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Remaster all tracks to target consistent loudness level of -14 LUFS

Add multiple intros for BeefLiver.
This commit is contained in:
ivan tkachenko 2025-10-14 16:53:11 +03:00
parent 9bf3a80341
commit 8223425b19
47 changed files with 174 additions and 99 deletions

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Assets/AttentionPls1Intro.ogg (Stored with Git LFS)

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Assets/AttentionPls2Intro.ogg (Stored with Git LFS)

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Assets/AttentionPlsLoop.ogg (Stored with Git LFS)

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Assets/BeefLiver1Intro.ogg (Stored with Git LFS) Normal file

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Assets/BeefLiver3Intro.ogg (Stored with Git LFS) Normal file

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Assets/BeefLiver4Intro.ogg (Stored with Git LFS) Normal file

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Assets/BeefLiver4Loop.ogg (Stored with Git LFS) Normal file

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Assets/BeefLiverIntro.ogg (Stored with Git LFS)

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Assets/BeefLiverLoop.ogg (Stored with Git LFS)

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Assets/Beha1Intro.ogg (Stored with Git LFS)

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Assets/Beha2Intro.ogg (Stored with Git LFS)

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Assets/Beha3Intro.ogg (Stored with Git LFS)

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Assets/BehaLoop.ogg (Stored with Git LFS)

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Assets/ChereshnyaIntro.ogg (Stored with Git LFS)

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Assets/ChereshnyaLoop.ogg (Stored with Git LFS)

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Assets/DurochkaIntro.ogg (Stored with Git LFS)

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Assets/DurochkaLoop.ogg (Stored with Git LFS)

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Assets/GodModeIntro.ogg (Stored with Git LFS)

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Assets/GodModeLoop.ogg (Stored with Git LFS)

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Assets/GorgorodIntro.ogg (Stored with Git LFS)

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Assets/GorgorodLoop.ogg (Stored with Git LFS)

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Assets/KachIntro.ogg (Stored with Git LFS)

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Assets/KachLoop.ogg (Stored with Git LFS)

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Assets/MoyaZhittyaIntro.ogg (Stored with Git LFS)

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Assets/MoyaZhittyaLoop.ogg (Stored with Git LFS)

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Assets/MuzikaGromcheIntro.ogg (Stored with Git LFS)

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Assets/MuzikaGromcheLoop.ogg (Stored with Git LFS)

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Assets/OnePartiyaUdarIntro.ogg (Stored with Git LFS)

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Assets/OnePartiyaUdarLoop.ogg (Stored with Git LFS)

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Assets/PWNEDIntro.ogg (Stored with Git LFS)

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Assets/PWNEDLoop.ogg (Stored with Git LFS)

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Assets/PeretasovkaIntro.ogg (Stored with Git LFS)

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Assets/PeretasovkaLoop.ogg (Stored with Git LFS)

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Assets/RiseAndShineIntro.ogg (Stored with Git LFS)

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Assets/RiseAndShineLoop.ogg (Stored with Git LFS)

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Assets/Song2Intro.ogg (Stored with Git LFS)

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Assets/Song2Loop.ogg (Stored with Git LFS)

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Assets/VseVZaleIntro.ogg (Stored with Git LFS)

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Assets/VseVZaleLoop.ogg (Stored with Git LFS)

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Assets/YalgaarIntro.ogg (Stored with Git LFS)

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Assets/YalgaarLoop.ogg (Stored with Git LFS)

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Assets/ZmeiGorynichIntro.ogg (Stored with Git LFS)

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Assets/ZmeiGorynichLoop.ogg (Stored with Git LFS)

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@ -3,6 +3,10 @@
## MuzikaGromche 1337.9001.0
- Updated netcode-patch to support Lethal Company v73.
- Remastered all the audio tracks to target a consistent loudness level which allows you hear your teammates.
- Remastered track Song2 to fix cut points.
- Shortened intro of track Peretasovka to match vanilla timings.
- Added multiple intro variants for BeefLiver.
## MuzikaGromche 1337.420.9004 - Life Support Edition

