forked from nikita/muzika-gromche
Remaster all tracks to target consistent loudness level of -14 LUFS
Add multiple intros for BeefLiver.
This commit is contained in:
parent
9bf3a80341
commit
8223425b19
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Assets/AttentionPls1Intro.ogg (Stored with Git LFS)
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Assets/AttentionPls1Intro.ogg (Stored with Git LFS)
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Assets/AttentionPls2Intro.ogg (Stored with Git LFS)
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Assets/AttentionPls2Intro.ogg (Stored with Git LFS)
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Assets/AttentionPlsLoop.ogg (Stored with Git LFS)
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Assets/AttentionPlsLoop.ogg (Stored with Git LFS)
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Assets/BeefLiverIntro.ogg (Stored with Git LFS)
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Assets/BeefLiverIntro.ogg (Stored with Git LFS)
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Assets/BeefLiverLoop.ogg (Stored with Git LFS)
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Assets/BeefLiverLoop.ogg (Stored with Git LFS)
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Assets/Beha1Intro.ogg (Stored with Git LFS)
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Assets/Beha1Intro.ogg (Stored with Git LFS)
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Assets/Beha2Intro.ogg (Stored with Git LFS)
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Assets/Beha2Intro.ogg (Stored with Git LFS)
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Assets/Beha3Intro.ogg (Stored with Git LFS)
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Assets/Beha3Intro.ogg (Stored with Git LFS)
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Assets/BehaLoop.ogg (Stored with Git LFS)
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Assets/BehaLoop.ogg (Stored with Git LFS)
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Assets/ChereshnyaIntro.ogg (Stored with Git LFS)
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Assets/ChereshnyaIntro.ogg (Stored with Git LFS)
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Assets/ChereshnyaLoop.ogg (Stored with Git LFS)
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Assets/ChereshnyaLoop.ogg (Stored with Git LFS)
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Assets/DurochkaIntro.ogg (Stored with Git LFS)
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Assets/DurochkaIntro.ogg (Stored with Git LFS)
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Assets/DurochkaLoop.ogg (Stored with Git LFS)
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Assets/DurochkaLoop.ogg (Stored with Git LFS)
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Assets/GodModeIntro.ogg (Stored with Git LFS)
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Assets/GodModeIntro.ogg (Stored with Git LFS)
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Assets/GodModeLoop.ogg (Stored with Git LFS)
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Assets/GodModeLoop.ogg (Stored with Git LFS)
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Assets/GorgorodIntro.ogg (Stored with Git LFS)
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Assets/GorgorodIntro.ogg (Stored with Git LFS)
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Assets/GorgorodLoop.ogg (Stored with Git LFS)
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Assets/GorgorodLoop.ogg (Stored with Git LFS)
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Assets/KachIntro.ogg (Stored with Git LFS)
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Assets/KachIntro.ogg (Stored with Git LFS)
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Assets/KachLoop.ogg (Stored with Git LFS)
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Assets/KachLoop.ogg (Stored with Git LFS)
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Assets/MoyaZhittyaIntro.ogg (Stored with Git LFS)
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Assets/MoyaZhittyaIntro.ogg (Stored with Git LFS)
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Assets/MoyaZhittyaLoop.ogg (Stored with Git LFS)
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Assets/MoyaZhittyaLoop.ogg (Stored with Git LFS)
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Assets/MuzikaGromcheIntro.ogg (Stored with Git LFS)
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Assets/MuzikaGromcheIntro.ogg (Stored with Git LFS)
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Assets/MuzikaGromcheLoop.ogg (Stored with Git LFS)
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Assets/MuzikaGromcheLoop.ogg (Stored with Git LFS)
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Assets/OnePartiyaUdarIntro.ogg (Stored with Git LFS)
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Assets/OnePartiyaUdarIntro.ogg (Stored with Git LFS)
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Assets/OnePartiyaUdarLoop.ogg (Stored with Git LFS)
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Assets/OnePartiyaUdarLoop.ogg (Stored with Git LFS)
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Assets/PWNEDIntro.ogg (Stored with Git LFS)
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Assets/PWNEDIntro.ogg (Stored with Git LFS)
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Assets/PWNEDLoop.ogg (Stored with Git LFS)
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Assets/PWNEDLoop.ogg (Stored with Git LFS)
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Assets/PeretasovkaIntro.ogg (Stored with Git LFS)
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Assets/PeretasovkaIntro.ogg (Stored with Git LFS)
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Assets/PeretasovkaLoop.ogg (Stored with Git LFS)
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Assets/PeretasovkaLoop.ogg (Stored with Git LFS)
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Assets/RiseAndShineIntro.ogg (Stored with Git LFS)
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Assets/RiseAndShineIntro.ogg (Stored with Git LFS)
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Assets/RiseAndShineLoop.ogg (Stored with Git LFS)
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Assets/RiseAndShineLoop.ogg (Stored with Git LFS)
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Assets/Song2Intro.ogg (Stored with Git LFS)
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Assets/Song2Intro.ogg (Stored with Git LFS)
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Assets/Song2Loop.ogg (Stored with Git LFS)
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Assets/Song2Loop.ogg (Stored with Git LFS)
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Assets/VseVZaleIntro.ogg (Stored with Git LFS)
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Assets/VseVZaleIntro.ogg (Stored with Git LFS)
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Assets/VseVZaleLoop.ogg (Stored with Git LFS)
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Assets/VseVZaleLoop.ogg (Stored with Git LFS)
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Assets/YalgaarIntro.ogg (Stored with Git LFS)
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Assets/YalgaarIntro.ogg (Stored with Git LFS)
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Assets/YalgaarLoop.ogg (Stored with Git LFS)
