diff --git a/.gitignore b/.gitignore
index fcdef46..c1630b7 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,8 +1,493 @@
-bin/
-obj/
-/packages/
-riderModule.iml
-/_ReSharper.Caches/
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# dotenv files
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
.idea/
+
+##
+## Visual studio for Mac
+##
+
+
+# globs
+Makefile.in
+*.userprefs
+*.usertasks
+config.make
+config.status
+aclocal.m4
+install-sh
+autom4te.cache/
+*.tar.gz
+tarballs/
+test-results/
+
+# Mac bundle stuff
+*.dmg
+*.app
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
+# Windows thumbnail cache files
+Thumbs.db
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+# Vim temporary swap files
+*.swp
+
+# Override *.user rule for templates
+!*.template.props.user
+!*.template.just.user
+
+riderModule.iml
+dist/
*.dll
-MuzikaGromche.sln.DotSettings.user
+*.zip
diff --git a/Assets/.gitattributes b/Assets/.gitattributes
index 6b9df02..58b97d0 100644
--- a/Assets/.gitattributes
+++ b/Assets/.gitattributes
@@ -1 +1,3 @@
*.mp3 filter=lfs diff=lfs merge=lfs -text
+*.ogg filter=lfs diff=lfs merge=lfs -text
+*.wav filter=lfs diff=lfs merge=lfs -text
diff --git a/Directory.Build.props b/Directory.Build.props
new file mode 100644
index 0000000..5801846
--- /dev/null
+++ b/Directory.Build.props
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/Justfile b/Justfile
new file mode 100644
index 0000000..4f48f5d
--- /dev/null
+++ b/Justfile
@@ -0,0 +1,28 @@
+import? 'MuzikaGromche.just.user'
+
+build: build-debug build-release
+
+build-release:
+ dotnet build --configuration Release
+
+build-debug:
+ dotnet build --configuration Debug
+
+clean:
+ rm -rf dist MuzikaGromche/bin MuzikaGromche/obj
+
+plugin_dir := "$HOME/.config/r2modmanPlus-local/LethalCompany/profiles" / imperium_profile / "BepInEx/plugins/Oflor-MuzikaGromche/"
+
+install-imperium:
+ rm -rf "{{ plugin_dir }}"
+ mkdir "{{ plugin_dir }}"
+ unzip -q dist/MuzikaGromche-Debug.zip -d "{{ plugin_dir }}"
+
+run-imperium:
+ DRI_PRIME=1 steam -applaunch 1966720 --doorstop-enable true --doorstop-target "Z:$HOME/.config/r2modmanPlus-local/LethalCompany/profiles/{{ imperium_profile }}/BepInEx/core/BepInEx.Preloader.dll" --r2profile "{{ imperium_profile }}"
+
+bump version_number:
+ [[ "v{{ version_number }}" =~ ^v[0-9]+\.[0-9]+\.[0-9]+$ ]] || (echo "Invalid version format" && exit 1)
+ jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy
+ mv manifest.json.copy manifest.json
+ sed -i 's/.*<\/Version>/{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj
diff --git a/MuzikaGromche.template.just.user b/MuzikaGromche.template.just.user
new file mode 100644
index 0000000..96c04fd
--- /dev/null
+++ b/MuzikaGromche.template.just.user
@@ -0,0 +1,3 @@
+# Copy me to MuzikaGromche.just.user and adjust tasks to your workflow
+
+imperium_profile := "Muzika Gromche with Imperium"
diff --git a/MuzikaGromche.template.props.user b/MuzikaGromche.template.props.user
new file mode 100644
index 0000000..4c60799
--- /dev/null
+++ b/MuzikaGromche.template.props.user
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/MuzikaGromche/MuzikaGromche.csproj b/MuzikaGromche/MuzikaGromche.csproj
index 65641fc..e0cfde1 100644
--- a/MuzikaGromche/MuzikaGromche.csproj
+++ b/MuzikaGromche/MuzikaGromche.csproj
@@ -4,7 +4,7 @@
netstandard2.1
MuzikaGromche
Opa che tut u nas
- 1.0.0
+ 13.37.6
true
latest
@@ -15,11 +15,56 @@
-
-
+
+
+
+
+ $(LethalCompanyDir)Lethal Company_Data\Managed\Assembly-CSharp.dll
+
+
+ $(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Collections.dll
+
+
+ $(LethalCompanyDir)Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll
+
+
+
+
+ $(TargetDir)MuzikaGromche\
+ $(TargetDir)MuzikaGromche-$(Configuration).zip
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/MuzikaGromche/Plugin.cs b/MuzikaGromche/Plugin.cs
index 159cf2c..9b4ef28 100644
--- a/MuzikaGromche/Plugin.cs
+++ b/MuzikaGromche/Plugin.cs
@@ -13,199 +13,257 @@ namespace MuzikaGromche
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
- public static Track[] Tracks = [
- new Track
- {
- Name = "MuzikaGromche",
- WindUpTimer = 46.3f,
- Bpm = 130f,
- },
- new Track
- {
- Name = "VseVZale",
- WindUpTimer = 39f,
- Bpm = 138f,
- },
- new Track
- {
- Name = "DeployDestroy",
- WindUpTimer = 40.7f,
- Bpm = 130f,
- },
- new Track
- {
- Name = "MoyaZhittya",
- WindUpTimer = 34.5f,
- Bpm = 120f,
- },
- new Track
- {