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@ -26,3 +26,9 @@ bump version_number:
jq --indent 4 --arg v "{{ version_number }}" '.version_number = $v' < manifest.json > manifest.json.copy
mv manifest.json.copy manifest.json
sed -i 's/<Version>.*<\/Version>/<Version>{{ version_number }}<\/Version>/' MuzikaGromche/MuzikaGromche.csproj
ogg track_name:
dotnet msbuild /t:wav2ogg /p:TrackName="{{ track_name }}"
ogg1 track_name:
dotnet msbuild /t:wav2ogg1 /p:TrackName="{{ track_name }}"

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@ -118,4 +118,11 @@
</ItemGroup>
<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
</Target>
<Target Name="wav2ogg1">
<ItemGroup>
<TrackNames Include="$(TrackName)" />
</ItemGroup>
<Exec Command="ffmpeg -bitexact -y -i $(WavExportDir)%(TrackNames.Identity).wav $(SolutionDir)Assets\%(TrackNames.Identity).ogg" />
</Target>
</Project>

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@ -330,7 +330,7 @@ namespace MuzikaGromche
Name = "Peretasovka",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 59.07f,
WindUpTimer = 39.68f,
Bars = 8,
BeatsOffset = 0.3f,
ColorTransitionIn = 0.4f,
@ -366,7 +366,7 @@ namespace MuzikaGromche
Name = "Chereshnya",
AudioType = AudioType.OGGVORBIS,
Language = Language.RUSSIAN,
WindUpTimer = 45.58f,
WindUpTimer = 45.48f,
Bars = 16,
BeatsOffset = 0.0f,
ColorTransitionIn = 0.3f,
@ -460,7 +460,7 @@ namespace MuzikaGromche
Name = "Kach",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
WindUpTimer = 48.30f,
WindUpTimer = 47.30f,
Bars = 12,
// let them overlap, such that there is an actual hard cut to the next color
BeatsOffset = 0.4f,
@ -480,11 +480,17 @@ namespace MuzikaGromche
Lyrics = [],
GameOverText = "[DIDN'T PUMP IT: LOUDER]",
},
new SelectableAudioTrack
new SelectableTracksGroup
{
Name = "BeefLiver",
AudioType = AudioType.OGGVORBIS,
Language = Language.ENGLISH,
Tracks =
[
new CoreAudioTrack
{
Name = "BeefLiver1",
FileNameLoop = "BeefLiverLoop.ogg",
AudioType = AudioType.OGGVORBIS,
WindUpTimer = 39.35f,
Bars = 12,
BeatsOffset = 0.2f,
@ -501,6 +507,49 @@ namespace MuzikaGromche
FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
Lyrics = [],
},
new CoreAudioTrack
{
Name = "BeefLiver3",
FileNameLoop = "BeefLiverLoop.ogg",
AudioType = AudioType.OGGVORBIS,
WindUpTimer = 39.35f,
Bars = 12,
BeatsOffset = 0.2f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse([
"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
]),
LoopOffset = 0,
FadeOutBeat = -3,
FadeOutDuration = 3,
FlickerLightsTimeSeries = [-48, -40, -4.5f, 44],
Lyrics = [],
},
new CoreAudioTrack
{
Name = "BeefLiver4",
AudioType = AudioType.OGGVORBIS,
WindUpTimer = 31.68f,
Bars = 12,
BeatsOffset = 0.2f,
ColorTransitionIn = 0.4f,
ColorTransitionOut = 0.4f,
ColorTransitionEasing = Easing.OutExpo,
Palette = Palette.Parse([
"#FFEBEB", "#FFEBEB", "#445782", "#EBA602",
"#5EEBB9", "#8EE3DC", "#A23045", "#262222",
]),
LoopOffset = 0,
FadeOutBeat = -3,
FadeOutDuration = 3,
FlickerLightsTimeSeries = [-32, -24, -4.5f, 44],
Lyrics = [],
},
],
},
new SelectableTracksGroup
{
Name = "Beha",