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Assets/YalgaarLoop.ogg (Stored with Git LFS)
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Assets/ZmeiGorynichIntro.ogg (Stored with Git LFS)
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Assets/ZmeiGorynichIntro.ogg (Stored with Git LFS)
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Assets/ZmeiGorynichLoop.ogg (Stored with Git LFS)
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Assets/ZmeiGorynichLoop.ogg (Stored with Git LFS)
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@ -3,6 +3,10 @@
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## MuzikaGromche 1337.9001.0
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## MuzikaGromche 1337.9001.0
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- Updated netcode-patch to support Lethal Company v73.
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- Updated netcode-patch to support Lethal Company v73.
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- Remastered all the audio tracks to target a consistent loudness level which allows you hear your teammates.
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- Remastered track Song2 to fix cut points.
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- Shortened intro of track Peretasovka to match vanilla timings.
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- Added multiple intro variants for BeefLiver.
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## MuzikaGromche 1337.420.9004 - Life Support Edition
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## MuzikaGromche 1337.420.9004 - Life Support Edition
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6
Justfile
6
Justfile
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@ -26,3 +26,9 @@ bump version_number:
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jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy
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jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy
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mv manifest.json.copy manifest.json
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mv manifest.json.copy manifest.json
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sed -i 's/<Version>.*<\/Version>/<Version>{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj
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sed -i 's/<Version>.*<\/Version>/<Version>{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj
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ogg track_name:
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dotnet msbuild /t:wav2ogg /p:TrackName="{{ track_name }}"
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ogg1 track_name:
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dotnet msbuild /t:wav2ogg1 /p:TrackName="{{ track_name }}"
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@ -118,4 +118,11 @@
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</ItemGroup>
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</ItemGroup>
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<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
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<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
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</Target>
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</Target>
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<Target Name="wav2ogg1">
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<ItemGroup>
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<TrackNames Include="$(TrackName)" />
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</ItemGroup>
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<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
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</Target>
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</Project>
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</Project>
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@ -330,7 +330,7 @@ namespace MuzikaGromche
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Name = "Peretasovka",
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Name = "Peretasovka",
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AudioType = AudioType.OGGVORBIS,
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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Language = Language.ENGLISH,
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WindUpTimer = 59.07f,
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WindUpTimer = 39.68f,
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Bars = 8,
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Bars = 8,
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BeatsOffset = 0.3f,
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BeatsOffset = 0.3f,
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ColorTransitionIn = 0.4f,
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ColorTransitionIn = 0.4f,
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@ -366,7 +366,7 @@ namespace MuzikaGromche
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Name = "Chereshnya",
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Name = "Chereshnya",
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AudioType = AudioType.OGGVORBIS,
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AudioType = AudioType.OGGVORBIS,
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Language = Language.RUSSIAN,
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Language = Language.RUSSIAN,
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WindUpTimer = 45.58f,
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WindUpTimer = 45.48f,
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Bars = 16,
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Bars = 16,
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BeatsOffset = 0.0f,
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BeatsOffset = 0.0f,
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ColorTransitionIn = 0.3f,
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ColorTransitionIn = 0.3f,
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@ -460,7 +460,7 @@ namespace MuzikaGromche
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Name = "Kach",
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Name = "Kach",
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AudioType = AudioType.OGGVORBIS,
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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Language = Language.ENGLISH,
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WindUpTimer = 48.30f,
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WindUpTimer = 47.30f,
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Bars = 12,
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Bars = 12,
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// let them overlap, such that there is an actual hard cut to the next color
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// let them overlap, such that there is an actual hard cut to the next color
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BeatsOffset = 0.4f,
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BeatsOffset = 0.4f,
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@ -480,26 +480,75 @@ namespace MuzikaGromche