- Name = "Gorgorod",
- WindUpTimer = 43.2f,
- Bpm = 180f,
- },
- new Track
- {
- Name = "Durochka",
- WindUpTimer = 37f,
- Bpm = 130f,
- }
- ];
+ public static Track[] Tracks = [
+ new Track
+ {
+ Name = "MuzikaGromche",
+ WindUpTimer = 46.3f,
+ Bpm = 130f,
+ },
+ new Track
+ {
+ Name = "VseVZale",
+ WindUpTimer = 39f,
+ Bpm = 138f,
+ },
+ new Track
+ {
+ Name = "DeployDestroy",
+ WindUpTimer = 40.7f,
+ Bpm = 130f,
+ },
+ new Track
+ {
+ Name = "MoyaZhittya",
+ WindUpTimer = 34.5f,
+ Bpm = 120f,
+ },
+ new Track
+ {
+ Name = "Gorgorod",
+ WindUpTimer = 43.2f,
+ Bpm = 180f,
+ },
+ new Track
+ {
+ Name = "Durochka",
+ WindUpTimer = 37f,
+ Bpm = 130f,
+ }
+ ];
- public static Coroutine JesterLightSwitching;
- public static Track CurrentTrack;
+ public static Coroutine JesterLightSwitching;
+ public static Track CurrentTrack;
- private void Awake()
- {
- string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
- UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
- for (int i = 0; i < Tracks.Length; i++) {
- Track track = Tracks[i];
- requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Start.mp3", AudioType.MPEG);
- requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.Name}Loop.mp3", AudioType.MPEG);
- requests[i * 2].SendWebRequest();
- requests[i * 2 + 1].SendWebRequest();
- }
+ public static void StartLightSwitching(MonoBehaviour __instance)
+ {
+ StopLightSwitching(__instance);
+ JesterLightSwitching = __instance.StartCoroutine(RotateColors());
+ }
- while (!requests.All(request => request.isDone)) { }
+ public static void StopLightSwitching(MonoBehaviour __instance)
+ {
+ if (JesterLightSwitching != null)
+ {
+ __instance.StopCoroutine(JesterLightSwitching);
+ JesterLightSwitching = null;
+ }
+ }
- if (requests.All(request => request.result == UnityWebRequest.Result.Success)) {
- for (int i = 0; i < Tracks.Length; i++) {
- Tracks[i].LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
- Tracks[i].LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
- }
- new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
- } else {
- Logger.LogError("Could not load audio file");
- }
- }
+ public static void SetLightColor(Color color)
+ {
+ foreach (var light in RoundManager.Instance.allPoweredLights)
+ {
+ light.color = color;
+ }
+ }
+
+ public static void ResetLightColor()
+ {
+ SetLightColor(Color.white);
+ }
+
+ // TODO: Move to Track class to make them customizable per-song
+ static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
+
+ public static IEnumerator RotateColors()
+ {
+ Debug.Log("Starting color rotation");
+ var i = 0;
+ while (true)
+ {
+ var color = colors[i];
+ Debug.Log("Chose color " + color);
+ SetLightColor(color);
+ i = (i + 1) % colors.Count;
+ if (CurrentTrack != null)
+ {
+ yield return new WaitForSeconds(60f / CurrentTrack.Bpm);
+ }
+ else
+ {
+ yield break;
+ }
+ }
+ }
+
+ private void Awake()
+ {
+ string text = Info.Location.TrimEnd((PluginInfo.PLUGIN_NAME + ".dll").ToCharArray());
+ UnityWebRequest[] requests = new UnityWebRequest[Tracks.Length * 2];
+ for (int i = 0; i < Tracks.Length; i++)
+ {
+ Track track = Tracks[i];
+ requests[i * 2] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameStart}", track.AudioType);
+ requests[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip($"File://{text}{track.FileNameLoop}", track.AudioType);
+ requests[i * 2].SendWebRequest();
+ requests[i * 2 + 1].SendWebRequest();
+ }
+
+ while (!requests.All(request => request.isDone)) { }
+
+ if (requests.All(request => request.result == UnityWebRequest.Result.Success))
+ {
+ for (int i = 0; i < Tracks.Length; i++)
+ {
+ Track track = Tracks[i];
+ track.LoadedStart = DownloadHandlerAudioClip.GetContent(requests[i * 2]);
+ track.LoadedLoop = DownloadHandlerAudioClip.GetContent(requests[i * 2 + 1]);
+ }
+ new Harmony(PluginInfo.PLUGIN_NAME).PatchAll(typeof(JesterPatch));
+ }
+ else
+ {
+ Logger.LogError("Could not load audio file");
+ }
+ }
}
public class Track
{
- public string Name;
- public float WindUpTimer;
- public float Bpm;
- public AudioClip LoadedStart;
- public AudioClip LoadedLoop;
+ public string Name;
+ // Wind-up time can and should be shorter than the Start audio track,
+ // so that the "pop" effect can be baked into the Start audio and kept away
+ // from the looped part. This also means that the light show starts before
+ // the looped track does, so we need to sync them up as soon as we enter the Loop.
