static void RefreshLightsListPatched(RoundManager self)
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static void RefreshLightsListPatched(RoundManager self)
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{
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// Reusable list to reduce allocations
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List<Light> lights = [];
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