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Lyrics = [],
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Lyrics = [],
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GameOverText = "[DIDN'T PUMP IT: LOUDER]",
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GameOverText = "[DIDN'T PUMP IT: LOUDER]",
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},
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},
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new SelectableAudioTrack
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new SelectableTracksGroup
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{
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{
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Name = "BeefLiver",
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Name = "BeefLiver",
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AudioType = AudioType.OGGVORBIS,
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Language = Language.ENGLISH,
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Language = Language.ENGLISH,
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WindUpTimer = 39.35f,
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Tracks =
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Bars = 12,
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[
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BeatsOffset = 0.2f,
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new CoreAudioTrack
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ColorTransitionIn = 0.4f,
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{
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ColorTransitionOut = 0.4f,
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Name = "BeefLiver1",
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ColorTransitionEasing = Easing.OutExpo,
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FileNameLoop = "BeefLiverLoop.ogg",
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Palette = Palette.Parse([
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AudioType = AudioType.OGGVORBIS,
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"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
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WindUpTimer = 39.35f,
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"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
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Bars = 12,
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]),
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BeatsOffset = 0.2f,
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LoopOffset = 0,
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ColorTransitionIn = 0.4f,
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FadeOutBeat = -3,
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ColorTransitionOut = 0.4f,
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FadeOutDuration = 3,
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ColorTransitionEasing = Easing.OutExpo,
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FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
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Palette = Palette.Parse([
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Lyrics = [],
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"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
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"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
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]),
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LoopOffset = 0,
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FadeOutBeat = -3,
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FadeOutDuration = 3,
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FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
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Lyrics = [],
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},
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new CoreAudioTrack
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{
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Name = "BeefLiver3",
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FileNameLoop = "BeefLiverLoop.ogg",
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AudioType = AudioType.OGGVORBIS,
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WindUpTimer = 39.35f,
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Bars = 12,
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BeatsOffset = 0.2f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse([
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"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
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"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
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]),
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LoopOffset = 0,
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FadeOutBeat = -3,
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FadeOutDuration = 3,
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FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
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Lyrics = [],
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},
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new CoreAudioTrack
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{
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Name = "BeefLiver4",
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AudioType = AudioType.OGGVORBIS,
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WindUpTimer = 31.68f,
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Bars = 12,
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BeatsOffset = 0.2f,
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ColorTransitionIn = 0.4f,
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ColorTransitionOut = 0.4f,
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ColorTransitionEasing = Easing.OutExpo,
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Palette = Palette.Parse([
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"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
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"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
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]),
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LoopOffset = 0,
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FadeOutBeat = -3,
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FadeOutDuration = 3,
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FlickerLightsTimeSeries = [-32, -24, -4.5f, 44],
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Lyrics = [],
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},
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],
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},
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},
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new SelectableTracksGroup
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new SelectableTracksGroup
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{
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{
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