+ public float WindUpTimer;
+ // BPM for light switching in sync with the music. There is no offset,
+ // so the Loop track should start precisely on a beat.
+ public float Bpm;
+
+ // MPEG is basically mp3, and it can produce gaps at the start.
+ // WAV is OK, but takes a lot of space. Try OGGVORBIS instead.
+ public AudioType AudioType = AudioType.MPEG;
+
+ public AudioClip LoadedStart;
+ public AudioClip LoadedLoop;
+
+ public string FileNameStart => $"{Name}Start.{Ext}";
+ public string FileNameLoop => $"{Name}Loop.{Ext}";
+ private string Ext => AudioType switch
+ {
+ AudioType.MPEG => "mp3",
+ AudioType.WAV => "wav",
+ AudioType.OGGVORBIS => "ogg",
+ _ => "",
+ };
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterPatch
{
- [HarmonyPatch("Update")]
- [HarmonyPrefix]
- public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
- {
- __state = new State();
- __state.prevStateindex = __instance.previousState;
- if (__instance.currentBehaviourStateIndex == 2 && __instance.previousBehaviourStateIndex != 2) {
- // if just popped out
- // then override farAudio so that vanilla logic does not stop the music
- __state.farAudio = __instance.farAudio;
- __instance.farAudio = __instance.creatureVoice;
- }
- }
-
- static List colors = [Color.magenta, Color.cyan, Color.green, Color.yellow];
+#if DEBUG
+ [HarmonyPatch("SetJesterInitialValues")]
+ [HarmonyPostfix]
+ public static void AlmostInstantFollowTimerPostfix(JesterAI __instance)
+ {
+ __instance.beginCrankingTimer = 1f;
+ }
+#endif
+ [HarmonyPatch("Update")]
+ [HarmonyPrefix]
+ public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
+ {
+ __state = new State
+ {
+ previousState = __instance.previousState
+ };
+ if (__instance.currentBehaviourStateIndex == 2 && __instance.previousState != 2)
+ {
+ // if just popped out
+ // then override farAudio so that vanilla logic does not stop the music
+ __state.farAudio = __instance.farAudio;
+ __instance.farAudio = __instance.creatureVoice;
+ }
+ }
- public static IEnumerator rotateColors()
- {
- Debug.Log("Starting color rotation");
- var i = 0;
- while (true)
- {
- var color = colors[i];
- Debug.Log("Chose color " + color);
- foreach (var light in RoundManager.Instance.allPoweredLights)
- {
- light.color = color;
- }
-
- i += 1;
- if (i >= colors.Count) i = 0;
- yield return new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
- }
- }
-
- [HarmonyPatch("Update")]
+ [HarmonyPatch("Update")]
[HarmonyPostfix]
public static void DoNotStopTheMusic(JesterAI __instance, State __state)
{
- if (__state.farAudio != null)
- {
- __instance.farAudio = __state.farAudio;
- }
-
- if (__instance.currentBehaviourStateIndex is 1 && __state.prevStateindex != 1)
- {
- // if just started winding up
- // then stop the default music...
- __instance.farAudio.Stop();
- __instance.creatureVoice.Stop();
-
- // ...and start modded music
- var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
- var sha = SHA256.Create();
- var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
- var trackId = 0;
- foreach (var t in hash)
- {
- // modulus division on byte array
- trackId *= 256 % Plugin.Tracks.Length;
- trackId %= Plugin.Tracks.Length;
- trackId += t % Plugin.Tracks.Length;
- trackId %= Plugin.Tracks.Length;
- }
- Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
- Plugin.CurrentTrack = Plugin.Tracks[trackId];
- __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
- __instance.farAudio.maxDistance = 150;
- __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
- __instance.farAudio.loop = false;
- Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
- __instance.farAudio.Play();
- }
+ if (__state.farAudio != null)
+ {
+ __instance.farAudio = __state.farAudio;
+ }
- if (__instance.currentBehaviourStateIndex is 2 && __state.prevStateindex != 2)
- {
- __instance.creatureVoice.Stop();
-
- if (Plugin.JesterLightSwitching != null) {
- __instance.StopCoroutine(Plugin.JesterLightSwitching);
- Plugin.JesterLightSwitching = null;
- }
- Plugin.JesterLightSwitching = __instance.StartCoroutine(rotateColors());
- }
+ if (__instance.previousState == 1 && __state.previousState != 1)
+ {
+ // if just started winding up
+ // then stop the default music...
+ __instance.farAudio.Stop();
+ __instance.creatureVoice.Stop();
- if (__instance.currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
- {
- if (Plugin.JesterLightSwitching != null) {
- __instance.StopCoroutine(Plugin.JesterLightSwitching);
- Plugin.JesterLightSwitching = null;
- }
- foreach (var light in RoundManager.Instance.allPoweredLights)
- {
- light.color = Color.white;
- }
- }
+ // ...and start modded music
+ var seed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
+ var sha = SHA256.Create();
+ var hash = sha.ComputeHash(BitConverter.GetBytes(seed));
+ var trackId = 0;
+ foreach (var t in hash)
+ {
+ // modulus division on byte array
+ trackId *= 256 % Plugin.Tracks.Length;
+ trackId %= Plugin.Tracks.Length;
+ trackId += t % Plugin.Tracks.Length;
+ trackId %= Plugin.Tracks.Length;
+ }
+ Debug.Log($"Seed is {seed}, chosen track is {trackId} out of {Plugin.Tracks.Length} tracks");
+ Plugin.CurrentTrack = Plugin.Tracks[trackId];
+ __instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
+ __instance.farAudio.maxDistance = 150;
+ __instance.farAudio.clip = Plugin.CurrentTrack.LoadedStart;
+ __instance.farAudio.loop = false;
+ Debug.Log($"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
+ __instance.farAudio.Play();
+ }
- if (__instance.currentBehaviourStateIndex is 2 && !__instance.creatureVoice.isPlaying)
- {
- __instance.creatureVoice.maxDistance = 150;
- __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
- var time = __instance.farAudio.time;
- var delay = Plugin.CurrentTrack.LoadedStart.length - time;
- Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
- Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
- __instance.creatureVoice.PlayDelayed(delay);
- }
+ if (__instance.previousState == 2 && __state.previousState != 2)
+ {
+ __instance.creatureVoice.Stop();
+ Plugin.StartLightSwitching(__instance);
+ }
+
+ if (__instance.previousState != 2 && __state.previousState == 2)
+ {
+ Plugin.StopLightSwitching(__instance);
+ Plugin.ResetLightColor();
+ }
+
+ if (__instance.previousState == 2 && !__instance.creatureVoice.isPlaying)
+ {
+ __instance.creatureVoice.maxDistance = 150;
+ __instance.creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
+ var time = __instance.farAudio.time;
+ var delay = Plugin.CurrentTrack.LoadedStart.length - time;
+ Debug.Log($"Start length: {Plugin.CurrentTrack.LoadedStart.length}; played time: {time}");
+ Debug.Log($"Playing loop music: maxDistance: {__instance.creatureVoice.maxDistance}, minDistance: {__instance.creatureVoice.minDistance}, volume: {__instance.creatureVoice.volume}, spread: {__instance.creatureVoice.spread}, in seconds: {delay}");
+ __instance.creatureVoice.PlayDelayed(delay);
+ }
}
}
internal class State
{
- public AudioSource farAudio;
- public int prevStateindex;
+ public AudioSource farAudio;
+ public int previousState;
}
}
diff --git a/MuzikaGromche/NuGet.Config b/NuGet.Config
similarity index 100%
rename from MuzikaGromche/NuGet.Config
rename to NuGet.Config
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..a4f4898
--- /dev/null
+++ b/README.md
@@ -0,0 +1 @@
+Adds some content to your reverse teleports on Titan
\ No newline at end of file
diff --git a/icon.png b/icon.png
new file mode 100644
index 0000000..e111710
Binary files /dev/null and b/icon.png differ
diff --git a/manifest.json b/manifest.json
new file mode 100644
index 0000000..8cc5352
--- /dev/null
+++ b/manifest.json
@@ -0,0 +1,10 @@
+{
+ "name": "MuzikaGromche",
+ "version_number": "13.37.6",
+ "author": "Oflor",
+ "description": "Glaza zakryvaj",
+ "website_url": "https://git.vilunov.me/nikita/muzika-gromche",
+ "dependencies": [
+ "BepInEx-BepInExPack-5.4.2100"
+ ]
+}